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oprema","游戏装备","\u002Fgaming-gear-shop","i-lucide-headphones",[],{"data":532,"cached":2082,"timestamp":2083},[533,540,546,549,554,560,565,569,574,578,584,589,594,600,606,612,619,625,631,636,642,648,654,660,666,672,678,684,689,695,700,706,712,718,724,730,735,741,747,753,759,764,770,776,782,788,793,798,804,810,816,822,828,833,839,844,849,854,860,866,872,878,884,890,895,900,906,912,917,923,928,934,940,946,950,955,961,967,973,979,985,990,996,1001,1007,1011,1017,1022,1027,1033,1039,1043,1048,1054,1060,1066,1071,1077,1082,1087,1093,1099,1104,1110,1115,1120,1124,1129,1134,1139,1144,1149,1153,1158,1163,1168,1173,1177,1182,1187,1192,1197,1202,1207,1212,1216,1221,1225,1230,1235,1240,1245,1250,1254,1259,1264,1269,1273,1278,1283,1287,1292,1296,1301,1306,1310,1314,1319,1324,1329,1334,1340,1344,1349,1354,1359,1364,1369,1374,1378,1383,1388,1393,1397,1402,1407,1412,1417,1422,1427,1432,1437,1442,1447,1451,1455,1460,1465,1470,1475,1480,1485,1490,1495,1499,1504,1509,1514,1519,1524,1529,1535,1539,1543,1547,1552,1556,1561,1566,1570,1574,1579,1584,1589,1594,1599,1604,1609,1614,1619,1624,1629,1634,1639,1644,1649,1654,1658,1661,1665,1670,1675,1680,1685,1690,1695,1700,1705,1710,1715,1720,1725,1730,1735,1740,1745,1749,1752,1757,1762,1767,1772,1777,1782,1786,1791,1796,1801,1806,1811,1816,1820,1825,1830,1835,1840,1844,1849,1854,1859,1863,1868,1873,1877,1882,1886,1891,1896,1901,1906,1911,1916,1920,1925,1929,1933,1938,1942,1947,1952,1956,1960,1964,1969,1973,1978,1983,1986,1990,1992,1996,2000,2005,2008,2013,2018,2021,2024,2027,2030,2034,2038,2042,2046,2050,2054,2058,2062,2066,2070,2074,2078],{"id":534,"parentId":535,"sort":536,"name":537,"slug":538,"description":539,"itemCount":536},430,426,0,"Animal Crossing","animal-crossing","Les amiibo Animal Crossing sont apparus en 2015 avec le jeu dérivé Animal Crossing: Happy Home Designer. La gamme comprenait à la fois des figurines et une collection beaucoup plus large de cartes amiibo, la série comptant de nombreux habitants et personnages. Chaque carte ou figurine permettait d’inviter un personnage précis dans le jeu ou de débloquer de petites interactions dans des titres plus récents comme Animal Crossing: New Horizons. Avec le temps, cette collection est devenue une sorte d’archive des personnages de la série.",{"id":541,"parentId":542,"sort":536,"name":543,"slug":544,"description":545,"itemCount":536},432,114,"Conseils pour collectionner des amiibo scellés","sealed-tips","La collection d’amiibo scellés concerne des figurines qui restent dans leur emballage d’origine. Les collectionneurs observent souvent l’état du carton, du blister plastique et les conditions de conservation. Avec le temps, cela est devenu une petite catégorie visible dans la scène plus large des collectionneurs d’amiibo.",{"id":535,"parentId":542,"sort":536,"name":88,"slug":547,"description":548,"itemCount":536},"franchise","Les figurines amiibo sont apparues pour la première fois en 2014 et ont été organisées en collections reflétant les grandes franchises de Nintendo. Les premières waves se concentraient sur les personnages de Super Smash Bros., tandis que les sorties suivantes ont élargi la gamme avec des séries comme Super Mario, The Legend of Zelda, Splatoon, Animal Crossing et Fire Emblem. Au fil du temps, un catalogue s’est formé, retraçant l’histoire des jeux Nintendo à travers des figurines de personnages.",{"id":550,"parentId":551,"sort":536,"name":369,"slug":552,"description":553,"itemCount":536},434,281,"price-guide","Un guide de prix pour les collectionneurs d’amiibo est un aperçu simple des valeurs du marché basé sur des ventes et des annonces réelles. Il aide à comprendre les fourchettes de prix, comparer les états comme ouvert ou scellé et suivre l’évolution de la disponibilité. Il ne fixe pas les prix, il reflète simplement les échanges entre collectionneurs à un moment donné.",{"id":555,"parentId":556,"sort":536,"name":557,"slug":558,"description":559,"itemCount":536},433,130,"Les meilleurs amiibo par jeu","best-amiibo-per-game","Un bref aperçu de style catalogue des figurines amiibo généralement associées à certains jeux Nintendo, ainsi que des interactions en jeu qui ont rendu ces associations familières au fil du temps.",{"id":561,"parentId":542,"sort":536,"name":562,"slug":563,"description":564,"itemCount":536},431,"Liste rapide d’identification des figurines amiibo","identify-checklist","Une courte liste de vérification permettant d’identifier rapidement les figurines amiibo à partir d’éléments visibles comme l’étiquette de série, la numérotation, la présentation de l’emballage et la pose de la figurine. Elle facilite l’orientation lors du tri ou de l’examen d’une collection.",{"id":566,"parentId":14,"sort":536,"name":567,"slug":568,"description":13,"itemCount":536},427,"Nouveautés","new",{"id":570,"parentId":14,"sort":536,"name":571,"slug":572,"description":573,"itemCount":536},428,"Promotions","deals","Les offres Nintendo amiibo sont une excellente opportunité pour les fans et les collectionneurs d'agrandir leur collection tout en économisant de l'argent. Les figurines amiibo, qui interagissent avec les jeux Nintendo compatibles via la technologie NFC, peuvent débloquer du contenu spécial, des bonus ou des fonctionnalités uniques dans le jeu. Comme certains amiibo deviennent rares ou très recherchés avec le temps, trouver de bonnes affaires peut être particulièrement excitant pour les joueurs et les collectionneurs. Que ce soit lors de soldes saisonnières, d'offres groupées ou de remises chez les détaillants en ligne, les offres amiibo permettent de profiter plus facilement de ces articles de collection Nintendo populaires sans payer le prix fort.",{"id":575,"parentId":14,"sort":536,"name":576,"slug":577,"description":13,"itemCount":536},429,"Sorties","releases",{"id":579,"parentId":542,"sort":580,"name":581,"slug":582,"description":583,"itemCount":536},115,1,"Commencez ici","start-here","Un point d'entrée clair pour les amiibo : ce qu'ils font et comment commencer.",{"id":585,"parentId":535,"sort":580,"name":586,"slug":587,"description":588,"itemCount":536},262,"Super Smash Bros.","super-smash-bros","Les amiibo de la série Super Smash Bros. sont apparus en 2014 avec Super Smash Bros. for Nintendo 3DS et Super Smash Bros. for Wii U, puis avec Super Smash Bros. Ultimate sur Nintendo Switch. Un amiibo est une figurine avec puce NFC intégrée. Dans Smash, elle fonctionne en lecture et écriture : le scan crée un combattant entraînable dont la progression est enregistrée sur la figurine.\n\nSortis par vagues au Japon, en Amérique du Nord, en Europe et en Australie, sans différences techniques notables. Dans d’autres jeux, ils sont surtout en lecture seule, débloquant de petits bonus, par exemple dans Mario Kart 8 Deluxe. Leur intérêt repose sur la sauvegarde de données et la compatibilité.",{"id":590,"parentId":542,"sort":47,"name":591,"slug":592,"description":593,"itemCount":536},118,"Collection","collecting","éditions, régions, évaluation de l’état et comment acheter plus intelligemment",{"id":595,"parentId":542,"sort":596,"name":597,"slug":598,"description":599,"itemCount":536},122,3,"Entretien et Rangement","care-and-storage","Gardez vos amiibo propres, sûrs et préservés : poussière, UV, boîtes, vitrine.",{"id":601,"parentId":556,"sort":602,"name":603,"slug":604,"description":605,"itemCount":536},126,4,"Utilisation en jeu","in-game-use","Compatibilité, déblocages et utilisation pratique dans les jeux.",{"id":607,"parentId":542,"sort":608,"name":609,"slug":610,"description":611,"itemCount":536},267,5,"Éditions Amiibo","amiibo-editions","Une série de collection : première édition, réimpression, régions et gradation.",{"id":613,"parentId":614,"sort":615,"name":616,"slug":617,"description":618,"itemCount":536},166,165,10,"Actualités Gaming","gaming-news","Annonces de jeux, correctifs, notes de performance et actualités de l'industrie.",{"id":620,"parentId":621,"sort":615,"name":622,"slug":623,"description":624,"itemCount":536},205,204,"Bases de l'ergonomie","ergonomics-basics","Posture, hauteur du bureau, position de l'écran et bases du confort.",{"id":626,"parentId":627,"sort":615,"name":628,"slug":629,"description":630,"itemCount":536},75,74,"Bases de l'étalonnage","calibration-basics","Les quelques étapes d'étalonnage qui modifient réellement l'image.",{"id":632,"parentId":579,"sort":615,"name":633,"slug":634,"description":635,"itemCount":536},116,"Ce que font les Amiibo","what-amiibo-do","Ce que les amiibo débloquent dans les jeux et comment fonctionne la connexion NFC.",{"id":637,"parentId":638,"sort":615,"name":639,"slug":640,"description":641,"itemCount":536},210,209,"Ce que signifie la qualité","what-quality-means","Une définition pratique de la qualité au-delà des spécifications et du battage médiatique.",{"id":643,"parentId":644,"sort":615,"name":645,"slug":646,"description":647,"itemCount":536},89,88,"Chaîne de latence d'entrée","input-latency-chain","Du doigt au pixel : d'où vient le retard.",{"id":649,"parentId":650,"sort":615,"name":651,"slug":652,"description":653,"itemCount":536},333,332,"Chaîne de l'entrée au pixel","input-to-pixel-chain","Cartographiez votre chaîne et supprimez le maillon le plus lent.",{"id":655,"parentId":656,"sort":615,"name":657,"slug":658,"description":659,"itemCount":536},278,277,"Chronologie des rééditions Amiibo","amiibo-reprint-timeline","Vagues de réédition, notes régionales et comment les reconnaître.",{"id":661,"parentId":662,"sort":615,"name":663,"slug":664,"description":665,"itemCount":536},53,52,"Clarté de mouvement","motion-clarity","Flou, persistance et lisibilité en mouvement.",{"id":667,"parentId":668,"sort":615,"name":669,"slug":670,"description":671,"itemCount":536},263,144,"Clinique du bégaiement","stutter-clinic","Une série pratique : diagnostiquez le type de bégaiement et appliquez la bonne solution.",{"id":673,"parentId":674,"sort":615,"name":675,"slug":676,"description":677,"itemCount":536},132,131,"Commandes et visée","controls-and-aiming","Sensibilité, courbes, zones mortes et cohérence entre les sessions.",{"id":679,"parentId":680,"sort":615,"name":681,"slug":682,"description":683,"itemCount":536},109,108,"Comment évaluer honnêtement","how-to-review-honestly","Une méthode d'évaluation basée sur l'utilisation, le contexte et le ressenti mesurable.",{"id":685,"parentId":556,"sort":615,"name":686,"slug":687,"description":688,"itemCount":536},319,"Comment fonctionnent les amiibo","how-amiibo-unlocks-work","Schémas de déblocage courants et à quoi s’attendre dans différents titres Nintendo",{"id":690,"parentId":691,"sort":615,"name":692,"slug":693,"description":694,"itemCount":536},274,273,"Compatibilité Amiibo","amiibo-compatibility","Jeux compatibles avec les amiibo et ce qu'ils permettent généralement de débloquer.",{"id":696,"parentId":601,"sort":615,"name":697,"slug":698,"description":699,"itemCount":536},127,"Compatibilité des jeux","game-compatibility","Quels jeux sont compatibles avec les amiibo et ce qu'ils permettent généralement de débloquer.",{"id":701,"parentId":702,"sort":615,"name":703,"slug":704,"description":705,"itemCount":536},162,161,"Compétitif stable","stable-competitive","Faible latence, temps de trame stables, la clarté avant tout.",{"id":707,"parentId":708,"sort":615,"name":709,"slug":710,"description":711,"itemCount":536},236,235,"Compilation des shaders","shader-compilation","Explication des saccades liées aux shaders, modèles et atténuation.",{"id":713,"parentId":714,"sort":615,"name":715,"slug":716,"description":717,"itemCount":536},304,303,"Configs et paramètres","configs-and-settings","Instantanés de paramètres éprouvés avec contexte.",{"id":719,"parentId":720,"sort":615,"name":721,"slug":722,"description":723,"itemCount":536},345,344,"Corriger le Bufferbloat","fix-bufferbloat","Arrêtez les pics de latence en charge grâce à des étapes de mise en forme pratiques.",{"id":725,"parentId":726,"sort":615,"name":727,"slug":728,"description":729,"itemCount":536},61,60,"Corriger les saccades","fix-stutter","Identifiez le type de saccade et appliquez le bon correctif.",{"id":731,"parentId":732,"sort":615,"name":727,"slug":733,"description":734,"itemCount":536},327,326,"fix-stutter-playbook","Diagnostiquez le type de saccade et appliquez le bon correctif avec un minimum d'incertitude.",{"id":736,"parentId":737,"sort":615,"name":738,"slug":739,"description":740,"itemCount":536},300,299,"Demandes de test","test-requests","Demandes de la communauté pour des tests et des comparaisons basés sur le ressenti.",{"id":742,"parentId":743,"sort":615,"name":744,"slug":745,"description":746,"itemCount":536},105,104,"Doctrine de la Valeur","value-doctrine","L'expérience avant les caractéristiques : ce qui rend réellement un produit meilleur.",{"id":748,"parentId":749,"sort":615,"name":750,"slug":751,"description":752,"itemCount":536},83,82,"Écrans","displays","Moniteurs et téléviseurs pour le gaming : mouvement, latence, VRR, HDR.",{"id":754,"parentId":755,"sort":615,"name":756,"slug":757,"description":758,"itemCount":536},308,307,"Éditions et régions","amiibo-editions-and-regions","Premières éditions, réimpressions, régions, différences d'emballage et comment les identifier.",{"id":760,"parentId":761,"sort":615,"name":756,"slug":762,"description":763,"itemCount":536},259,258,"editions-and-regions","Tirages, réimpressions et différences régionales.",{"id":765,"parentId":766,"sort":615,"name":767,"slug":768,"description":769,"itemCount":536},291,290,"Éditions limitées","limited-editions","Séries limitées et éditions spéciales avec contexte et explications.",{"id":771,"parentId":772,"sort":615,"name":773,"slug":774,"description":775,"itemCount":536},248,247,"Étalonnage","calibration","Un étalonnage HDR pratique qui aide vraiment.",{"id":777,"parentId":778,"sort":615,"name":779,"slug":780,"description":781,"itemCount":536},341,340,"Étapes de calibrage HDR","hdr-calibration-steps","Calibrage simple qui corrige le HDR délavé ou bouché.",{"id":783,"parentId":784,"sort":615,"name":785,"slug":786,"description":787,"itemCount":536},323,322,"Éviter les fausses annonces","avoid-fake-listings","Signaux d'alerte et habitudes d'achat sécurisées.",{"id":789,"parentId":14,"sort":615,"name":790,"slug":791,"description":792,"itemCount":536},43,"Expérience","experience","Des résultats que vous pouvez ressentir en jouant : réactivité, fluidité, clarté, confort.",{"id":794,"parentId":661,"sort":615,"name":795,"slug":796,"description":797,"itemCount":536},251,"Flou et persistance","blur-and-persistence","Ce qui cause le flou et pourquoi la persistance est importante.",{"id":799,"parentId":800,"sort":615,"name":801,"slug":802,"description":803,"itemCount":536},180,179,"Focus sur la clarté du mouvement","motion-clarity-focus","Avis centrés sur le flou, la persistance et la lisibilité en mouvement.",{"id":805,"parentId":806,"sort":615,"name":807,"slug":808,"description":809,"itemCount":536},140,139,"FPS","fps","Priorités : latence, clarté et cohérence de la visée.",{"id":811,"parentId":812,"sort":615,"name":813,"slug":814,"description":815,"itemCount":536},49,48,"Frame Pacing","frame-pacing","Des temps de trame réguliers créent un mouvement fluide. Des temps de trame irréguliers créent des saccades.",{"id":817,"parentId":818,"sort":615,"name":819,"slug":820,"description":821,"itemCount":536},269,268,"Glossaire","glossary","Définitions courtes : frametime, frame pacing, VRR, LFC, bufferbloat, et plus encore.",{"id":823,"parentId":824,"sort":615,"name":825,"slug":826,"description":827,"itemCount":536},171,170,"GPU et pilotes","gpus-and-drivers","Nouveaux GPU, versions de pilotes et ce qu'ils changent en pratique.",{"id":829,"parentId":668,"sort":615,"name":830,"slug":831,"description":832,"itemCount":536},145,"Graphismes et rendu","graphics-and-rendering","Mise à l'échelle, génération d'images, ray tracing — expliqués par le ressenti et les compromis.",{"id":834,"parentId":835,"sort":615,"name":836,"slug":837,"description":838,"itemCount":536},196,195,"Guides rapides","quick-guides","Solutions immédiates et configurations réussies.",{"id":840,"parentId":551,"sort":615,"name":841,"slug":842,"description":843,"itemCount":536},282,"Idéal pour","best-for","Les meilleurs choix par usage : faible latence, confort, clarté, stabilité.",{"id":845,"parentId":840,"sort":615,"name":846,"slug":847,"description":848,"itemCount":536},283,"Idéal pour une faible latence","best-for-low-lag","Une sélection où la latence et le chemin du signal sont primordiaux.",{"id":850,"parentId":731,"sort":615,"name":851,"slug":852,"description":853,"itemCount":536},328,"Identifier le type de saccade","identify-stutter-type","Shader, streaming, pics CPU, superposition, pilote — identification rapide.",{"id":855,"parentId":856,"sort":615,"name":857,"slug":858,"description":859,"itemCount":536},96,95,"Image sonore et positionnement","imaging-and-positioning","Entendez où se trouvent les choses : ce qui crée le positionnement dans les jeux.",{"id":861,"parentId":862,"sort":615,"name":863,"slug":864,"description":865,"itemCount":536},240,239,"Input Lag","input-lag","D'où vient l'input lag et comment le réduire.",{"id":867,"parentId":868,"sort":615,"name":869,"slug":870,"description":871,"itemCount":536},255,254,"Jitter","jitter","Pourquoi le jitter semble pire que le ping et comment le réduire.",{"id":873,"parentId":874,"sort":615,"name":875,"slug":876,"description":877,"itemCount":536},287,286,"Kit de démarrage pour console","console-starter-kit","Une configuration de console judicieuse : paramètres d'affichage, audio et bases du confort.",{"id":879,"parentId":880,"sort":615,"name":881,"slug":882,"description":883,"itemCount":536},45,44,"Latence d'entrée","input-latency","De la pression sur le bouton à la réponse à l'écran : d'où vient le retard.",{"id":885,"parentId":886,"sort":615,"name":887,"slug":888,"description":889,"itemCount":536},79,78,"Latence vs Jitter vs Perte","latency-vs-jitter-vs-loss","Les trois indicateurs qui définissent le ressenti en ligne — et pourquoi le ping seul est trompeur.",{"id":891,"parentId":742,"sort":615,"name":892,"slug":893,"description":894,"itemCount":536},106,"L'expérience avant les caractéristiques","experience-over-specs","Pourquoi le ressenti compte plus que les chiffres bruts.",{"id":896,"parentId":4,"sort":615,"name":897,"slug":898,"description":899,"itemCount":536},201,"Liste de contrôle de configuration PC","pc-setup-checklist","Une liste de contrôle reproductible pour une sensation de stabilité sur PC.",{"id":901,"parentId":902,"sort":615,"name":903,"slug":904,"description":905,"itemCount":536},214,213,"Marketing vs Réalité","marketing-vs-reality","Comment lire les promesses et repérer ce qui change réellement l'expérience.",{"id":907,"parentId":908,"sort":615,"name":909,"slug":910,"description":911,"itemCount":536},218,217,"Matériaux et fabrication","materials-and-build","Pourquoi la qualité de fabrication est importante et comment la reconnaître.",{"id":913,"parentId":834,"sort":615,"name":914,"slug":915,"description":916,"itemCount":536},197,"Meilleurs réglages en priorité","best-settings-first","Les premiers réglages à vérifier avant tout le reste.",{"id":918,"parentId":919,"sort":615,"name":920,"slug":921,"description":922,"itemCount":536},222,221,"Méthode de test","testing-method","Comment nous testons le ressenti : répétabilité, contexte et limites honnêtes.",{"id":924,"parentId":829,"sort":615,"name":925,"slug":926,"description":927,"itemCount":536},146,"Mise à l'échelle","upscaling","Qualité vs latence vs clarté : quand la mise à l'échelle est utile.",{"id":929,"parentId":930,"sort":615,"name":931,"slug":932,"description":933,"itemCount":536},315,314,"Nettoyage","amiibo-cleaning","Méthodes de nettoyage sûres qui n'endommagent pas la peinture ou le plastique.",{"id":935,"parentId":936,"sort":615,"name":937,"slug":938,"description":939,"itemCount":536},112,111,"Nettoyage et entretien","clean-and-care","Un nettoyage simple qui préserve le toucher et évite les dommages.",{"id":941,"parentId":942,"sort":615,"name":943,"slug":944,"description":945,"itemCount":536},136,135,"Notes sur les saccades","stutter-notes","Observations de saccades spécifiques aux jeux et étapes d'atténuation pratiques.",{"id":947,"parentId":613,"sort":615,"name":567,"slug":948,"description":949,"itemCount":536},167,"gaming-releases","Nouvelles sorties, dates de sortie et détails du lancement.",{"id":951,"parentId":748,"sort":615,"name":952,"slug":953,"description":954,"itemCount":536},84,"OLED vs IPS vs VA","oled-vs-ips-vs-va","Les compromis de dalles que vous pouvez ressentir : contraste, mouvement, uniformité, confort.",{"id":956,"parentId":957,"sort":615,"name":958,"slug":959,"description":960,"itemCount":536},231,230,"Paramètres de base stables","stable-settings-baselines","Paramètres de base qui privilégient une sensation de stabilité et de clarté.",{"id":962,"parentId":963,"sort":615,"name":964,"slug":965,"description":966,"itemCount":536},101,100,"Paramètres de routeur essentiels","router-settings-that-matter","Paramètres qui modifient la stabilité réelle : files d'attente, lissage et priorisation.",{"id":968,"parentId":969,"sort":615,"name":970,"slug":971,"description":972,"itemCount":536},158,157,"PC","pc","Pilotes, paramètres et configuration qui modifient le ressenti.",{"id":974,"parentId":975,"sort":615,"name":976,"slug":977,"description":978,"itemCount":536},71,70,"Plage correcte et LFC","correct-range-and-lfc","Comment la plage VRR et la Low Framerate Compensation se comportent réellement.",{"id":980,"parentId":981,"sort":615,"name":982,"slug":983,"description":984,"itemCount":536},57,56,"Posture et aménagement","posture-and-setup","Bureau, chaise, position du moniteur : règles d'aménagement pour réduire la fatigue.",{"id":986,"parentId":590,"sort":615,"name":987,"slug":988,"description":989,"itemCount":536},119,"Première édition vs Réimpression","first-print-vs-reprint","Comment identifier les tirages et pourquoi cela compte pour les collectionneurs.",{"id":991,"parentId":992,"sort":615,"name":993,"slug":994,"description":995,"itemCount":536},295,294,"Q&R","qa","Questions courtes avec des réponses claires, liées à des guides stratégiques plus approfondis.",{"id":997,"parentId":991,"sort":615,"name":998,"slug":999,"description":1000,"itemCount":536},296,"Questions de configuration","setup-questions","Questions sur l'affichage, le système, le réseau et le confort.",{"id":1002,"parentId":1003,"sort":615,"name":1004,"slug":1005,"description":1006,"itemCount":536},175,174,"Rare et limité","rare-and-limited","Éditions limitées, réapprovisionnements et articles rares à suivre de 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terme.",{"id":1034,"parentId":1035,"sort":615,"name":1036,"slug":1037,"description":1038,"itemCount":536},244,243,"Scintillement","flicker","Pourquoi le scintillement VRR se produit et comment le minimiser.",{"id":674,"parentId":556,"sort":615,"name":1040,"slug":1041,"description":1042,"itemCount":536},"Sensation de jeu","game-feel","La sensation que procure un jeu : réactivité, rythme, clarté, confort.",{"id":638,"parentId":1044,"sort":615,"name":1045,"slug":1046,"description":1047,"itemCount":536},208,"Standards","standards","Un cadre pour le goût et la qualité, fondé sur l'expérience.",{"id":1049,"parentId":1050,"sort":615,"name":1051,"slug":1052,"description":1053,"itemCount":536},227,226,"Superposition et capture","overlay-and-capture","Superpositions, journaux et configurations de capture pour des tests reproductibles.",{"id":1055,"parentId":1056,"sort":615,"name":1057,"slug":1058,"description":1059,"itemCount":536},150,149,"Symptômes de limitation 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le VRR, l'HDR et le confort.",{"id":1083,"parentId":918,"sort":615,"name":1084,"slug":1085,"description":1086,"itemCount":536},223,"Tests de latence","latency-testing","Des approches simples pour mesurer et comparer la latence en toute honnêteté.",{"id":1088,"parentId":1089,"sort":615,"name":1090,"slug":1091,"description":1092,"itemCount":536},184,183,"Tests de manettes","controller-reviews","Sensation des sticks, latence, fabrication, confort, résistance au drift.",{"id":1094,"parentId":1095,"sort":615,"name":1096,"slug":1097,"description":1098,"itemCount":536},192,191,"Tests de routeurs","router-reviews","Stabilité en charge, comportement QoS et latence en conditions réelles.",{"id":1100,"parentId":595,"sort":615,"name":1101,"slug":1102,"description":1103,"itemCount":536},123,"UV, poussière et plastique","uv-dust-and-plastic","Ce qui endommage les figurines au fil du temps et comment l'éviter.",{"id":1105,"parentId":1106,"sort":615,"name":1107,"slug":1108,"description":1109,"itemCount":536},67,66,"Windows et pilotes","windows-and-drivers","Choix des pilotes, états d'alimentation et paramètres du système d'exploitation qui modifient la latence.",{"id":824,"parentId":614,"sort":1111,"name":1112,"slug":1113,"description":1114,"itemCount":536},20,"Actualités Tech","tech-news","Actualités sur le matériel et les plateformes qui changent l'expérience de jeu.",{"id":1116,"parentId":918,"sort":1111,"name":1117,"slug":1118,"description":1119,"itemCount":536},224,"Analyse du frametime","frametime-analysis","Comment lire les temps de trame et le frame pacing sans confusion.",{"id":902,"parentId":1044,"sort":1111,"name":1121,"slug":1122,"description":1123,"itemCount":536},"Anti-Hype","anti-hype","Comment résister à la course et mieux choisir grâce à des critères clairs.",{"id":1125,"parentId":1095,"sort":1111,"name":1126,"slug":1127,"description":1128,"itemCount":536},193,"Avis 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VRR, contrôle du scintillement et limites de FPS.",{"id":691,"parentId":818,"sort":1111,"name":1150,"slug":1151,"description":1152,"itemCount":536},"Compatibilité","compatibility","Ce qui fonctionne avec quoi : jeux, équipement, fonctionnalités et plateformes.",{"id":1154,"parentId":691,"sort":1111,"name":1155,"slug":1156,"description":1157,"itemCount":536},275,"Compatibilité VRR","vrr-compatibility","Prise en charge du VRR par plateforme\u002Fclasse d'affichage et particularités connues.",{"id":1159,"parentId":1062,"sort":1111,"name":1160,"slug":1161,"description":1162,"itemCount":536},155,"Comportement VRR","vrr-behavior","Plages, LFC, scintillement — le comportement réel.",{"id":1164,"parentId":957,"sort":1111,"name":1165,"slug":1166,"description":1167,"itemCount":536},232,"Configurations validées","known-good-configs","Configurations validées par plateforme et cas d'utilisation.",{"id":1169,"parentId":969,"sort":1111,"name":1170,"slug":1171,"description":1172,"itemCount":536},159,"Consoles","consoles","Particularités VRR\u002FHDR, modes de performance et adaptation de l'affichage.",{"id":644,"parentId":749,"sort":1111,"name":1174,"slug":1175,"description":1176,"itemCount":536},"Contrôles","controls","Manettes, souris, claviers : sensation de saisie, ergonomie, cohérence.",{"id":1178,"parentId":613,"sort":1111,"name":1179,"slug":1180,"description":1181,"itemCount":536},168,"Correctifs et mises à jour","patches-and-updates","Notes de mise à jour axées sur le ressenti : saccades, latence, clarté, stabilité.",{"id":1183,"parentId":650,"sort":1111,"name":1184,"slug":1185,"description":1186,"itemCount":536},334,"Corrections de latence système","system-latency-fixes","Pilotes, files d'attente, charge de fond et les paramètres qui comptent.",{"id":1188,"parentId":731,"sort":1111,"name":1189,"slug":1190,"description":1191,"itemCount":536},329,"Corrections des saccades de shaders","shader-stutter-fixes","Étapes d'atténuation pratiques et ce qui aide réellement.",{"id":1193,"parentId":778,"sort":1111,"name":1194,"slug":1195,"description":1196,"itemCount":536},342,"Corrections du mappage tonal","tone-mapping-fixes","Raisons courantes pour lesquelles le HDR semble incorrect et ajustements pratiques.",{"id":1198,"parentId":720,"sort":1111,"name":1199,"slug":1200,"description":1201,"itemCount":536},346,"Corriger le jitter Wi-Fi","fix-wifi-jitter","Interférences, placement, bandes, canaux et astuces de stabilité.",{"id":1203,"parentId":1013,"sort":1111,"name":1204,"slug":1205,"description":1206,"itemCount":536},338,"Corriger le scintillement VRR","fix-vrr-flicker","Étapes pratiques : plage, comportement de la luminosité et paramètres du jeu.",{"id":1208,"parentId":806,"sort":1111,"name":1209,"slug":1210,"description":1211,"itemCount":536},141,"Course","racing","Priorités sur la clarté du mouvement, la fluidité et la précision du contrôle.",{"id":1056,"parentId":668,"sort":1111,"name":1213,"slug":1214,"description":1215,"itemCount":536},"CPU, GPU et goulots d'étranglement","cpu-gpu-and-bottlenecks","Pourquoi les goulots d'étranglement ressemblent à des saccades, des latences ou des incohérences.",{"id":1217,"parentId":556,"sort":1111,"name":1218,"slug":1219,"description":1220,"itemCount":536},128,"Déblocages et avantages","unlocks-and-benefits","Récompenses courantes : cosmétiques, objets, modes et boosts de progression.",{"id":737,"parentId":992,"sort":1111,"name":1222,"slug":1223,"description":1224,"itemCount":536},"Demandes","requests","Demandes de tests, de guides et de couverture.",{"id":1226,"parentId":737,"sort":1111,"name":1227,"slug":1228,"description":1229,"itemCount":536},301,"Demandes de guides","guide-requests","Demandes de playbooks, de listes de contrôle et de guides rapides.",{"id":1231,"parentId":824,"sort":1111,"name":1232,"slug":1233,"description":1234,"itemCount":536},172,"Écrans et HDMI","displays-and-hdmi","VRR, HDR, dalles et mises à jour de connectivité essentielles.",{"id":1236,"parentId":590,"sort":1111,"name":1237,"slug":1238,"description":1239,"itemCount":536},120,"Emballage UE vs US vs JP","eu-vs-us-vs-jp-packaging","Différences d'emballage régionales : ce qui change et ce qui ne change pas.",{"id":1241,"parentId":761,"sort":1111,"name":1242,"slug":1243,"description":1244,"itemCount":536},260,"Entretien et stockage","amiibo-care-and-storage-topic","Poussière, UV, boîtes et entretien des vitrines.",{"id":1246,"parentId":1029,"sort":1111,"name":1247,"slug":1248,"description":1249,"itemCount":536},312,"État de la boîte","box-condition","Éléments à vérifier : plis, décoloration par le soleil, colle et clarté du plastique.",{"id":1029,"parentId":755,"sort":1111,"name":1251,"slug":1252,"description":1253,"itemCount":536},"État et évaluation","amiibo-condition-and-grading","Un système d'évaluation simple : scellé, ouvert, en vrac et état d'exposition.",{"id":1255,"parentId":595,"sort":1111,"name":1256,"slug":1257,"description":1258,"itemCount":536},124,"Exposé vs En boîte","display-vs-boxed","Avantages et inconvénients : maintien de la valeur, espace, protection et esthétique.",{"id":1260,"parentId":856,"sort":1111,"name":1261,"slug":1262,"description":1263,"itemCount":536},97,"Fermé vs Ouvert","closed-vs-open-back","Isolation vs spatialisation : des compromis que l'on ressent.",{"id":1265,"parentId":862,"sort":1111,"name":1266,"slug":1267,"description":1268,"itemCount":536},241,"Files d'attente de trames","frame-queues","Files d'attente de rendu, mise en mémoire tampon et pourquoi elles modifient le ressenti.",{"id":812,"parentId":789,"sort":1111,"name":1270,"slug":1271,"description":1272,"itemCount":536},"Fluidité","smoothness","Le frame pacing avant les FPS bruts. La régularité du timing importe plus que les chiffres.",{"id":1274,"parentId":834,"sort":1111,"name":1275,"slug":1276,"description":1277,"itemCount":536},198,"Flux de dépannage","troubleshoot-flow","Un flux simple pour trouver le goulot d'étranglement : affichage, système, jeu, réseau.",{"id":1279,"parentId":829,"sort":1111,"name":1280,"slug":1281,"description":1282,"itemCount":536},147,"Génération d'images","frame-generation","Fluidité vs latence : ce que vous gagnez et ce que vous payez.",{"id":680,"parentId":743,"sort":1111,"name":1284,"slug":1285,"description":1286,"itemCount":536},"Goût et standards","taste-and-standards","Comment évaluer honnêtement : méthodes, anti-hype, jugement cohérent.",{"id":1288,"parentId":975,"sort":1111,"name":1289,"slug":1290,"description":1291,"itemCount":536},72,"Guides de limitation de FPS","frame-cap-guides","Règles de limitation qui préservent la fluidité du VRR et évitent les pièges de latence.",{"id":726,"parentId":14,"sort":1111,"name":1293,"slug":1294,"description":1295,"itemCount":536},"Guides de stratégie","playbooks","Guides étape par étape pour résoudre les problèmes et améliorer le ressenti.",{"id":1297,"parentId":840,"sort":1111,"name":1298,"slug":1299,"description":1300,"itemCount":536},284,"Idéal pour la clarté des mouvements","best-for-motion-clarity","Une sélection axée sur le contrôle du flou et la lisibilité en mouvement.",{"id":1302,"parentId":874,"sort":1111,"name":1303,"slug":1304,"description":1305,"itemCount":536},288,"Kit de démarrage PC","pc-starter-kit","Une configuration PC stable qui privilégie les temps de trame et le ressenti.",{"id":874,"parentId":551,"sort":1111,"name":1307,"slug":1308,"description":1309,"itemCount":536},"Kits de démarrage","starter-kits","Des configurations de départ simples qui évitent les pièges et le battage médiatique.",{"id":862,"parentId":1018,"sort":1111,"name":1311,"slug":1312,"description":1313,"itemCount":536},"Latence","latency","Latence de l'entrée au pixel à travers l'appareil, le système, le jeu et l'écran.",{"id":1315,"parentId":748,"sort":1111,"name":1316,"slug":1317,"description":1318,"itemCount":536},85,"Latence et retard d'affichage","latency-and-input-lag","Retard côté écran : traitement, mode jeu et chemin du signal.",{"id":1320,"parentId":627,"sort":1111,"name":1321,"slug":1322,"description":1323,"itemCount":536},76,"Le mappage de tons expliqué","tone-mapping-explained","Pourquoi l'HDR peut paraître délavé ou écrasé, et ce que fait le mappage de tons.",{"id":1325,"parentId":742,"sort":1111,"name":1326,"slug":1327,"description":1328,"itemCount":536},107,"Le ressenti de la qualité","what-good-feels-like","Une norme pratique pour évaluer la qualité par l'expérience.",{"id":1330,"parentId":1035,"sort":1111,"name":1331,"slug":1332,"description":1333,"itemCount":536},245,"LFC","lfc","Explication de la compensation de faible taux de rafraîchissement et son fonctionnement.",{"id":1335,"parentId":1336,"sort":1111,"name":1337,"slug":1338,"description":1339,"itemCount":536},320,318,"Listes de compatibilité","compatibility-lists","Structure de compatibilité jeu par jeu et comment la maintenir à jour.",{"id":4,"parentId":835,"sort":1111,"name":1341,"slug":1342,"description":1343,"itemCount":536},"Listes de contrôle","checklists","Des listes de contrôle pratiques pour maintenir la cohérence de votre configuration.",{"id":1345,"parentId":936,"sort":1111,"name":1346,"slug":1347,"description":1348,"itemCount":536},113,"Longévité et réparation","longevity-and-repair","Ce qui casse en premier, pourquoi et comment faire durer votre équipement plus longtemps.",{"id":1350,"parentId":981,"sort":1111,"name":1351,"slug":1352,"description":1353,"itemCount":536},58,"Main et poignet","hand-and-wrist","Prise en main, tension et choix de l'appareil : prévenez la fatigue de la main et du poignet.",{"id":1355,"parentId":772,"sort":1111,"name":1356,"slug":1357,"description":1358,"itemCount":536},249,"Mappage tonal","tone-mapping","Pourquoi le HDR semble délavé ou écrasé — et comment y remédier.",{"id":1360,"parentId":963,"sort":1111,"name":1361,"slug":1362,"description":1363,"itemCount":536},102,"Mesh vs Routeur","mesh-vs-router","Quand le mesh aide et quand il aggrave la latence.",{"id":1365,"parentId":680,"sort":1111,"name":1366,"slug":1367,"description":1368,"itemCount":536},110,"Méthode Anti-Hype","anti-hype-method","Comment résister aux tendances tout en choisissant le bon produit.",{"id":1370,"parentId":674,"sort":1111,"name":1371,"slug":1372,"description":1373,"itemCount":536},133,"Mouvement et 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modifient réellement le ressenti et la stabilité.",{"id":942,"parentId":556,"sort":1111,"name":1394,"slug":1395,"description":1396,"itemCount":536},"Performance et stabilité","performance-and-stability","Temps de trame (frametimes), régularité de l'affichage (frame pacing) et problèmes de stabilité en conditions de jeu réelles.",{"id":1398,"parentId":868,"sort":1111,"name":1399,"slug":1400,"description":1401,"itemCount":536},256,"Perte de paquets","packet-loss","Symptômes, causes et dépannage pratique.",{"id":1403,"parentId":902,"sort":1111,"name":1404,"slug":1405,"description":1406,"itemCount":536},215,"Pièges de spécifications","spec-traps","Les pièges de spécifications les plus courants qui n'améliorent pas le ressenti.",{"id":1408,"parentId":880,"sort":1111,"name":1409,"slug":1410,"description":1411,"itemCount":536},46,"Précision du contrôle","control-precision","Zones mortes, courbes, accélération — pourquoi la précision est différente de la sensibilité.",{"id":1413,"parentId":800,"sort":1111,"name":1414,"slug":1415,"description":1416,"itemCount":536},181,"Priorité à la faible latence","low-lag-focus","Avis axés sur le retard de traitement et le chemin du signal de jeu.",{"id":1418,"parentId":930,"sort":1111,"name":1419,"slug":1420,"description":1421,"itemCount":536},316,"Protection UV et solaire","uv-and-sun-protection","Évitez la décoloration et le jaunissement grâce à des étapes simples et pratiques.",{"id":1423,"parentId":784,"sort":1111,"name":1424,"slug":1425,"description":1426,"itemCount":536},324,"Quand acheter","when-to-buy","Timing : sorties, réimpressions et signaux de disponibilité.",{"id":1428,"parentId":991,"sort":1111,"name":1429,"slug":1430,"description":1431,"itemCount":536},297,"Questions de dépannage","troubleshooting-questions","Saccades, latence, problèmes VRR\u002FHDR — triés et résolus.",{"id":1433,"parentId":579,"sort":1111,"name":1434,"slug":1435,"description":1436,"itemCount":536},117,"Quoi acheter en premier","which-to-buy-first","Un guide pratique pour le premier achat : valeur, utilité et potentiel de collection.",{"id":1438,"parentId":714,"sort":1111,"name":1439,"slug":1440,"description":1441,"itemCount":536},305,"Rapports d'incidents","issue-reports","Rapports structurés : ce qui ne fonctionne pas, où et comment cela se manifeste.",{"id":1443,"parentId":1003,"sort":1111,"name":1444,"slug":1445,"description":1446,"itemCount":536},176,"Réapprovisionnements","restocks","Alertes de réapprovisionnement et changements de disponibilité pour les équipements difficiles à trouver.",{"id":1106,"parentId":726,"sort":1111,"name":1448,"slug":1449,"description":1450,"itemCount":536},"Réduire la latence d'entrée","reduce-input-lag","Réduisez le délai sur l'appareil, le système, le jeu et l'écran.",{"id":650,"parentId":732,"sort":1111,"name":1452,"slug":1453,"description":1454,"itemCount":536},"Réduire le retard d'affichage","reduce-input-lag-playbook","Réduisez la latence sur l'ensemble de la chaîne : appareil → système → jeu → écran.",{"id":1456,"parentId":766,"sort":1111,"name":1457,"slug":1458,"description":1459,"itemCount":536},292,"Réimpressions à surveiller","reprints-to-watch","Vagues de réimpression qui modifient la disponibilité et la valeur.",{"id":1461,"parentId":908,"sort":1111,"name":1462,"slug":1463,"description":1464,"itemCount":536},219,"Réparation et entretien","repair-and-maintenance","Garder son équipement en bon état : nettoyage, pièces et solutions de réparation judicieuses.",{"id":1466,"parentId":725,"sort":1111,"name":1467,"slug":1468,"description":1469,"itemCount":536},63,"Saccades de streaming","streaming-stutter","Interruptions du streaming d'assets : stockage, décompression et pression sur la mémoire.",{"id":1471,"parentId":644,"sort":1111,"name":1472,"slug":1473,"description":1474,"itemCount":536},90,"Sensation du stick de la manette","controller-stick-feel","Zones mortes, courbes, dérive et contrôle prévisible.",{"id":1476,"parentId":702,"sort":1111,"name":1477,"slug":1478,"description":1479,"itemCount":536},163,"Solo cinématique","cinematic-single-player","Options HDR\u002FRT avec rythme et confort préservés.",{"id":1481,"parentId":708,"sort":1111,"name":1482,"slug":1483,"description":1484,"itemCount":536},237,"Streaming et E\u002FS","streaming-and-io","Interruptions du streaming d'assets, limites de stockage, décompression et saccades.",{"id":1486,"parentId":1056,"sort":1111,"name":1487,"slug":1488,"description":1489,"itemCount":536},151,"Symptômes de limitation GPU","gpu-bound-symptoms","Pourquoi pousser le GPU au maximum peut encore sembler médiocre sans régularité de l'image.",{"id":1491,"parentId":817,"sort":1111,"name":1492,"slug":1493,"description":1494,"itemCount":536},271,"Termes de performance","performance-terms","Frametime, pacing, types de saccades, limitation CPU, limitation GPU.",{"id":1089,"parentId":1078,"sort":1111,"name":1496,"slug":1497,"description":1498,"itemCount":536},"Tests de périphériques","control-reviews","Manettes, souris et claviers évalués selon la sensation de frappe et l'ergonomie.",{"id":1500,"parentId":1089,"sort":1111,"name":1501,"slug":1502,"description":1503,"itemCount":536},185,"Tests de souris","mouse-reviews","Forme, équilibre, patins, sensation filaire\u002Fsans fil, cohérence.",{"id":1505,"parentId":1050,"sort":1111,"name":1506,"slug":1507,"description":1508,"itemCount":536},228,"Tests réseau","network-testing","Tests de latence, de gigue, de perte et de bufferbloat en pratique.",{"id":1510,"parentId":812,"sort":1111,"name":1511,"slug":1512,"description":1513,"itemCount":536},50,"Types de saccades","stutter-types","Shader, streaming, CPU, IO : différentes saccades nécessitent différentes solutions.",{"id":1515,"parentId":638,"sort":1111,"name":1516,"slug":1517,"description":1518,"itemCount":536},211,"Valeur à long terme","long-term-value","Pourquoi la longévité et la réparabilité comptent plus que les gains rapides.",{"id":1520,"parentId":662,"sort":1111,"name":1521,"slug":1522,"description":1523,"itemCount":536},54,"VRR et scintillement","vrr-and-flicker","Pourquoi le VRR peut être incroyable ou affreux : plage, LFC et scintillement.",{"id":1525,"parentId":886,"sort":1111,"name":1526,"slug":1527,"description":1528,"itemCount":536},80,"Wi-Fi vs Ethernet","wifi-vs-ethernet","Quand le Wi-Fi suffit et quand il risque de vous faire défaut.",{"id":1530,"parentId":902,"sort":1531,"name":1532,"slug":1533,"description":1534,"itemCount":536},216,30,"Acheter avec goût","buying-with-taste","Un cadre d'achat basé sur l'utilisation, le ressenti et la longévité.",{"id":908,"parentId":1044,"sort":1531,"name":1536,"slug":1537,"description":1538,"itemCount":536},"Artisanat","craftsmanship","Design, matériaux, réparation et fabrication de beaux objets.",{"id":856,"parentId":749,"sort":1531,"name":1540,"slug":1541,"description":1542,"itemCount":536},"Audio","audio","Casques et haut-parleurs : positionnement, clarté, confort.",{"id":621,"parentId":835,"sort":1531,"name":1544,"slug":1545,"description":1546,"itemCount":536},"Bases de la configuration","setup-basics","Configuration de base qui évite les désagréments et l'instabilité.",{"id":1548,"parentId":621,"sort":1531,"name":1549,"slug":1550,"description":1551,"itemCount":536},207,"Bases de l'audio","audio-basics","Configuration audio simple pour le positionnement et la clarté de la voix.",{"id":957,"parentId":919,"sort":1531,"name":1553,"slug":1554,"description":1555,"itemCount":536},"Benchmarks et références","benchmarks-and-baselines","Références de base et instantanés de paramètres à des fins de comparaison.",{"id":1557,"parentId":868,"sort":1531,"name":1558,"slug":1559,"description":1560,"itemCount":536},257,"Bufferbloat","bufferbloat","Pics de latence sous charge et comment les corriger.",{"id":1562,"parentId":656,"sort":1531,"name":1563,"slug":1564,"description":1565,"itemCount":536},280,"Chronologie des technologies d'affichage","display-tech-timeline","Évolutions clés : VRR, fonctionnalités HDMI, adoption du HDR — en termes pratiques.",{"id":656,"parentId":818,"sort":1531,"name":1567,"slug":1568,"description":1569,"itemCount":536},"Chronologies","timelines","Calendriers de sortie, vagues de réimpression et suivi de l'historique des modifications.",{"id":662,"parentId":789,"sort":1531,"name":1571,"slug":1572,"description":1573,"itemCount":536},"Clarté","clarity","Lisibilité en mouvement : voyez ce qui se passe, quand cela compte.",{"id":1575,"parentId":668,"sort":1531,"name":1576,"slug":1577,"description":1578,"itemCount":536},265,"Clinique HDR","hdr-clinic","Une série pratique : étalonnage, mappage tonal et visibilité réelle.",{"id":1580,"parentId":806,"sort":1531,"name":1581,"slug":1582,"description":1583,"itemCount":536},142,"Combat","fighting","Priorités sur le timing de saisie, la cohérence et le retard d'affichage.",{"id":1585,"parentId":691,"sort":1531,"name":1586,"slug":1587,"description":1588,"itemCount":536},276,"Compatibilité HDR","hdr-compatibility","Formats HDR et notes pratiques sur la prise en charge selon les plateformes.",{"id":1590,"parentId":1013,"sort":1531,"name":1591,"slug":1592,"description":1593,"itemCount":536},339,"Comportement du LFC","lfc-behavior-guide","Ce que fait le LFC et pourquoi cela peut sembler étrange à un faible taux de rafraîchissement (FPS).",{"id":1595,"parentId":1062,"sort":1531,"name":1596,"slug":1597,"description":1598,"itemCount":536},156,"Comportement HDR","hdr-behavior","Mappage tonal, limites de luminosité et visibilité réelle.",{"id":1600,"parentId":856,"sort":1531,"name":1601,"slug":1602,"description":1603,"itemCount":536},98,"Confort lors de longues sessions","comfort-over-long-sessions","Force de serrage, coussinets, poids, chaleur : le confort est synonyme de performance.",{"id":1605,"parentId":969,"sort":1531,"name":1606,"slug":1607,"description":1608,"itemCount":536},160,"Consoles portables","handhelds","Contraintes de batterie, de régularité des trames et de confort.",{"id":1610,"parentId":880,"sort":1531,"name":1611,"slug":1612,"description":1613,"itemCount":536},47,"Constance de la visée","aim-consistency","Pourquoi la visée est irrégulière : configuration, fatigue, paramètres et habitudes.",{"id":1615,"parentId":942,"sort":1531,"name":1616,"slug":1617,"description":1618,"itemCount":536},138,"Correctifs et régressions","patches-and-regressions","Lorsque les mises à jour améliorent ou dégradent les performances — suivi par l'expérience.",{"id":1620,"parentId":650,"sort":1531,"name":1621,"slug":1622,"description":1623,"itemCount":536},335,"Corrections de latence d'affichage","display-latency-fixes","Mode jeu, pièges de traitement, mise à l'échelle et chemin du signal.",{"id":1625,"parentId":731,"sort":1531,"name":1626,"slug":1627,"description":1628,"itemCount":536},330,"Corrections de streaming et d'E\u002FS","streaming-and-io-fixes","Stockage, décompression, pression VRAM, saccades de streaming de textures.",{"id":1630,"parentId":720,"sort":1531,"name":1631,"slug":1632,"description":1633,"itemCount":536},347,"Corriger la perte de paquets","fix-packet-loss","Identifiez les modèles de perte et éliminez la cause étape par étape.",{"id":1635,"parentId":761,"sort":1531,"name":1636,"slug":1637,"description":1638,"itemCount":536},261,"Déblocages en jeu","in-game-unlocks","Débloquez des motifs et la compatibilité entre les jeux.",{"id":1640,"parentId":737,"sort":1531,"name":1641,"slug":1642,"description":1643,"itemCount":536},302,"Demandes de couverture","coverage-requests","Demandes de couverture pour les jeux, l'équipement et les amiibo.",{"id":1645,"parentId":644,"sort":1531,"name":1646,"slug":1647,"description":1648,"itemCount":536},91,"Effet Hall vs Potentiomètre","hall-effect-vs-potentiometer","Compromis entre durabilité et sensation pour les sticks et les gâchettes.",{"id":1650,"parentId":601,"sort":1531,"name":1651,"slug":1652,"description":1653,"itemCount":536},129,"Entraînement et données","training-and-data","Comment les données sont stockées et comment l'entraînement fonctionne dans les jeux pris en charge.",{"id":936,"parentId":743,"sort":1531,"name":1655,"slug":1656,"description":1657,"itemCount":536},"Entretien","maintenance","Entretien, nettoyage, longévité, réparation — gardez votre équipement en bon état.",{"id":930,"parentId":755,"sort":1531,"name":597,"slug":1659,"description":1660,"itemCount":536},"amiibo-care-and-storage","Nettoyez, préservez et exposez les amiibo en toute sécurité : poussière, UV, humidité, emballage.",{"id":749,"parentId":14,"sort":1531,"name":1662,"slug":1663,"description":1664,"itemCount":536},"Équipement","gear","Objets qui façonnent le ressenti : écrans, commandes, audio, réseau.",{"id":1666,"parentId":834,"sort":1531,"name":1667,"slug":1668,"description":1669,"itemCount":536},199,"Erreurs courantes","common-mistakes","Les erreurs les plus courantes qui nuisent au ressenti et à la stabilité.",{"id":1671,"parentId":1029,"sort":1531,"name":1672,"slug":1673,"description":1674,"itemCount":536},313,"État de la figurine","figure-condition","Peinture, rayures, articulations et signes de dommages dus au nettoyage.",{"id":1676,"parentId":590,"sort":1531,"name":1677,"slug":1678,"description":1679,"itemCount":536},121,"Évaluation et état","grading-and-condition","Un système d'état simple : scellé, comme neuf, d'exposition, utilisé.",{"id":1681,"parentId":981,"sort":1531,"name":1682,"slug":1683,"description":1684,"itemCount":536},59,"Fatigue oculaire et lumière","eye-strain-and-light","Luminosité, scintillement et éclairage ambiant : réduisez la fatigue oculaire.",{"id":1686,"parentId":674,"sort":1531,"name":1687,"slug":1688,"description":1689,"itemCount":536},134,"Feedback et lisibilité","feedback-and-readability","Un feedback visuel\u002Faudio qui rend le gameplay lisible sous pression.",{"id":1691,"parentId":800,"sort":1531,"name":1692,"slug":1693,"description":1694,"itemCount":536},182,"Focus sur le VRR et l'HDR","vrr-and-hdr-focus","Avis centrés sur le comportement réel du VRR et la convivialité de l'HDR.",{"id":1696,"parentId":778,"sort":1531,"name":1697,"slug":1698,"description":1699,"itemCount":536},343,"Guide des paramètres HDR pour les jeux","game-hdr-settings-guide","Blanc papier, luminosité maximale, luminosité de l'interface — quoi régler et pourquoi.",{"id":1701,"parentId":662,"sort":1531,"name":1702,"slug":1703,"description":1704,"itemCount":536},55,"HDR et visibilité","hdr-and-visibility","Le HDR qui vous aide à voir plus, pas seulement des zones plus lumineuses.",{"id":1706,"parentId":840,"sort":1531,"name":1707,"slug":1708,"description":1709,"itemCount":536},285,"Idéal pour les sessions prolongées","best-for-long-sessions","Une sélection axée sur le confort et la réduction de la fatigue.",{"id":1711,"parentId":1073,"sort":1531,"name":1712,"slug":1713,"description":1714,"itemCount":536},190,"Interfaces audio","audio-interfaces","Des pipelines audio simples et stables pour le gaming et le streaming.",{"id":1716,"parentId":957,"sort":1531,"name":1717,"slug":1718,"description":1719,"itemCount":536},233,"Journaux des modifications","change-logs","Suivez les changements au fil du temps : ce qui s'est amélioré, ce qui a régressé et pourquoi cela compte.",{"id":1721,"parentId":1050,"sort":1531,"name":1722,"slug":1723,"description":1724,"itemCount":536},229,"Journaux des paramètres d'affichage","display-settings-logs","Documentation des modes VRR\u002FHDR et des paramètres du chemin du signal.",{"id":1726,"parentId":874,"sort":1531,"name":1727,"slug":1728,"description":1729,"itemCount":536},289,"Kit de démarrage Amiibo","amiibo-starter-kit","Un moyen pratique de commencer une collection sans trop dépenser ni acheter en excès.",{"id":1731,"parentId":638,"sort":1531,"name":1732,"slug":1733,"description":1734,"itemCount":536},212,"Le confort est une performance","comfort-is-performance","Pourquoi le confort et la durabilité font partie de l'avantage concurrentiel.",{"id":1736,"parentId":908,"sort":1531,"name":1737,"slug":1738,"description":1739,"itemCount":536},220,"Le design au service de l'usage","design-that-serves-use","Quand le design améliore l'ergonomie au lieu de devenir un bruit parasite.",{"id":1741,"parentId":627,"sort":1531,"name":1742,"slug":1743,"description":1744,"itemCount":536},77,"Le HDR dans les jeux","hdr-in-games","Paramètres HDR des jeux et pièges courants : blanc papier, pic de luminosité et luminosité de l'interface.",{"id":1013,"parentId":732,"sort":1531,"name":1746,"slug":1747,"description":1748,"itemCount":536},"Le VRR bien fait","vrr-done-right-playbook","Configuration correcte du VRR : plage, limites, contrôle du scintillement et stabilité.",{"id":975,"parentId":726,"sort":1531,"name":1746,"slug":1750,"description":1751,"itemCount":536},"vrr-done-right","Configuration VRR correcte : évitez les scintillements, choisissez les limites et comprenez le LFC.",{"id":1753,"parentId":1035,"sort":1531,"name":1754,"slug":1755,"description":1756,"itemCount":536},246,"Limites de FPS","frame-caps","Règles de limitation qui maintiennent la fluidité du VRR sans pièges de latence.",{"id":1758,"parentId":812,"sort":1531,"name":1759,"slug":1760,"description":1761,"itemCount":536},51,"Limites de FPS et V-Sync","frame-caps-and-vsync","Comment les limites et les paramètres de synchronisation modifient le ressenti, la fluidité et la latence.",{"id":1763,"parentId":1336,"sort":1531,"name":1764,"slug":1765,"description":1766,"itemCount":536},321,"Limites quotidiennes et temps de recharge","daily-limits-and-cooldowns","Pourquoi certains jeux limitent l'utilisation des amiibo et comment cela fonctionne.",{"id":1768,"parentId":4,"sort":1531,"name":1769,"slug":1770,"description":1771,"itemCount":536},203,"Liste de contrôle réseau","network-checklist","Position Wi-Fi, interférences, bases de la QoS et vérifications de stabilité.",{"id":1773,"parentId":963,"sort":1531,"name":1774,"slug":1775,"description":1776,"itemCount":536},103,"Mythes sur le DNS et le routage","dns-and-routing-myths","Ce que le DNS peut et ne peut pas changer pour le gaming.",{"id":1778,"parentId":595,"sort":1531,"name":1779,"slug":1780,"description":1781,"itemCount":536},125,"Nettoyage sûr","safe-cleaning","Méthodes de nettoyage qui n'endommagent pas la peinture ou le plastique.",{"id":1003,"parentId":614,"sort":1531,"name":1783,"slug":1784,"description":1785,"itemCount":536},"Offres et Drops","deals-and-drops","Drops et offres limités, sélectionnés pour leur valeur et l'expérience (pas de course aux prix).",{"id":1787,"parentId":1003,"sort":1531,"name":1788,"slug":1789,"description":1790,"itemCount":536},177,"Offres sélectionnées","curated-deals","Des offres qui privilégient l'expérience et la longévité.",{"id":1792,"parentId":1106,"sort":1531,"name":1793,"slug":1794,"description":1795,"itemCount":536},69,"Paramètres d'affichage","display-settings","Mode jeu, traitement, VRR et pourquoi le chemin du signal est important.",{"id":1797,"parentId":772,"sort":1531,"name":1798,"slug":1799,"description":1800,"itemCount":536},250,"Paramètres HDR des jeux","game-hdr-settings","Blanc papier, luminosité maximale, luminosité de l'interface — pièges courants.",{"id":1802,"parentId":714,"sort":1531,"name":1803,"slug":1804,"description":1805,"itemCount":536},306,"Photos et collections","photos-and-collections","Photos de collections, idées d'exposition et solutions de rangement.",{"id":1807,"parentId":708,"sort":1531,"name":1808,"slug":1809,"description":1810,"itemCount":536},238,"Pics de CPU","cpu-spikes","Limites du thread principal, planification et pics en arrière-plan.",{"id":1812,"parentId":930,"sort":1531,"name":1813,"slug":1814,"description":1815,"itemCount":536},317,"Présentoirs et agencements","display-setups","Étagères, boîtes, supports et comment conserver un aspect haut de gamme.",{"id":806,"parentId":556,"sort":1531,"name":1817,"slug":1818,"description":1819,"itemCount":536},"Prismes par genre","genre-lenses","Des conseils axés sur l'expérience par genre, et non sur le battage médiatique.",{"id":1821,"parentId":824,"sort":1531,"name":1822,"slug":1823,"description":1824,"itemCount":536},173,"Processeurs, mémoire, stockage","cpus-memory-storage","Changements de plateforme qui impactent les temps de trame et les saccades de streaming.",{"id":1826,"parentId":886,"sort":1531,"name":1827,"slug":1828,"description":1829,"itemCount":536},81,"QoS et Bufferbloat","qos-and-bufferbloat","Empêchez les pics de charge de dégrader votre latence.",{"id":1831,"parentId":991,"sort":1531,"name":1832,"slug":1833,"description":1834,"itemCount":536},298,"Questions sur les Amiibo","amiibo-questions","Questions sur les éditions, l'entretien, le stockage et l'utilisation en jeu.",{"id":1836,"parentId":661,"sort":1531,"name":1837,"slug":1838,"description":1839,"itemCount":536},253,"Rafraîchissement et clarté","refresh-and-clarity","Comment le taux de rafraîchissement et la cadence affectent la clarté.",{"id":766,"parentId":551,"sort":1531,"name":1841,"slug":1842,"description":1843,"itemCount":536},"Rare et remarquable","rare-and-notable","Une sélection d'articles, d'éditions et de lancements remarquables à connaître.",{"id":1845,"parentId":829,"sort":1531,"name":1846,"slug":1847,"description":1848,"itemCount":536},148,"Ray Tracing","ray-tracing","Quand le RT améliore l'expérience et quand il gâche le ressenti.",{"id":1850,"parentId":725,"sort":1531,"name":1851,"slug":1852,"description":1853,"itemCount":536},64,"Saccades du processeur","cpu-stutter","Pics du thread principal, tâches de fond et problèmes d'ordonnancement.",{"id":1855,"parentId":766,"sort":1531,"name":1856,"slug":1857,"description":1858,"itemCount":536},293,"Sélection prête à exposer","display-ready-picks","Des articles qui ont un aspect haut de gamme en exposition et qui vieillissent bien.",{"id":714,"parentId":992,"sort":1531,"name":1860,"slug":1861,"description":1862,"itemCount":536},"Soumissions","submissions","Contributions de la communauté : notes, configurations et découvertes.",{"id":1864,"parentId":784,"sort":1531,"name":1865,"slug":1866,"description":1867,"itemCount":536},325,"Stratégie de collection","collection-strategy","Créez une collection avec goût : thèmes, présentations et sens.",{"id":1869,"parentId":613,"sort":1531,"name":1870,"slug":1871,"description":1872,"itemCount":536},169,"Suivi des performances","performance-watch","Suivez les régressions, les corrections et les changements de performance en conditions réelles.",{"id":1062,"parentId":668,"sort":1531,"name":1874,"slug":1875,"description":1876,"itemCount":536},"Technologie d'affichage","display-tech","Taux de rafraîchissement, VRR, HDR et mouvement expliqués sans marketing.",{"id":1878,"parentId":817,"sort":1531,"name":1879,"slug":1880,"description":1881,"itemCount":536},272,"Termes de réseau","network-terms","Gigue, perte de paquets, bufferbloat, QoS, mise en forme du trafic.",{"id":1073,"parentId":1078,"sort":1531,"name":1883,"slug":1884,"description":1885,"itemCount":536},"Tests audio","audio-reviews","Casques et équipements audio évalués selon la spatialisation, la clarté et le confort.",{"id":1887,"parentId":1095,"sort":1531,"name":1888,"slug":1889,"description":1890,"itemCount":536},194,"Tests de Bufferbloat","bufferbloat-tests","Résultats de tests simples et conseils de configuration pour un ping stable.",{"id":1892,"parentId":918,"sort":1531,"name":1893,"slug":1894,"description":1895,"itemCount":536},225,"Tests de clarté de mouvement","motion-clarity-checks","Tests pratiques pour le flou, la persistance et la lisibilité.",{"id":1897,"parentId":1089,"sort":1531,"name":1898,"slug":1899,"description":1900,"itemCount":536},186,"Tests de claviers","keyboard-reviews","Sensation, stabilité, fatigue, bruit et confort lors de sessions prolongées.",{"id":1902,"parentId":862,"sort":1531,"name":1903,"slug":1904,"description":1905,"itemCount":536},242,"Traitement de l'affichage","display-processing","Chemins de traitement TV\u002Fmoniteur et comportement du mode jeu.",{"id":1907,"parentId":754,"sort":1531,"name":1908,"slug":1909,"description":1910,"itemCount":536},309,"Vagues de réimpression","reprint-waves","Comment les vagues de réimpression se produisent et quels sont les signaux.",{"id":1912,"parentId":1056,"sort":1531,"name":1913,"slug":1914,"description":1915,"itemCount":536},152,"VRAM et streaming","vram-and-streaming","Pression VRAM, interruptions de streaming et saccades.",{"id":1035,"parentId":1018,"sort":1531,"name":1917,"slug":1918,"description":1919,"itemCount":536},"VRR","vrr","Comportement du taux de rafraîchissement variable, règles de configuration et pièges à éviter.",{"id":1921,"parentId":975,"sort":1531,"name":1922,"slug":1923,"description":1924,"itemCount":536},73,"VRR sur console","console-vrr","Particularités du VRR sur console : paramètres, prise en charge des jeux et comportement du téléviseur.",{"id":743,"parentId":14,"sort":1926,"name":1536,"slug":1927,"description":1928,"itemCount":536},40,"craft","Mieux, pas plus vite : culture, valeur, normes, maintenance.",{"id":1095,"parentId":1078,"sort":1926,"name":1930,"slug":1931,"description":1932,"itemCount":536},"Avis sur les réseaux","network-reviews","Routeurs et Wi-Fi évalués selon la gigue, la stabilité et le contrôle du bufferbloat.",{"id":1934,"parentId":668,"sort":1926,"name":1935,"slug":1936,"description":1937,"itemCount":536},266,"Comfort Lab","comfort-lab","Une série pratique : ergonomie, contrôle de la fatigue et jeu durable.",{"id":981,"parentId":789,"sort":1926,"name":1939,"slug":1940,"description":1941,"itemCount":536},"Confort","comfort","De longues sessions sans douleur : ergonomie, fatigue et jeu durable.",{"id":1943,"parentId":731,"sort":1926,"name":1944,"slug":1945,"description":1946,"itemCount":536},331,"Corrections des pics CPU","cpu-spike-fixes","Tâches de fond, planification, modes de gestion de l'alimentation et limites du thread principal.",{"id":1948,"parentId":644,"sort":1926,"name":1949,"slug":1950,"description":1951,"itemCount":536},92,"Forme de la souris et visée","mouse-shape-and-aim","La forme l'emporte sur les caractéristiques pour la plupart des gens : la prise en main et l'équilibre modifient la visée.",{"id":772,"parentId":1018,"sort":1926,"name":1953,"slug":1954,"description":1955,"itemCount":536},"HDR","hdr","Comportement, étalonnage et visibilité du HDR en conditions de jeu réelles.",{"id":627,"parentId":726,"sort":1926,"name":1957,"slug":1958,"description":1959,"itemCount":536},"Le HDR bien fait","hdr-done-right","Le HDR sans mensonges : calibrage, mappage tonal et réglages essentiels.",{"id":778,"parentId":732,"sort":1926,"name":1961,"slug":1962,"description":1963,"itemCount":536},"Le HDR qui compte","hdr-that-matters-playbook","Rendez le HDR utile : calibrage, mappage des tons, visibilité et équilibre de l'interface utilisateur.",{"id":1965,"parentId":806,"sort":1926,"name":1966,"slug":1967,"description":1968,"itemCount":536},143,"Monde ouvert","open-world","Saccades de streaming, saccades de déplacement et priorités de confort.",{"id":963,"parentId":749,"sort":1926,"name":1970,"slug":1971,"description":1972,"itemCount":536},"Réseau","network","Routeurs, Wi-Fi, Ethernet : stabilité et faible gigue.",{"id":1974,"parentId":725,"sort":1926,"name":1975,"slug":1976,"description":1977,"itemCount":536},65,"Saccades d'E\u002FS et de stockage","io-and-storage-stutter","Blocages de disque, profondeur de file d'attente et pourquoi le stockage compte toujours.",{"id":1979,"parentId":856,"sort":1926,"name":1980,"slug":1981,"description":1982,"itemCount":536},99,"Une qualité de micro efficace","mic-quality-that-works","Clarté vocale sans tracas : placement, gestion du bruit, améliorations pratiques.",{"id":1336,"parentId":755,"sort":1926,"name":603,"slug":1984,"description":1985,"itemCount":536},"amiibo-in-game-use","Comment les amiibo fonctionnent généralement dans les jeux : déblocages, bonus et limites.",{"id":784,"parentId":755,"sort":1510,"name":1987,"slug":1988,"description":1989,"itemCount":536},"Acheter malin","amiibo-buying-smart","Un cadre d'achat pour les collectionneurs : évitez les pièges, concentrez-vous sur la culture et la valeur.",{"id":542,"parentId":14,"sort":1510,"name":68,"slug":68,"description":1991,"itemCount":536},"Collecting, care, storage, and in-game value for Nintendo amiibo.",{"id":1993,"parentId":748,"sort":1510,"name":1961,"slug":1994,"description":1995,"itemCount":536},86,"hdr-that-matters","Un HDR qui change l'expérience, pas seulement la luminosité marketing.",{"id":720,"parentId":732,"sort":1510,"name":1997,"slug":1998,"description":1999,"itemCount":536},"Réparer le réseau","fix-network-playbook","Stabilisez le jeu en ligne : gigue, perte, bufferbloat, interférences Wi-Fi.",{"id":2001,"parentId":644,"sort":1510,"name":2002,"slug":2003,"description":2004,"itemCount":536},93,"Sensation du clavier","keyboard-feel","Commutateurs, activation, stabilité et fatigue lors de sessions prolongées.",{"id":886,"parentId":726,"sort":1510,"name":459,"slug":2006,"description":2007,"itemCount":536},"network-stability","Une faible latence ne suffit pas : le jitter et la perte de paquets gâchent l'expérience.",{"id":2009,"parentId":748,"sort":726,"name":2010,"slug":2011,"description":2012,"itemCount":536},87,"Configuration d'affichage Console vs PC","console-vs-pc-display-setup","Différences de mise à l'échelle, de chroma, de limites de rafraîchissement et de comportement HDR.",{"id":2014,"parentId":644,"sort":726,"name":2015,"slug":2016,"description":2017,"itemCount":536},94,"Ergonomie et confort","ergonomics-and-comfort","Prise en main, portée, tension et fatigue : jouez plus longtemps sans douleur.",{"id":556,"parentId":14,"sort":726,"name":182,"slug":2019,"description":2020,"itemCount":536},"games","Des jeux abordés sous l'angle de l'expérience : sensation, stabilité, clarté, confort.",{"id":868,"parentId":1018,"sort":726,"name":1970,"slug":2022,"description":2023,"itemCount":536},"network-topic","Jitter, perte, bufferbloat et stabilité pour le jeu en ligne.",{"id":761,"parentId":1018,"sort":975,"name":495,"slug":2025,"description":2026,"itemCount":536},"amiibo-topic","Collection d'amiibo, entretien, éditions et utilisation en jeu.",{"id":668,"parentId":14,"sort":975,"name":395,"slug":2028,"description":2029,"itemCount":536},"tech","La technologie du gaming expliquée par l'expérience : ce que les changements apportent en jeu réel.",{"id":969,"parentId":14,"sort":1525,"name":2031,"slug":2032,"description":2033,"itemCount":536},"Plateformes","platforms","Réalités spécifiques aux plateformes : PC, console, portable — l'expérience avant tout.",{"id":702,"parentId":14,"sort":1471,"name":2035,"slug":2036,"description":2037,"itemCount":536},"Configurations","builds","Configurations de référence et recettes de réglage axées sur le ressenti et la stabilité.",{"id":614,"parentId":14,"sort":963,"name":2039,"slug":2040,"description":2041,"itemCount":536},"Actualités","news","Actualités gaming et tech sous l'angle de l'expérience utilisateur.",{"id":1078,"parentId":14,"sort":1365,"name":2043,"slug":2044,"description":2045,"itemCount":536},"Avis","reviews","Avis basés sur l'expérience : sensation, stabilité, confort et valeur à long terme.",{"id":835,"parentId":14,"sort":1236,"name":2047,"slug":2048,"description":2049,"itemCount":536},"Guides","guides","Des guides courts et pratiques pour améliorer rapidement votre expérience.",{"id":1044,"parentId":14,"sort":556,"name":2051,"slug":2052,"description":2053,"itemCount":536},"Culture","culture","Valeur et savoir-faire dans le gaming et la tech : mieux, pas plus vite.",{"id":919,"parentId":14,"sort":805,"name":2055,"slug":2056,"description":2057,"itemCount":536},"Laboratoires","labs","Méthodes de test, outils et mesures reproductibles — expliqués simplement.",{"id":1018,"parentId":14,"sort":1055,"name":2059,"slug":2060,"description":2061,"itemCount":536},"Sujets","topics","Liens croisés entre les jeux, la technologie, l'équipement et les correctifs — organisés par sujet.",{"id":818,"parentId":14,"sort":824,"name":2063,"slug":2064,"description":2065,"itemCount":536},"Référence","reference","Définitions, compatibilité et calendriers — l'épine dorsale stable du site.",{"id":551,"parentId":14,"sort":799,"name":2067,"slug":2068,"description":2069,"itemCount":536},"Collections","collections","Listes et sélections organisées basées sur l'expérience et la valeur à long terme.",{"id":992,"parentId":14,"sort":1711,"name":2071,"slug":2072,"description":2073,"itemCount":536},"Communauté","community","Demandes, questions-réponses et contributions — axées sur des résultats concrets.",{"id":755,"parentId":14,"sort":4,"name":2075,"slug":2076,"description":2077,"itemCount":536},"Bibliothèque Amiibo","amiibo-library","Une base de connaissances structurée sur les amiibo : éditions, évaluation, entretien et utilisation en jeu.",{"id":732,"parentId":14,"sort":637,"name":2079,"slug":2080,"description":2081,"itemCount":536},"Guides de réparation","fix-playbooks","Guides étape par étape pour restaurer la fluidité : saccades, latence, VRR, HDR, réseau.",false,"2026-09-22T03:55:22.970Z",{"statusCode":4,"data":2085,"message":2446},{"items":2086,"seoLocalePaths":2442,"pagination":2443},[2087,2105,2123,2136,2151,2165,2180,2193,2208,2222,2236,2249,2264,2279,2294,2309,2324,2339,2354,2369,2383,2398,2413,2427],{"id":2088,"title":2089,"slug":2090,"excerpt":2091,"featuredImage":2092,"featuredImageSizes":2093,"featuredImageAlt":2094,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2097,"createdAt":2098,"updatedAt":2099,"categories":2100,"author":2101},"436","Quand l'IA de jeu semble correcte mais ne l'est pas : le problème de raisonnement derrière les assistants et agents de jeu","when-gaming-ai-sounds-right-but-isn-t-the-reasoning-problem-behind-game-assistants-and-agents","L'IA du jeu vidéo évolue des PNJ scriptés vers des assistants et des agents capables de percevoir, de raisonner et d'agir au sein de mondes virtuels. Mais les jeux créent un environnement de raisonnement difficile : les correctifs changent les faits, les objectifs des joueurs changent ce que signifie « meilleur », l'état du jeu modifie l'action correcte, et des explications d'IA pleines d'assurance peuvent masquer un contexte manquant ou de fausses hypothèses. Une IA de jeu fiable a besoin de plus que d'un meilleur prompt.","\u002Fuploads\u002F2026\u002F09\u002Fwhen-gaming-ai-sounds-right-but-isn-t-the-reasoning-problem-behind-game-assistants-and-agents-1789802532275-qiuf0z.webp",{"original":2092},"when-gaming-ai-sounds-right-but-isn-t-the-reasoning-problem-behind-game-assistants-and-agents-1789802532275-qiuf0z","PUBLIC","PUBLISHED","2026-09-19T01:20:00.000Z","2026-09-19T07:20:34.880Z","2026-09-19T07:36:30.984Z",[],{"id":392,"login":2102,"email":2103,"displayName":2104},"aleksandar","aleksandar@stajic.de","Aleksandar Stajic",{"id":2106,"title":2107,"slug":2108,"excerpt":2109,"featuredImage":2110,"featuredImageSizes":2111,"featuredImageAlt":2112,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2113,"createdAt":2114,"updatedAt":2115,"categories":2116,"author":2122},"435","Pourquoi un routeur 5G OpenWrt peut être une mise à niveau intelligente pour le jeu, le streaming et le travail mobile","why-a-5g-openwrt-router-can-be-a-smart-upgrade-for-gaming-streaming-and-mobile-work","Un routeur 5G OpenWrt comme le ZBT Z8102AX est plus qu'une simple box internet. Pour le gaming, le streaming, le travail mobile et l'internet de secours, il peut devenir une plateforme réseau flexible avec une connectivité 5G, des antennes externes, un potentiel double SIM et plus de contrôle que de nombreux routeurs grand public fermés.","\u002Fuploads\u002F2026\u002F06\u002Fopenwrt-router-review-dual-sim-04-1781623958677-r5tpy0.webp",{"original":2110},"openwrt-router-review-dual-sim-04-1781623958677-r5tpy0","2026-06-16T05:27:00.000Z","2026-06-16T15:27:10.114Z","2026-06-19T11:56:44.281Z",[2117,2118,2119,2120,2121],{"id":1094,"name":1096,"slug":1097},{"id":1095,"name":1930,"slug":1931},{"id":962,"name":964,"slug":965},{"id":963,"name":1970,"slug":1971},{"id":886,"name":459,"slug":2006},{"id":392,"login":2102,"email":2103,"displayName":2104},{"id":2124,"title":2125,"slug":2126,"excerpt":2127,"featuredImage":2128,"featuredImageSizes":2129,"featuredImageAlt":2130,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2131,"createdAt":2132,"updatedAt":2133,"categories":2134,"author":2135},"434","Google I\u002FO 2026 et le jeu vidéo : IA, XR et la prochaine vague d'objets de collection","google-io-2026-gaming-ai-xr-and-the-next-wave-of-collectibles","Google I\u002FO 2026 n'était pas un événement de gaming classique, mais ses annonces concernant l'IA, la XR, Gemini, Google Play et les outils de création pointent vers un changement clair dans la culture du gaming. Cet article explique comment la découverte par l'IA, les couches compagnons XR, les médias propulsés par Gemini et une visibilité plus rapide des personnages pourraient façonner les jeux, les figurines, les objets de collection et les futurs écosystèmes de fans.","\u002Fuploads\u002F2026\u002F05\u002Fgoogle-io-2026-gaming-ai-xr-and-the-next-wave-of-collectibles-1779257974958-jjj07f.webp",{"original":2128},"google-io-2026-gaming-ai-xr-and-the-next-wave-of-collectibles-1779257974958-jjj07f","2026-05-20T02:17:00.000Z","2026-05-20T06:17:39.761Z","2026-05-20T06:36:23.394Z",[],{"id":392,"login":2102,"email":2103,"displayName":2104},{"id":2137,"title":2138,"slug":2139,"excerpt":2140,"featuredImage":2141,"featuredImageSizes":2142,"featuredImageAlt":2143,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2144,"createdAt":2145,"updatedAt":2146,"categories":2147,"author":2150},"433","Alerte précommande : Good Smile Company Figma Doom: The Dark Ages – Doom Slayer DX Edition","pre-order-alert-good-smile-company-figma-doom-the-dark-ages-doom-slayer-dx-edition","La nouvelle Good Smile Company Figma Doom: The Dark Ages Doom Slayer DX Edition est plus qu'une simple sortie de figurine habituelle. Elle fait le lien entre la demande des collectionneurs, l'identité de la franchise et l'attrait plus large de Doom en tant qu'une des icônes les plus durables du jeu vidéo.","\u002Fuploads\u002F2026\u002F05\u002Fpre-order-alert-good-smile-company-figma-doom-the-dark-ages-doom-slayer-dx-edition-1779227794098-251pwj.webp",{"original":2141},"pre-order-alert-good-smile-company-figma-doom-the-dark-ages-doom-slayer-dx-edition-1779227794098-251pwj","2026-04-22T04:37:00.000Z","2026-04-22T10:37:00.977Z","2026-04-22T10:46:31.640Z",[2148,2149],{"id":614,"name":2039,"slug":2040},{"id":789,"name":790,"slug":791},{"id":392,"login":2102,"email":2103,"displayName":2104},{"id":2152,"title":2153,"slug":864,"excerpt":2154,"featuredImage":2155,"featuredImageSizes":2156,"featuredImageAlt":2157,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2158,"createdAt":2159,"updatedAt":2160,"categories":2161,"author":2164},"430","Corriger l'input lag : ce qui améliore réellement le ressenti en jeu","L'input lag est rarement un seul paramètre et presque jamais une seule cause simple. Ce guide explique où le retard s'accumule réellement, comment il affecte le ressenti, et l'ordre de correction pratique qui améliore la réactivité sans effet placebo.","\u002Fuploads\u002F2026\u002F04\u002Finput-lag-1776090707073-0ecj5l.webp",{"original":2155},"input-lag-1776090707073-0ecj5l","2026-04-13T10:28:00.000Z","2026-04-13T14:28:54.037Z","2026-04-13T14:56:34.519Z",[2162,2163],{"id":732,"name":2079,"slug":2080},{"id":861,"name":863,"slug":864},{"id":392,"login":2102,"email":2103,"displayName":2104},{"id":2166,"title":2167,"slug":2168,"excerpt":2169,"featuredImage":2170,"featuredImageSizes":2171,"featuredImageAlt":2172,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2173,"createdAt":2174,"updatedAt":2175,"categories":2176,"author":2179},"432","Corriger les saccades : comment restaurer un débit d'images stable dans les jeux","fix-stutter-how-to-restore-stable-frame-delivery-in-games","Les saccades ne sont pas un problème unique et n'ont pas de solution unique. Ce guide explique comment identifier le schéma, distinguer les causes courantes et rétablir un débit d'images stable sans perdre de temps avec des réglages aléatoires.","\u002Fuploads\u002F2026\u002F04\u002Fstutter-1776095701157-lbgpvq.webp",{"original":2170},"stutter-1776095701157-lbgpvq","2026-04-13T09:52:00.000Z","2026-04-13T15:52:51.933Z","2026-04-13T17:30:47.563Z",[2177,2178],{"id":731,"name":727,"slug":733},{"id":732,"name":2079,"slug":2080},{"id":392,"login":2102,"email":2103,"displayName":2104},{"id":2181,"title":2182,"slug":1971,"excerpt":2183,"featuredImage":2184,"featuredImageSizes":2185,"featuredImageAlt":2186,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2187,"createdAt":2188,"updatedAt":2189,"categories":2190,"author":2192},"431","Réparer le réseau : Comment rétablir un jeu en ligne stable dans les jeux","Les problèmes de réseau dans les jeux sont souvent interprétés à tort comme un lag générique. Ce guide explique comment distinguer une réelle instabilité en ligne des problèmes de timing locaux, diagnostiquer ce qui ne va pas réellement et réparer le réseau dans le bon ordre.","\u002Fuploads\u002F2026\u002F04\u002Fnetwork-1776094139213-kvggr6.webp",{"original":2184},"network-1776094139213-kvggr6","2026-04-13T09:27:00.000Z","2026-04-13T15:27:42.490Z","2026-04-13T15:46:37.050Z",[2191],{"id":732,"name":2079,"slug":2080},{"id":392,"login":2102,"email":2103,"displayName":2104},{"id":2194,"title":2195,"slug":2196,"excerpt":2197,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2198,"createdAt":2199,"updatedAt":2200,"categories":2201,"author":2204},"429","Guide des Prix Amiibo pour les Collectionneurs","amiibo-price-guide-for-collectors","Les figurines Amiibo circulent parmi les joueurs et collectionneurs Nintendo depuis plus d'une décennie. Au fil du temps, un marché discret s'est formé autour d'elles. Certaines figurines restent faciles à trouver, d'autres transitent en plus petits nombres par les circuits de seconde main. Les prix évoluent lentement, parfois soudainement. Un guide des prix existe principalement pour garder des repères. Il enregistre ce que les collectionneurs ont tendance à payer, non ce qu'une chose vaut théoriquement.","2026-03-17T12:20:00.000Z","2026-03-17T15:20:42.097Z","2026-03-17T15:56:10.228Z",[2202,2203],{"id":550,"name":369,"slug":552},{"id":590,"name":591,"slug":592},{"id":2205,"login":2206,"email":2206,"displayName":2207},"13","ruppert@yahoo.de","Figures - Team",{"id":2209,"title":2210,"slug":2211,"excerpt":2212,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2213,"createdAt":2214,"updatedAt":2215,"categories":2216,"author":2221},"428","Meilleurs amiibo par jeu : associations pratiques à travers les titres Nintendo","best-amiibo-per-game-practical-pairings-across-nintendo-titles","Les figurines amiibo interagissent avec de nombreux titres Nintendo, pourtant l'utilité de chaque figurine varie selon le jeu spécifique. Certaines débloquent des objets, d'autres stockent des données, d'autres encore déclenchent simplement de petits bonus. Au fil du temps, une tendance s'est dessinée. Certaines figurines apparaissent de manière répétée dans les discussions concernant des jeux particuliers, non pas parce qu'elles sont rares ou de collection, mais parce que l'interaction en jeu semble plus notable. Cet aperçu examine ces associations couramment mentionnées.","2026-03-12T19:37:00.000Z","2026-03-12T22:37:13.443Z","2026-03-12T22:46:51.418Z",[2217,2218,2219,2220],{"id":555,"name":557,"slug":558},{"id":556,"name":182,"slug":2019},{"id":696,"name":697,"slug":698},{"id":690,"name":692,"slug":693},{"id":2205,"login":2206,"email":2206,"displayName":2207},{"id":2223,"title":2224,"slug":2225,"excerpt":2226,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2227,"createdAt":2228,"updatedAt":2229,"categories":2230,"author":2235},"427","Collection d'amiibo scellés : notes sur l'emballage, le stockage et la préservation","sealed-amiibo-collecting-notes-on-packaging-storage-and-preservation","Les figurines amiibo sont apparues en magasin avec un emballage blister qui était clairement destiné à être ouvert. De nombreux collectionneurs les ont tout de même gardées scellées. Au fil du temps, c'est devenu une sous-catégorie visible au sein de la scène plus large de la collection d'amiibo. Des étagères avec des cartons intacts, le plastique toujours tendu, parfois légèrement courbé par le stockage. C'est un spectacle familier désormais.","2026-03-12T19:35:00.000Z","2026-03-12T20:35:30.891Z","2026-03-12T20:40:17.718Z",[2231,2232,2233,2234],{"id":1028,"name":1030,"slug":1031},{"id":542,"name":68,"slug":68},{"id":541,"name":543,"slug":544},{"id":590,"name":591,"slug":592},{"id":2205,"login":2206,"email":2206,"displayName":2207},{"id":2237,"title":2238,"slug":2239,"excerpt":2240,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2241,"createdAt":2242,"updatedAt":2243,"categories":2244,"author":2248},"426","Liste de contrôle d'identification rapide pour les figurines amiibo","fast-identification-checklist-for-amiibo-figures","Les figurines amiibo circulent en grand nombre et à travers de nombreuses séries, ce qui fait de l'identification rapide une partie du travail quotidien de collection. Les boîtes, les figurines et les petites différences de fabrication apparaissent encore et encore lors de leur manipulation en vrac. Au fil du temps, quelques points de contrôle pratiques sont devenus courants. Ce sont de simples observations. Pas de la théorie. La liste de contrôle suivante rassemble ces observations sous une forme courte, de style catalogue.","2026-03-12T14:35:00.000Z","2026-03-12T17:35:26.045Z","2026-03-12T19:33:07.967Z",[2245,2246,2247],{"id":4,"name":1341,"slug":1342},{"id":542,"name":68,"slug":68},{"id":561,"name":562,"slug":563},{"id":2205,"login":2206,"email":2206,"displayName":2207},{"id":2250,"title":2251,"slug":2252,"excerpt":2253,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2254,"createdAt":2255,"updatedAt":2256,"categories":2257,"author":2263},"424","Rover","rover","L'amiibo Charly occupe une place familière dans la gamme Animal Crossing. Ce n'est pas une figurine qui change tout un jeu à elle seule. Son utilité est plus limitée que cela. Il permet à Charly d'apparaître là où Nintendo a autorisé la prise en charge des amiibo, et c'est vraiment là tout son intérêt. La valeur provient de l'accès, de la reconnaissance et d'un lien direct avec l'un des visages les plus anciens de la série.","2026-03-06T17:33:00.000Z","2026-03-06T20:33:35.872Z","2026-03-06T21:01:16.520Z",[2258,2259,2260,2261,2262],{"id":542,"name":68,"slug":68},{"id":535,"name":88,"slug":547},{"id":534,"name":537,"slug":538},{"id":607,"name":609,"slug":610},{"id":755,"name":2075,"slug":2076},{"id":2205,"login":2206,"email":2206,"displayName":2207},{"id":2265,"title":2266,"slug":2267,"excerpt":2268,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2269,"createdAt":2270,"updatedAt":2271,"categories":2272,"author":2278},"425","Isabelle – Summer Outfit","isabelle-summer-outfit","Parmi les figurines amiibo Animal Crossing commercialisées par Nintendo, la version Marie – Tenue d'été représente une variation saisonnière de l'un des personnages centraux de la série. La figurine possède les mêmes fonctionnalités techniques que les autres amiibo Animal Crossing, mais son apparence reflète le ton plus léger et décontracté souvent observé lors des événements estivaux dans les jeux. Lorsqu'elle est scannée via NFC, la figurine interagit avec plusieurs titres compatibles et débloque de petites interactions en jeu liées à Marie elle-même.","2026-03-06T17:12:00.000Z","2026-03-06T21:12:33.519Z","2026-03-11T18:27:26.506Z",[2273,2274,2275,2276,2277],{"id":607,"name":609,"slug":610},{"id":755,"name":2075,"slug":2076},{"id":534,"name":537,"slug":538},{"id":535,"name":88,"slug":547},{"id":542,"name":68,"slug":68},{"id":2205,"login":2206,"email":2206,"displayName":2207},{"id":2280,"title":2281,"slug":2282,"excerpt":2283,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2284,"createdAt":2285,"updatedAt":2286,"categories":2287,"author":2293},"422","Timmy & Tommy","timmy-tommy","L'amiibo Méli & Mélo appartient à la gamme de figurines amiibo Animal Crossing sortie lors de la première vague de la série. Comme les autres figurines de cette collection, il contient une petite puce NFC qui relie la figurine physique aux jeux Nintendo compatibles. Scanner la figurine ne modifie pas radicalement le gameplay, mais cela offre systématiquement des interactions liées aux personnages. La valeur de cet amiibo réside principalement dans sa capacité à invoquer les jumeaux commerçants dans les titres compatibles et à débloquer de petits éléments thématiques qui leur sont liés.","2026-03-06T16:48:00.000Z","2026-03-06T18:48:02.794Z","2026-03-06T19:16:40.498Z",[2288,2289,2290,2291,2292],{"id":542,"name":68,"slug":68},{"id":534,"name":537,"slug":538},{"id":535,"name":88,"slug":547},{"id":607,"name":609,"slug":610},{"id":755,"name":2075,"slug":2076},{"id":2205,"login":2206,"email":2206,"displayName":2207},{"id":2295,"title":2296,"slug":2297,"excerpt":2298,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2299,"createdAt":2300,"updatedAt":2301,"categories":2302,"author":2308},"423","Kapp’n","kapp-n","L’amiibo Amiral appartient à la collection de figurines amiibo Animal Crossing sortie lors de la première vague de figurines liée à la série. Comme les autres figurines de cette collection, il contient une petite puce NFC qui relie l’objet physique à plusieurs jeux Nintendo. Scanner la figurine active du contenu lié au personnage. La valeur pratique de la figurine réside principalement dans la possibilité d’appeler Amiral dans les titres compatibles et de débloquer de petits éléments de contenu thématique liés à son rôle dans la série.","2026-03-06T15:42:00.000Z","2026-03-06T19:42:49.751Z","2026-03-06T20:12:45.873Z",[2303,2304,2305,2306,2307],{"id":542,"name":68,"slug":68},{"id":535,"name":88,"slug":547},{"id":534,"name":537,"slug":538},{"id":607,"name":609,"slug":610},{"id":755,"name":2075,"slug":2076},{"id":2205,"login":2206,"email":2206,"displayName":2207},{"id":2310,"title":2311,"slug":2312,"excerpt":2313,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2314,"createdAt":2315,"updatedAt":2316,"categories":2317,"author":2323},"421","Kicks","kicks","L'amiibo Blaise appartient à la gamme de figurines amiibo Animal Crossing sortie lors du début de l'expansion de l'écosystème de figurines NFC de Nintendo. Comme les autres personnages de cette série, la figurine fonctionne comme une clé physique qui se connecte aux jeux Nintendo compatibles via le NFC. Lorsqu'il est scanné, l'amiibo lie le personnage Blaise à différents systèmes en jeu. Sa valeur pratique est simple : il permet aux joueurs d'accéder à des interactions spécifiques au personnage, de petits déblocages ou du contenu thématique selon le titre pris en charge.","2026-03-06T15:31:00.000Z","2026-03-06T17:31:48.767Z","2026-03-06T17:57:47.089Z",[2318,2319,2320,2321,2322],{"id":607,"name":609,"slug":610},{"id":542,"name":68,"slug":68},{"id":535,"name":88,"slug":547},{"id":534,"name":537,"slug":538},{"id":755,"name":2075,"slug":2076},{"id":2205,"login":2206,"email":2206,"displayName":2207},{"id":2325,"title":2326,"slug":2327,"excerpt":2328,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2329,"createdAt":2330,"updatedAt":2331,"categories":2332,"author":2338},"419","Celeste","celeste","L'amiibo Céleste appartient à la gamme de figurines amiibo Animal Crossing sortie lors de la première vague de figurines dédiées à l'univers d'Animal Crossing. Comme les autres figurines de cette collection, il fonctionne comme un petit support NFC connecté à l'écosystème amiibo de Nintendo. Lorsqu'elle est scannée, la figurine lie le personnage de Céleste aux jeux compatibles. La valeur de l'amiibo réside principalement dans le fait de permettre des apparitions du personnage et de petites interactions de jeu qui n'apparaissent autrement que dans des circonstances spécifiques.","2026-03-06T14:42:00.000Z","2026-03-06T16:42:11.730Z","2026-03-06T16:53:38.556Z",[2333,2334,2335,2336,2337],{"id":542,"name":68,"slug":68},{"id":535,"name":88,"slug":547},{"id":534,"name":537,"slug":538},{"id":607,"name":609,"slug":610},{"id":755,"name":2075,"slug":2076},{"id":2205,"login":2206,"email":2206,"displayName":2207},{"id":2340,"title":2341,"slug":2342,"excerpt":2343,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2344,"createdAt":2345,"updatedAt":2346,"categories":2347,"author":2353},"420","Resetti","resetti","L'amiibo Resetti appartient à la gamme de figurines amiibo Animal Crossing lancée lors de la première phase d'expansion des figurines de personnages basées sur la technologie NFC de Nintendo. Comme les autres de cette série, la figurine fonctionne comme une représentation physique d'un personnage associée à une petite puce NFC qui communique avec les consoles Nintendo compatibles. Lorsqu'elle est scannée, la figurine lie le personnage de M. Resetti aux jeux compatibles et débloque de petites interactions ou des apparitions du personnage liées à son rôle dans l'univers d'Animal Crossing.","2026-03-06T13:59:00.000Z","2026-03-06T16:59:47.066Z","2026-03-06T17:29:26.085Z",[2348,2349,2350,2351,2352],{"id":535,"name":88,"slug":547},{"id":542,"name":68,"slug":68},{"id":534,"name":537,"slug":538},{"id":607,"name":609,"slug":610},{"id":755,"name":2075,"slug":2076},{"id":2205,"login":2206,"email":2206,"displayName":2207},{"id":2355,"title":2356,"slug":2357,"excerpt":2358,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2359,"createdAt":2360,"updatedAt":2361,"categories":2362,"author":2368},"418","Blathers","blathers","L'amiibo Thibou fait partie de la série de figurines Animal Crossing sortie lors du déploiement plus large de la plateforme amiibo de Nintendo. Chaque figurine combine une petite sculpture de collection avec une puce NFC à l'intérieur du socle. Lorsqu'elle est placée sur un lecteur compatible, la console lit l'identifiant du personnage stocké dans la figurine. En pratique, cela permet à certains jeux de faire référence directement au personnage. L'amiibo Thibou permet principalement d'accéder à des apparitions du conservateur du musée ou à de petites fonctionnalités liées au personnage dans les titres Animal Crossing compatibles.","2026-03-06T13:06:00.000Z","2026-03-06T14:06:17.389Z","2026-03-06T14:13:13.761Z",[2363,2364,2365,2366,2367],{"id":607,"name":609,"slug":610},{"id":542,"name":68,"slug":68},{"id":535,"name":88,"slug":547},{"id":534,"name":537,"slug":538},{"id":755,"name":2075,"slug":2076},{"id":2205,"login":2206,"email":2206,"displayName":2207},{"id":2370,"title":2371,"slug":2371,"excerpt":2372,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2373,"createdAt":2374,"updatedAt":2375,"categories":2376,"author":2382},"417","Lottie","L'amiibo Lou appartient à la gamme de figurines amiibo Animal Crossing lancée durant la phase initiale du programme amiibo de Nintendo. Elle représente le petit personnage de loutre connu du bureau de décoration dans Animal Crossing: Happy Home Designer. Comme les autres figurines de cette série, l'objet contient une petite puce NFC. Lorsqu'elle est scannée par des consoles Nintendo compatibles, la figurine lie le personnage aux systèmes de jeu et débloque de petits éléments de contenu associé.","2026-03-06T12:48:00.000Z","2026-03-06T13:48:46.217Z","2026-03-06T13:56:47.094Z",[2377,2378,2379,2380,2381],{"id":607,"name":609,"slug":610},{"id":542,"name":68,"slug":68},{"id":535,"name":88,"slug":547},{"id":534,"name":537,"slug":538},{"id":755,"name":2075,"slug":2076},{"id":2205,"login":2206,"email":2206,"displayName":2207},{"id":2384,"title":2385,"slug":2386,"excerpt":2387,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2388,"createdAt":2389,"updatedAt":2390,"categories":2391,"author":2397},"415","Reese","reese","L'amiibo de Risette appartient à la série de figurines amiibo Nintendo Animal Crossing et représente l'un des commerçants de l'économie de la ville dans les jeux Animal Crossing. Comme pour les autres figurines de cette gamme, la valeur réside moins dans l'objet en plastique lui-même que dans la puce NFC située à l'intérieur du socle. Lorsqu'elle est scannée avec des consoles Nintendo compatibles, la figurine déclenche de petites interactions en jeu, débloque des apparences de personnages ou permet d'accéder à des dialogues et des objets supplémentaires selon le titre.","2026-03-06T09:00:00.000Z","2026-03-06T11:00:25.259Z","2026-03-06T11:11:20.131Z",[2392,2393,2394,2395,2396],{"id":607,"name":609,"slug":610},{"id":542,"name":68,"slug":68},{"id":535,"name":88,"slug":547},{"id":534,"name":537,"slug":538},{"id":755,"name":2075,"slug":2076},{"id":2205,"login":2206,"email":2206,"displayName":2207},{"id":2399,"title":2400,"slug":2401,"excerpt":2402,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2403,"createdAt":2404,"updatedAt":2405,"categories":2406,"author":2412},"416","Cyrus","cyrus","L'amiibo Serge appartient à la gamme de figurines amiibo Animal Crossing sortie durant la période où Nintendo a étendu la série aux figurines NFC physiques. Il sert de pont entre la figurine en plastique et les jeux Nintendo compatibles. Lorsqu'il est scanné, le personnage stocké dans la puce NFC devient accessible dans le jeu. La valeur pratique de la figurine réside dans l'activation d'interactions et de contenus liés à Serge qui resteraient autrement cachés ou plus difficiles d'accès.","2026-03-06T08:32:00.000Z","2026-03-06T11:32:20.368Z","2026-03-06T13:30:32.688Z",[2407,2408,2409,2410,2411],{"id":607,"name":609,"slug":610},{"id":542,"name":68,"slug":68},{"id":534,"name":537,"slug":538},{"id":535,"name":88,"slug":547},{"id":755,"name":2075,"slug":2076},{"id":2205,"login":2206,"email":2206,"displayName":2207},{"id":2414,"title":2415,"slug":2416,"excerpt":2417,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2418,"createdAt":2419,"updatedAt":2420,"categories":2421,"author":2426},"414","Digby","digby","Parmi les premières figurines amiibo Animal Crossing, Digby occupe une position un peu plus discrète. La figurine représente l'assistant poli connu pour son travail au bureau de l'administration municipale de la série. Lorsqu'il est scanné, l'amiibo ne modifie pas radicalement un jeu. Au lieu de cela, il débloque de petites interactions, des scènes supplémentaires ou des apparitions de personnages qui relient différents titres Animal Crossing. Sa valeur est subtile. Il prolonge la présence d'un personnage familier à travers plusieurs jeux Nintendo.","2026-03-06T07:27:00.000Z","2026-03-06T09:27:47.754Z","2026-03-06T10:27:25.827Z",[2422,2423,2424,2425],{"id":607,"name":609,"slug":610},{"id":542,"name":68,"slug":68},{"id":534,"name":537,"slug":538},{"id":755,"name":2075,"slug":2076},{"id":2205,"login":2206,"email":2206,"displayName":2207},{"id":2428,"title":2429,"slug":2430,"excerpt":2431,"featuredImage":14,"featuredImageSizes":14,"featuredImageAlt":14,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":2082,"visibility":2095,"status":2096,"publishedAt":2432,"createdAt":2433,"updatedAt":2434,"categories":2435,"author":2441},"413","Tom Nook","tom-nook","Au sein de la gamme de figurines amiibo Animal Crossing, l'amiibo Tom Nook représente l'un des personnages centraux de la série. La figurine est apparue lors de la première vague d'amiibo dédiés à Animal Crossing. La date de sortie a légèrement varié selon les régions, mais se situe globalement en novembre 2015. La figurine arbore les traits de Tom Nook, un personnage présent depuis les tout premiers titres d'Animal Crossing et dont le rôle a lentement évolué de commerçant à organisateur des infrastructures de la vie du village. L'amiibo fonctionne principalement comme une clé de personnage : le scanner place Tom Nook dans plusieurs jeux Nintendo compatibles, débloquant de petites interactions, du contenu de personnage ou des bonus thématiques.","2026-03-05T13:20:00.000Z","2026-03-05T15:20:28.910Z","2026-03-05T15:29:36.687Z",[2436,2437,2438,2439,2440],{"id":607,"name":609,"slug":610},{"id":542,"name":68,"slug":68},{"id":535,"name":88,"slug":547},{"id":534,"name":537,"slug":538},{"id":755,"name":2075,"slug":2076},{"id":2205,"login":2206,"email":2206,"displayName":2207},{},{"page":580,"limit":2444,"total":534,"totalPages":2445},24,18,"Posts erfolgreich abgerufen"]