[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"portal-settings:figure:fr":3,"public-menus:all":45,"post:input-lag:fr":531,"related:post:input-lag:fr:1":813},{"statusCode":4,"data":5,"message":44},200,{"tenantId":6,"lang":7,"defaultLang":8,"siteUrl":9,"contactEmail":10,"brandName":11,"logoUrl":12,"siteName":11,"siteDescription":13,"ogImage":14,"robotsIndex":15,"socialLinks":14,"reservedSlugs":14,"seoPolicy":16},"figure","fr","en","https:\u002F\u002Ffigure.rocks","info@stajic.de","Figure Rocks","\u002Ffavicon-32x32.png","",null,true,{"branding":17,"relatedContent":18,"crossDomainLinks":19},{"logoUrl":12},{"enabled":15},[20,23,26,29,32,35,38,41],{"url":21,"label":22,"isActive":15,"showInFooter":15,"includeInSameAs":15},"https:\u002F\u002Floving.rocks","loving.rocks",{"url":24,"label":25,"isActive":15,"showInFooter":15,"includeInSameAs":15},"https:\u002F\u002Fstajic.de","stajic.de",{"url":27,"label":28,"isActive":15,"showInFooter":15,"includeInSameAs":15},"https:\u002F\u002Fbazify.com","bazify.com",{"url":30,"label":31,"isActive":15,"showInFooter":15,"includeInSameAs":15},"https:\u002F\u002Fbazify.de","bazify.de",{"url":33,"label":34,"isActive":15,"showInFooter":15,"includeInSameAs":15},"https:\u002F\u002F2mesta.com","2mesta.com",{"url":36,"label":37,"isActive":15,"showInFooter":15,"includeInSameAs":15},"https:\u002F\u002F2mesta.de","2mesta.de",{"url":39,"label":40,"isActive":15,"showInFooter":15,"includeInSameAs":15},"https:\u002F\u002Fbazify.at","bazify.at",{"url":42,"label":43,"isActive":15,"showInFooter":15,"includeInSameAs":15},"https:\u002F\u002Fweb-hoch3.de","web-hoch3.de","Portal settings resolved",[46],{"id":47,"name":48,"location":49,"isActive":15,"isDefault":15,"items":50},2,"Main Menu","sidebar",[51,65,189,282,358,424],{"id":52,"title":53,"url":61,"target":62,"icon":63,"isActive":15,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":64},"1",{"de":54,"en":55,"es":56,"fr":57,"it":55,"ru":58,"sr":59,"zh":60},"Startseite","Home","Inicio","Accueil","Главная","Početna","首页","\u002F","_self","i-lucide-home",[],{"id":66,"title":67,"url":76,"target":62,"icon":77,"isActive":15,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":78},"3",{"de":68,"en":69,"es":70,"fr":71,"it":72,"ru":73,"sr":74,"zh":75},"Spiele","Games","Juegos","Jeux","Giochi","Игры","Igre","游戏","\u002Fgames","i-lucide-gamepad-2",[79,92,107,121,135,148,162,176],{"id":80,"title":81,"url":76,"target":62,"icon":90,"isActive":15,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":91},"3-1",{"de":82,"en":83,"es":84,"fr":85,"it":86,"ru":87,"sr":88,"zh":89},"Spiele-Hub","Games Hub","Centro de juegos","Hub de jeux","Hub Giochi","Игровой центр","Centar za igre","游戏中心","i-lucide-layout-grid",[],{"id":93,"title":94,"url":103,"target":62,"icon":104,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":106},"1-1",{"de":95,"en":96,"es":97,"fr":98,"it":99,"ru":100,"sr":101,"zh":102},"Neu & Angesagt","New & Trending","Novedades & Tendencias","Nouveautés & Tendances","Novità & Tendenze","Новинки & тренды","Novo & Popularno","新品 & 热门","\u002Fnews\u002Fgaming-news","i-lucide-sparkles","custom",[],{"id":108,"title":109,"url":118,"target":62,"icon":119,"isActive":15,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":120},"1-2",{"de":110,"en":111,"es":112,"fr":113,"it":114,"ru":115,"sr":116,"zh":117},"Angebote","Deals","Ofertas","Offres","Offerte","Акции","Ponude","优惠","\u002Fdeals","i-lucide-badge-percent",[],{"id":122,"title":123,"url":132,"target":62,"icon":133,"isActive":15,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":134},"1-3",{"de":124,"en":125,"es":126,"fr":127,"it":128,"ru":129,"sr":130,"zh":131},"Release-Kalender","Release Calendar","Calendario de lanzamientos","Calendrier des sorties","Calendario delle uscite","Календарь релизов","Kalendar izdanja","发布日历","\u002Freleases","i-lucide-calendar-days",[],{"id":136,"title":137,"url":145,"target":62,"icon":146,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":147},"3-2",{"de":138,"en":139,"es":140,"fr":141,"it":142,"sr":143,"zh":144},"amiibo-kompatible Spiele","amiibo-Compatible Games","Juegos compatibles con Amiibo","Jeux compatibles Amiibo","Giochi compatibili con amiibo","Amiibo kompatibilne igre","Amiibo 兼容游戏","\u002Freference\u002Fcompatibility","i-lucide-check-circle-2",[],{"id":149,"title":150,"url":159,"target":62,"icon":160,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":161},"3-3",{"de":151,"en":152,"es":153,"fr":154,"it":155,"ru":156,"sr":157,"zh":158},"Wie amiibo funktionieren","How amiibo work","Cómo funcionan los Amiibo","Comment fonctionnent les Amiibo","Come funzionano gli Amiibo","Как работают Amiibo","Kako Amiibo rade","Amiibo 如何运作","\u002Fgames\u002Fhow-amiibo-unlocks-work","i-lucide-puzzle",[],{"id":163,"title":164,"url":173,"target":62,"icon":174,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":175},"3-4",{"de":165,"en":166,"es":167,"fr":168,"it":169,"ru":170,"sr":171,"zh":172},"Beste Amiibo pro Spiel","Best amiibo per Game","Mejores Amiibo por juego","Meilleurs Amiibo par jeu","Migliori Amiibo per gioco","Лучшие Amiibo по играм","Najbolji Amiibo po igri","各游戏最佳 Amiibo","\u002Fgames\u002Fbest-amiibo-per-game","i-lucide-award",[],{"id":177,"title":178,"url":186,"target":62,"icon":187,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":188},"3-5",{"de":179,"en":180,"es":181,"fr":182,"it":183,"ru":184,"sr":185},"Freischaltbares & Belohnungen","Unlockables & Rewards","Desbloqueables & Recompensas","Déblocables & Récompenses","Sbloccabili & Ricompense","Разблокировки & награды","Otključavanja & nagrade","\u002Fgames\u002Funlocks-and-benefits","i-lucide-gift",[],{"id":190,"title":191,"url":199,"target":62,"icon":200,"isActive":15,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":201},"4",{"de":192,"en":193,"es":194,"it":195,"ru":196,"sr":197,"zh":198},"Sammeln","Collecting","Coleccionismo","Collezionismo","Коллекционирование","Kolekcionarstvo","收藏","\u002Fcollecting","i-lucide-gem",[202,213,227,240,254,268],{"id":203,"title":204,"url":211,"target":62,"icon":90,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":212},"4-1",{"de":205,"en":206,"fr":207,"it":208,"ru":209,"zh":210},"Sammel-Hub","Collecting Hub","Hub de collecte","Hub di raccolta","Центр сбора","收藏中心","\u002Famiibo\u002Fcollecting",[],{"id":214,"title":215,"url":224,"target":62,"icon":225,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":226},"4-2",{"de":216,"en":217,"es":218,"fr":219,"it":220,"ru":221,"sr":222,"zh":223},"Kaufberatung","Buying Guide","Guía de compra","Guide d'achat","Guida all'acquisto","Гид покупателя","Vodič za kupovinu","购买指南","\u002Famiibo-library\u002Famiibo-buying-smart","i-lucide-shopping-bag",[],{"id":228,"title":229,"url":237,"target":62,"icon":238,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":239},"4-3",{"de":230,"en":230,"es":231,"fr":232,"it":233,"ru":234,"sr":235,"zh":236},"Fake vs Real","Falso vs. Real","Faux vs Vrai","Falso vs Vero","Фейк vs Оригинал","Lažno vs Pravo","真假对比","\u002Famiibo-library\u002Famiibo-buying-smart\u002Favoid-fake-listings","i-lucide-scan",[],{"id":241,"title":242,"url":251,"target":62,"icon":252,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":253},"4-4",{"de":243,"en":244,"es":245,"fr":246,"it":247,"ru":248,"sr":249,"zh":250},"Aufbewahrung & Präsentation","Storage & Display","Almacenamiento & exhibición","Rangement & Présentation","Contenitori & Esposizione","Хранение & витрины","Odlaganje & izlaganje","存储 & 展示","\u002Famiibo-library\u002Famiibo-care-and-storage","i-lucide-box",[],{"id":255,"title":256,"url":265,"target":62,"icon":266,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":267},"4-5",{"de":257,"en":258,"es":259,"fr":260,"it":261,"ru":262,"sr":263,"zh":264},"Preisübersicht","Price Guide","Guía de precios","Guide des prix","Guida ai prezzi","Гид по ценам","Cenovnik","价格指南","\u002Fcollections\u002Fprice-guide","i-lucide-bar-chart-3",[],{"id":269,"title":270,"url":279,"target":62,"icon":280,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":281},"4-6",{"de":271,"en":272,"es":273,"fr":274,"it":275,"ru":276,"sr":277,"zh":278},"Raritäten","Rare Finds","Hallazgos únicos","Trouvailles rares","Pezzi rari","Редкие находки","Retki nalazi","稀有发现","\u002Fcollections\u002Frare-and-notable","i-lucide-trophy",[],{"id":283,"title":284,"url":292,"target":62,"icon":293,"isActive":15,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":294},"5",{"de":285,"en":286,"es":287,"fr":286,"it":288,"ru":289,"sr":290,"zh":291},"Technik","Tech","Tecnología","Tecnologia","Технологии","Tehnologija","科技","\u002Ftech","i-lucide-cpu",[295,306,318,331,344],{"id":296,"title":297,"url":292,"target":62,"icon":90,"isActive":15,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":305},"5-1",{"de":298,"en":298,"es":299,"fr":300,"it":301,"ru":302,"sr":303,"zh":304},"Tech Hub","Centro tecnológico","Hub Tech","Hub Tecnologico","Технохаб","Tehnološki centar","科技中心",[],{"id":307,"title":308,"url":315,"target":62,"icon":316,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":317},"5-2",{"de":309,"en":310,"fr":311,"it":312,"ru":313,"zh":314},"Audio- & Mikrofonqualität","Audio & Mic Quality","Qualité audio & micro","Qualità audio & mic","Качество звука & микрофона","音频 & 麦克风质量","\u002Fgear\u002Faudio","i-lucide-mic",[],{"id":319,"title":320,"url":328,"target":62,"icon":329,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":330},"5-3",{"de":321,"en":322,"es":323,"fr":324,"it":325,"sr":326,"zh":327},"Controller & Zubehör","Controllers & Accessories","Mandos & accesorios","Manettes & accessoires","Controller & Accessori","Kontroleri & dodatna oprema","控制器 & 配件","\u002Fgear\u002Fcontrols","i-lucide-joystick",[],{"id":332,"title":333,"url":341,"target":62,"icon":342,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":343},"5-4",{"de":334,"en":335,"es":336,"fr":337,"it":338,"ru":339,"sr":340},"Displays & Aufnahme","Displays & Capture","Pantallas & Captura","Écrans & Capture","Display & Acquisizione","Дисплеи & Захват","Ekrani & snimanje","\u002Fgear\u002Fdisplays","i-lucide-monitor",[],{"id":345,"title":346,"url":355,"target":62,"icon":356,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":357},"5-5",{"de":347,"en":348,"es":349,"fr":350,"it":351,"ru":352,"sr":353,"zh":354},"Netzwerkstabilität","Network Stability","Estabilidad de la red","Stabilité du réseau","Stabilità della rete","Стабильность сети","Stabilnost mreže","网络稳定性","\u002Fplaybooks\u002Fnetwork-stability","i-lucide-wifi",[],{"id":359,"title":360,"url":368,"target":62,"icon":369,"isActive":15,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":370},"6",{"de":361,"en":361,"es":362,"fr":363,"it":364,"ru":365,"sr":366,"zh":367},"Shop","Tienda","Boutique","Negozio","Магазин","Prodavnica","商店","\u002Fshop","i-lucide-shopping-cart",[371,383,391,399,412],{"id":372,"title":373,"url":368,"target":62,"icon":381,"isActive":15,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":382},"6-1",{"de":374,"en":375,"es":376,"fr":377,"ru":378,"sr":379,"zh":380},"Shop-Hub","Shop Hub","Centro de compras","Espace Boutique","Центр магазина","Centar za kupovinu","购物中心","i-lucide-store",[],{"id":384,"title":385,"url":388,"target":62,"icon":389,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":390},"6-2",{"de":386,"en":386,"es":387,"fr":387,"it":387,"sr":387,"zh":387},"amiibo","Amiibo","\u002Famiibo-shop","i-lucide-scan-line",[],{"id":392,"title":393,"url":396,"target":62,"icon":397,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":398},"6-3",{"de":394,"en":394,"es":394,"fr":394,"it":394,"ru":394,"sr":394,"zh":395},"LEGO","乐高","\u002Flego-shop","i-lucide-blocks",[],{"id":400,"title":401,"url":409,"target":62,"icon":410,"isActive":15,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":411},"6-4",{"de":402,"en":403,"es":404,"fr":405,"it":406,"sr":407,"zh":408},"Figuren & Sammlerstücke","Figures & Collectibles","Figuras & Coleccionables","Figurines & Objets de collection","Figure & Collezionismo","Figure & kolekcionarstvo","手办 & 收藏品","\u002Fshop\u002Ffigures","i-lucide-package",[],{"id":413,"title":414,"url":421,"target":62,"icon":422,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":423},"6-5",{"de":415,"en":415,"fr":416,"it":417,"ru":418,"sr":419,"zh":420},"Gaming Gear","Équipement gaming","Accessori gaming","Игровое снаряжение","Gejming oprema","游戏装备","\u002Fgaming-gear-shop","i-lucide-headphones",[],{"id":425,"title":426,"url":427,"target":62,"icon":389,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":428},"2",{"de":386,"en":386,"es":386,"fr":386,"it":386,"ru":386,"sr":386,"zh":386},"\u002Famiibo",[429,440,447,461,475,489,503,517],{"id":430,"title":431,"url":427,"target":62,"icon":90,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":439},"2-1",{"de":432,"en":433,"es":434,"fr":435,"it":435,"ru":436,"sr":437,"zh":438},"amiibo-Hub","amiibo Hub","Centro amiibo","Hub amiibo","Хаб amiibo","amiibo centar","amiibo 中心",[],{"id":441,"title":442,"url":444,"target":62,"icon":445,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":446},"1772724791061",{"de":443,"en":443},"Franchise","\u002Famiibo\u002Ffranchise","i-lucide-star",[],{"id":448,"title":449,"url":458,"target":62,"icon":459,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":460},"2-3",{"de":450,"en":451,"es":452,"fr":453,"it":454,"ru":455,"sr":456,"zh":457},"Region & Verpackung (EU\u002FUS\u002FJP)","Region & Packaging (EU\u002FUS\u002FJP)","Región y embalaje (UE\u002FEE. UU.\u002FJP)","Région & Emballage (UE\u002FUS\u002FJP)","Regione & Confezione (EU\u002FUS\u002FJP)","Регион & упаковка (EU\u002FUS\u002FJP)","Region & pakovanje (EU\u002FUS\u002FJP)","地区 & 包装 (EU\u002FUS\u002FJP)","\u002Famiibo-library\u002Famiibo-editions-and-regions","i-lucide-globe",[],{"id":462,"title":463,"url":472,"target":62,"icon":473,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":474},"2-4",{"de":464,"en":465,"es":466,"fr":467,"it":468,"ru":469,"sr":470,"zh":471},"Schnellidentifikations-Checkliste","Fast Identification Checklist","Lista de identificación rápida","Liste d'identification rapide","Checklist identificazione rapida","Чек-лист быстрой идентификации","Kontrolna lista za brzu identifikaciju","快速识别清单","\u002Famiibo\u002Fidentify-checklist","i-lucide-list-checks",[],{"id":476,"title":477,"url":486,"target":62,"icon":487,"isActive":15,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":488},"2-6",{"de":478,"en":479,"es":480,"fr":481,"it":482,"ru":483,"sr":484,"zh":485},"Tipps für Sealed-Sammlungen","Sealed Collection Tips","Consejos de colección sellada","Conseils collection scellée","Consigli collezione sigillata","Советы по коллекции Sealed","Saveti za zapečaćene kolekcije","密封收藏贴士","\u002Famiibo\u002Fsealed-tips","i-lucide-shield-check",[],{"id":490,"title":491,"url":500,"target":62,"icon":501,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":502},"2-5",{"de":492,"en":493,"es":494,"fr":495,"it":496,"ru":497,"sr":498,"zh":499},"Zustand & Bewertung","Condition & Grading","Estado & Graduación","État & Évaluation","Condizioni & Valutazione","Состояние & Оценка","Stanje & ocenjivanje","品相与分级","\u002Famiibo-library\u002Famiibo-condition-and-grading","i-lucide-badge-check",[],{"id":504,"title":505,"url":514,"target":62,"icon":515,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":516},"2-2",{"de":506,"en":507,"es":508,"fr":509,"it":510,"ru":511,"sr":512,"zh":513},"Ausgaben & Nachdrucke","Editions & Reprints","Ediciones & Reimpresiones","Éditions & Réimpressions","Edizioni & ristampe","Издания & переиздания","Izdanja & reizdanja","版本 & 重印","\u002Famiibo\u002Fcollecting\u002F","i-lucide-layers",[],{"id":518,"title":519,"url":528,"target":62,"icon":529,"isActive":15,"type":105,"productId":14,"categoryId":14,"shopCategoryId":14,"articleId":14,"pageId":14,"portfolioId":14,"children":530},"2-7",{"de":520,"en":521,"es":522,"fr":523,"it":524,"ru":525,"sr":526,"zh":527},"Nachdruck-Timeline","Reprint Timeline","Cronología de reimpresión","Chronologie des réimpressions","Cronologia ristampe","Хронология переизданий","Hronologija reprinta","重印时间轴","\u002Freference\u002Ftimelines\u002Famiibo-reprint-timeline","i-lucide-timer",[],{"statusCode":4,"data":532,"message":812},{"id":533,"title":534,"slug":535,"content":536,"contentJson":537,"excerpt":647,"featuredImage":648,"featuredImageAlt":649,"featuredImageCaption":14,"featuredImageTitle":14,"featuredImageCopyright":14,"featuredImageAuthor":14,"featuredImageSourceUrl":14,"featuredImageLicense":14,"featuredImageIsAiGenerated":650,"status":651,"publishedAt":652,"createdAt":653,"updatedAt":654,"seoLocalePaths":655,"categories":664,"author":672,"translations":675},"430","Corriger l'input lag : ce qui améliore réellement le ressenti en jeu","input-lag","\u003Cp>L'input lag est l'un des problèmes les plus frustrants du jeu vidéo car il rompt la confiance entre vos mains et l'écran. La visée semble en retard, les mouvements paraissent lourds et même les actions simples perdent en précision. Beaucoup de joueurs appellent cela de la lenteur, mais cette description est trop vague pour corriger quoi que ce soit. L'input lag est mieux compris comme un problème de timing quelque part dans la chaîne entre l'entrée et la réponse visible.\u003C\u002Fp>\n\u003Cp>La mauvaise façon d'aborder le problème est de chercher un réglage miracle. La méthode utile consiste à le traiter comme un problème de chaîne. Le retard peut s'accumuler dans le périphérique, le système d'exploitation, le moteur de jeu, la file d'attente de rendu, le chemin d'affichage et, dans certains cas en ligne, même la couche de connexion. C'est pourquoi ce sujet s'inscrit dans la structure plus large de Fix. Un bon point de départ pratique est la logique derrière les \u003Ca href='\u002Ffr\u002Ffix-playbooks'>Fix Playbooks\u003C\u002Fa> : stabiliser le système d'abord, puis ajuster, puis mettre à niveau.\u003C\u002Fp>\n\u003Ch2>Pourquoi l'input lag semble pire que le chiffre brut\u003C\u002Fh2>\n\u003Cp>L'input lag semble pire que de nombreuses mesures techniques car les erreurs de timing sont immédiatement visibles pour le joueur. Même un retard modéré peut rendre un jeu peu fiable. Vous réagissez à temps, mais l'écran répond trop tard. C'est pourquoi le sujet se connecte naturellement à la \u003Ca href='\u002Ffr\u002Fexperience\u002Fresponsiveness'>Réactivité\u003C\u002Fa>. Une bonne réactivité n'est pas seulement une question de vitesse sur le papier. C'est le sentiment que votre action devient un résultat stable et crédible sans friction.\u003C\u002Fp>\n\u003Cp>C'est aussi pourquoi les joueurs confondent souvent l'input lag avec d'autres problèmes. Un jeu peut tourner à des fréquences d'images élevées tout en semblant retardé. Une configuration peut avoir un ping correct et pourtant sembler mauvaise localement. Si le frame pacing est instable, si l'écran ajoute un traitement caché ou si le système met trop de travail en mémoire tampon, le résultat ressemble à un contrôle retardé. C'est pourquoi cette page doit être lue en parallèle avec la \u003Ca href='\u002Ffr\u002Fexperience\u002Fsmoothness'>Fluidité\u003C\u002Fa> plutôt que comme une simple recherche de réglage isolé.\u003C\u002Fp>\n\u003Ch2>Où le retard s'accumule réellement\u003C\u002Fh2>\n\u003Cp>Un modèle mental pratique est simple : du clic au photon. Votre signal commence au niveau de la manette, de la souris ou du clavier. Il traverse ensuite le système d'exploitation, le jeu, le pipeline de rendu, le chemin de sortie du GPU et enfin l'écran. Si une partie de ce chemin ralentit, utilise trop de mémoire tampon ou se comporte de manière incohérente, l'ensemble de l'installation semble plus lourd qu'il ne devrait l'être.\u003C\u002Fp>\n\u003Cul>\u003Cli>Le timing du périphérique d'entrée et la stabilité de la connexion.\u003C\u002Fli>\u003Cli>La charge système en arrière-plan, les overlays, les modes d'alimentation et les pics de l'ordonnanceur.\u003C\u002Fli>\u003Cli>Le comportement du moteur de jeu sous charge.\u003C\u002Fli>\u003Cli>La profondeur de la file d'attente de rendu et la mise en mémoire tampon.\u003C\u002Fli>\u003Cli>Le traitement de l'affichage, la sélection d'un mauvais mode ou l'ajout d'améliorations d'image.\u003C\u002Fli>\u003Cli>L'instabilité en ligne qui peut ressembler à un contrôle retardé pendant les matchs.\u003C\u002Fli>\u003C\u002Ful>\n\u003Cp>C'est important car les joueurs blâment souvent la dernière chose qu'ils ont changée au lieu du véritable goulot d'étranglement. Une nouvelle souris ne résoudra pas un chemin d'affichage mal configuré. Un moniteur rapide ne cachera pas un frame pacing instable. Une manette à faible latence ne réparera pas un système qui continue de saccader sous la charge en arrière-plan. Un bon diagnostic précède l'ajustement.\u003C\u002Fp>\n\u003Ch2>L'ordre de correction qui améliore réellement le ressenti\u003C\u002Fh2>\n\u003Cp>La plupart des joueurs perdent du temps car ils ajustent avant de stabiliser. Le meilleur ordre est simple. Supprimez d'abord les retards évidents dans le chemin d'affichage. Stabilisez ensuite les frametimes. Réduisez ensuite la mise en mémoire tampon inutile. Ce n'est qu'après cela qu'il est logique de tester des réglages de latence plus fins ou du nouveau matériel. Cet ordre est important car la source de retard la plus importante doit toujours être corrigée en premier.\u003C\u002Fp>\n\u003Col>\u003Cli>Activez le mode jeu ou le mode faible latence correct sur le moniteur ou le téléviseur.\u003C\u002Fli>\u003Cli>Désactivez les fonctions de traitement d'image qui ajoutent du retard.\u003C\u002Fli>\u003Cli>Utilisez une limite de FPS que vous pouvez réellement maintenir au lieu de pics instables.\u003C\u002Fli>\u003Cli>Réduisez les overlays, les hooks d'enregistrement et la charge inutile en arrière-plan.\u003C\u002Fli>\u003Cli>Vérifiez si le jeu ou le pilote met trop d'images en mémoire tampon à l'avance.\u003C\u002Fli>\u003Cli>Testez les changements un par un au lieu d'accumuler les suppositions.\u003C\u002Fli>\u003Cli>Évaluez seulement ensuite les mises à niveau de périphériques ou de matériel.\u003C\u002Fli>\u003C\u002Fol>\n\u003Cp>C'est à cette étape intermédiaire que de nombreuses configurations échouent. Des frametimes instables ressemblent souvent à du lag, même lorsque la fréquence d'images moyenne semble élevée. C'est pourquoi les joueurs qui tentent de corriger un contrôle retardé devraient également prêter attention aux problèmes de timing associés sous \u003Ca href='\u002Ffr\u002Fexperience\u002Fsmoothness\u002Fstutter-types'>Types de Saccades\u003C\u002Fa>. Une configuration qui saccade sous la charge peut sembler en retard même lorsque la latence brute semble acceptable.\u003C\u002Fp>\n\u003Ch2>Input lag local contre retard en ligne\u003C\u002Fh2>\n\u003Cp>Une erreur courante consiste à confondre l'input lag local avec le retard réseau. Le lag local est ce qui se passe avant que l'image n'atteigne votre écran. Le retard réseau est ce qui se passe entre votre système et le serveur. Dans les matchs réels, les deux peuvent se cumuler en un seul ressenti négatif, c'est pourquoi les joueurs se trompent souvent sur la source. Si la configuration semble correcte hors ligne mais lourde en ligne, le problème peut être partiellement lié à la connexion plutôt que purement local.\u003C\u002Fp>\n\u003Cp>C'est là qu'une approche de correction plus large est utile. Si le jeu en ligne semble incohérent, il est logique de relier ce sujet aux \u003Ca href='\u002Ffr\u002Fgear\u002Fnetwork\u002Frouter-settings-that-matter'>Paramètres de Routeur Importants\u003C\u002Fa>. Un timing local propre est essentiel, mais un comportement réseau instable peut tout de même nuire au ressenti du contrôle de manière similaire à première vue. Un bon diagnostic sépare les deux avant de suggérer des solutions.\u003C\u002Fp>\n\u003Ch2>Pourquoi le matériel compte une fois la base corrigée\u003C\u002Fh2>\n\u003Cp>Le matériel compte, mais il compte dans le bon ordre. Un meilleur moniteur, une implémentation sans fil plus propre, une manette plus performante ou un routeur plus stable peuvent tous améliorer le résultat. Mais aucun d'entre eux ne doit être traité comme la première réponse à un système mal réglé. Le rôle approprié du matériel est de renforcer une chaîne déjà stable, et non de masquer une mauvaise configuration. C'est pourquoi cette page devrait naturellement mener vers le \u003Ca href='\u002Ffr\u002Fgear'>Matériel\u003C\u002Fa> seulement après que la base pratique a été réparée.\u003C\u002Fp>\n\u003Cp>La logique plus large de Figure Rocks devient utile ici. \u003Ca href='\u002Ffr\u002Fexperience'>Expérience\u003C\u002Fa> explique ce que le joueur ressent. \u003Ca href='\u002Ffr\u002Ffix-playbooks'>Réparation\u003C\u002Fa> donne un ordre de réparation. \u003Ca href='\u002Ffr\u002Fgear'>Équipement\u003C\u002Fa> aide à améliorer la chaîne une fois que les véritables goulots d'étranglement sont compris. Cette structure est précisément ce qui rend un article sur l'input lag utile plutôt que générique.\u003C\u002Fp>\n\u003Ch2>La conclusion pratique\u003C\u002Fh2>\n\u003Cp>Pour corriger l'input lag, arrêtez de chercher un bouton miracle et commencez à vous demander où le timing est perdu. Ce changement transforme les ajustements aléatoires en un diagnostic utile. Cela fait également de cette page un véritable nœud pilier : non pas un tas d'astuces, mais un guide qui explique le problème, montre l'ordre de réparation et s'intègre naturellement dans la structure plus large du portail.\u003C\u002Fp>\n\u003Cp>Une bonne sensation de jeu repose sur un timing stable, des priorités claires et des tests rigoureux. C'est ce qui restaure le contrôle, et c'est ce qui rend l'input lag corrigible en pratique.\u003C\u002Fp>",{"time":538,"blocks":539,"version":646},1776091726827,[540,545,549,554,558,562,566,570,582,586,590,594,606,610,614,618,622,626,630,634,638,642],{"id":541,"data":542,"type":544},"p1",{"text":543},"L'input lag est l'un des problèmes les plus frustrants du jeu vidéo car il rompt la confiance entre vos mains et l'écran. La visée semble en retard, les mouvements paraissent lourds et même les actions simples perdent en précision. Beaucoup de joueurs appellent cela de la lenteur, mais cette description est trop vague pour corriger quoi que ce soit. L'input lag est mieux compris comme un problème de timing quelque part dans la chaîne entre l'entrée et la réponse visible.","paragraph",{"id":546,"data":547,"type":544},"p2",{"text":548},"La mauvaise façon d'aborder le problème est de chercher un réglage miracle. La méthode utile consiste à le traiter comme un problème de chaîne. Le retard peut s'accumuler dans le périphérique, le système d'exploitation, le moteur de jeu, la file d'attente de rendu, le chemin d'affichage et, dans certains cas en ligne, même la couche de connexion. C'est pourquoi ce sujet s'inscrit dans la structure plus large de Fix. Un bon point de départ pratique est la logique derrière les \u003Ca href='\u002Ffr\u002Ffix-playbooks'>Fix Playbooks\u003C\u002Fa> : stabiliser le système d'abord, puis ajuster, puis mettre à niveau.",{"id":550,"data":551,"type":553},"h1",{"text":552,"level":47},"Pourquoi l'input lag semble pire que le chiffre brut","header",{"id":555,"data":556,"type":544},"p3",{"text":557},"L'input lag semble pire que de nombreuses mesures techniques car les erreurs de timing sont immédiatement visibles pour le joueur. Même un retard modéré peut rendre un jeu peu fiable. Vous réagissez à temps, mais l'écran répond trop tard. C'est pourquoi le sujet se connecte naturellement à la \u003Ca href='\u002Ffr\u002Fexperience\u002Fresponsiveness'>Réactivité\u003C\u002Fa>. Une bonne réactivité n'est pas seulement une question de vitesse sur le papier. C'est le sentiment que votre action devient un résultat stable et crédible sans friction.",{"id":559,"data":560,"type":544},"p4",{"text":561},"C'est aussi pourquoi les joueurs confondent souvent l'input lag avec d'autres problèmes. Un jeu peut tourner à des fréquences d'images élevées tout en semblant retardé. Une configuration peut avoir un ping correct et pourtant sembler mauvaise localement. Si le frame pacing est instable, si l'écran ajoute un traitement caché ou si le système met trop de travail en mémoire tampon, le résultat ressemble à un contrôle retardé. C'est pourquoi cette page doit être lue en parallèle avec la \u003Ca href='\u002Ffr\u002Fexperience\u002Fsmoothness'>Fluidité\u003C\u002Fa> plutôt que comme une simple recherche de réglage isolé.",{"id":563,"data":564,"type":553},"h2",{"text":565,"level":47},"Où le retard s'accumule réellement",{"id":567,"data":568,"type":544},"p5",{"text":569},"Un modèle mental pratique est simple : du clic au photon. Votre signal commence au niveau de la manette, de la souris ou du clavier. Il traverse ensuite le système d'exploitation, le jeu, le pipeline de rendu, le chemin de sortie du GPU et enfin l'écran. Si une partie de ce chemin ralentit, utilise trop de mémoire tampon ou se comporte de manière incohérente, l'ensemble de l'installation semble plus lourd qu'il ne devrait l'être.",{"id":571,"data":572,"type":581},"list1",{"items":573,"style":580},[574,575,576,577,578,579],"Le timing du périphérique d'entrée et la stabilité de la connexion.","La charge système en arrière-plan, les overlays, les modes d'alimentation et les pics de l'ordonnanceur.","Le comportement du moteur de jeu sous charge.","La profondeur de la file d'attente de rendu et la mise en mémoire tampon.","Le traitement de l'affichage, la sélection d'un mauvais mode ou l'ajout d'améliorations d'image.","L'instabilité en ligne qui peut ressembler à un contrôle retardé pendant les matchs.","unordered","list",{"id":583,"data":584,"type":544},"p6",{"text":585},"C'est important car les joueurs blâment souvent la dernière chose qu'ils ont changée au lieu du véritable goulot d'étranglement. Une nouvelle souris ne résoudra pas un chemin d'affichage mal configuré. Un moniteur rapide ne cachera pas un frame pacing instable. Une manette à faible latence ne réparera pas un système qui continue de saccader sous la charge en arrière-plan. Un bon diagnostic précède l'ajustement.",{"id":587,"data":588,"type":553},"h3",{"text":589,"level":47},"L'ordre de correction qui améliore réellement le ressenti",{"id":591,"data":592,"type":544},"p7",{"text":593},"La plupart des joueurs perdent du temps car ils ajustent avant de stabiliser. Le meilleur ordre est simple. Supprimez d'abord les retards évidents dans le chemin d'affichage. Stabilisez ensuite les frametimes. Réduisez ensuite la mise en mémoire tampon inutile. Ce n'est qu'après cela qu'il est logique de tester des réglages de latence plus fins ou du nouveau matériel. Cet ordre est important car la source de retard la plus importante doit toujours être corrigée en premier.",{"id":595,"data":596,"type":581},"list2",{"items":597,"style":605},[598,599,600,601,602,603,604],"Activez le mode jeu ou le mode faible latence correct sur le moniteur ou le téléviseur.","Désactivez les fonctions de traitement d'image qui ajoutent du retard.","Utilisez une limite de FPS que vous pouvez réellement maintenir au lieu de pics instables.","Réduisez les overlays, les hooks d'enregistrement et la charge inutile en arrière-plan.","Vérifiez si le jeu ou le pilote met trop d'images en mémoire tampon à l'avance.","Testez les changements un par un au lieu d'accumuler les suppositions.","Évaluez seulement ensuite les mises à niveau de périphériques ou de matériel.","ordered",{"id":607,"data":608,"type":544},"p8",{"text":609},"C'est à cette étape intermédiaire que de nombreuses configurations échouent. Des frametimes instables ressemblent souvent à du lag, même lorsque la fréquence d'images moyenne semble élevée. C'est pourquoi les joueurs qui tentent de corriger un contrôle retardé devraient également prêter attention aux problèmes de timing associés sous \u003Ca href='\u002Ffr\u002Fexperience\u002Fsmoothness\u002Fstutter-types'>Types de Saccades\u003C\u002Fa>. Une configuration qui saccade sous la charge peut sembler en retard même lorsque la latence brute semble acceptable.",{"id":611,"data":612,"type":553},"h4",{"text":613,"level":47},"Input lag local contre retard en ligne",{"id":615,"data":616,"type":544},"p9",{"text":617},"Une erreur courante consiste à confondre l'input lag local avec le retard réseau. Le lag local est ce qui se passe avant que l'image n'atteigne votre écran. Le retard réseau est ce qui se passe entre votre système et le serveur. Dans les matchs réels, les deux peuvent se cumuler en un seul ressenti négatif, c'est pourquoi les joueurs se trompent souvent sur la source. Si la configuration semble correcte hors ligne mais lourde en ligne, le problème peut être partiellement lié à la connexion plutôt que purement local.",{"id":619,"data":620,"type":544},"p10",{"text":621},"C'est là qu'une approche de correction plus large est utile. Si le jeu en ligne semble incohérent, il est logique de relier ce sujet aux \u003Ca href='\u002Ffr\u002Fgear\u002Fnetwork\u002Frouter-settings-that-matter'>Paramètres de Routeur Importants\u003C\u002Fa>. Un timing local propre est essentiel, mais un comportement réseau instable peut tout de même nuire au ressenti du contrôle de manière similaire à première vue. Un bon diagnostic sépare les deux avant de suggérer des solutions.",{"id":623,"data":624,"type":553},"h5",{"text":625,"level":47},"Pourquoi le matériel compte une fois la base corrigée",{"id":627,"data":628,"type":544},"p11",{"text":629},"Le matériel compte, mais il compte dans le bon ordre. Un meilleur moniteur, une implémentation sans fil plus propre, une manette plus performante ou un routeur plus stable peuvent tous améliorer le résultat. Mais aucun d'entre eux ne doit être traité comme la première réponse à un système mal réglé. Le rôle approprié du matériel est de renforcer une chaîne déjà stable, et non de masquer une mauvaise configuration. C'est pourquoi cette page devrait naturellement mener vers le \u003Ca href='\u002Ffr\u002Fgear'>Matériel\u003C\u002Fa> seulement après que la base pratique a été réparée.",{"id":631,"data":632,"type":544},"p12",{"text":633},"La logique plus large de Figure Rocks devient utile ici. \u003Ca href='\u002Ffr\u002Fexperience'>Expérience\u003C\u002Fa> explique ce que le joueur ressent. \u003Ca href='\u002Ffr\u002Ffix-playbooks'>Réparation\u003C\u002Fa> donne un ordre de réparation. \u003Ca href='\u002Ffr\u002Fgear'>Équipement\u003C\u002Fa> aide à améliorer la chaîne une fois que les véritables goulots d'étranglement sont compris. Cette structure est précisément ce qui rend un article sur l'input lag utile plutôt que générique.",{"id":635,"data":636,"type":553},"h6",{"text":637,"level":47},"La conclusion pratique",{"id":639,"data":640,"type":544},"p13",{"text":641},"Pour corriger l'input lag, arrêtez de chercher un bouton miracle et commencez à vous demander où le timing est perdu. Ce changement transforme les ajustements aléatoires en un diagnostic utile. Cela fait également de cette page un véritable nœud pilier : non pas un tas d'astuces, mais un guide qui explique le problème, montre l'ordre de réparation et s'intègre naturellement dans la structure plus large du portail.",{"id":643,"data":644,"type":544},"p14",{"text":645},"Une bonne sensation de jeu repose sur un timing stable, des priorités claires et des tests rigoureux. C'est ce qui restaure le contrôle, et c'est ce qui rend l'input lag corrigible en pratique.","2.31","L'input lag est rarement un seul paramètre et presque jamais une seule cause simple. Ce guide explique où le retard s'accumule réellement, comment il affecte le ressenti, et l'ordre de correction pratique qui améliore la réactivité sans effet placebo.","\u002Fuploads\u002F2026\u002F04\u002Finput-lag-1776090707073-0ecj5l.webp","input-lag-1776090707073-0ecj5l",false,"PUBLISHED","2026-04-13T10:28:00.000Z","2026-04-13T14:28:54.037Z","2026-04-13T14:56:34.519Z",{"en":656,"de":657,"sr":658,"es":659,"fr":660,"it":661,"ru":662,"zh":663},"\u002Fblog\u002Finput-lag","\u002Fde\u002Fblog\u002Finput-lag","\u002Fsr\u002Fblog\u002Finput-lag","\u002Fes\u002Fblog\u002Finput-lag","\u002Ffr\u002Fblog\u002Finput-lag","\u002Fit\u002Fblog\u002Finput-lag","\u002Fru\u002Fblog\u002Finput-lag","\u002Fzh\u002Fblog\u002Finput-lag",[665,669],{"id":666,"name":667,"slug":668},326,"Guides de réparation","fix-playbooks",{"id":670,"name":671,"slug":535},240,"Input Lag",{"id":283,"login":673,"email":13,"displayName":674},"aleksandar","Aleksandar Stajic",[676,763],{"lang":8,"title":677,"content":678,"contentJson":679,"excerpt":762},"Fix Input Lag: What Actually Improves Feel in Games","{\"time\":1776038400000,\"blocks\":[{\"id\":\"p1\",\"data\":{\"text\":\"Input lag is one of the most frustrating problems in gaming because it breaks trust between your hands and the screen. Aim feels late, movement feels heavy, and even simple actions lose precision. Many players call this sluggishness, but that description is too vague to fix anything. Input lag is better understood as a timing problem somewhere in the chain between input and visible response.\"},\"type\":\"paragraph\"},{\"id\":\"p2\",\"data\":{\"text\":\"The wrong way to approach the problem is to hunt for one magic setting. The useful way is to treat it like a chain problem. Delay can build up in the device, the operating system, the game engine, the render queue, the display path, and in some online cases even the connection layer. That is why this topic belongs inside the wider Fix structure. A good practical starting point is the logic behind \u003Ca href='\u002Ffix-playbooks'>Fix Playbooks\u003C\u002Fa>: stabilize the system first, then tune, then upgrade.\"},\"type\":\"paragraph\"},{\"id\":\"h1\",\"data\":{\"text\":\"Why input lag feels worse than the raw number\",\"level\":2},\"type\":\"header\"},{\"id\":\"p3\",\"data\":{\"text\":\"Input lag feels worse than many technical metrics because timing errors are immediately visible to the player. Even moderate delay can make a game feel untrustworthy. You react on time, but the screen answers too late. That is why the topic connects naturally to \u003Ca href='\u002Fexperience\u002Fresponsiveness'>Responsiveness\u003C\u002Fa>. Good responsiveness is not just speed on paper. It is the feeling that your action becomes a stable and believable result without friction.\"},\"type\":\"paragraph\"},{\"id\":\"p4\",\"data\":{\"text\":\"This is also why players often confuse input lag with other problems. A game can run at high frame rates and still feel delayed. A setup can have decent ping and still feel bad locally. If frame pacing is unstable, if the display adds hidden processing, or if the system buffers too much work ahead, the result feels like delayed control. That is why this page should be read together with \u003Ca href='\u002Fexperience\u002Fsmoothness'>Smoothness\u003C\u002Fa> rather than as an isolated toggle hunt.\"},\"type\":\"paragraph\"},{\"id\":\"h2\",\"data\":{\"text\":\"Where delay actually builds up\",\"level\":2},\"type\":\"header\"},{\"id\":\"p5\",\"data\":{\"text\":\"A practical mental model is simple: from click to photon. Your signal starts at the controller, mouse, or keyboard. It then travels through the operating system, the game, the render pipeline, the GPU output path, and finally the display. If one part of that path slows down, buffers too deeply, or behaves inconsistently, the whole setup feels heavier than it should.\"},\"type\":\"paragraph\"},{\"id\":\"list1\",\"data\":{\"items\":[\"Input device timing and connection stability.\",\"Background system load, overlays, power modes, and scheduler spikes.\",\"Game engine behavior under load.\",\"Render queue depth and buffering.\",\"Display processing, wrong mode selection, or added image enhancement.\",\"Online instability that can feel like delayed control during matches.\"],\"style\":\"unordered\"},\"type\":\"list\"},{\"id\":\"p6\",\"data\":{\"text\":\"This matters because players often blame the last thing they changed instead of the real bottleneck. A new mouse will not solve a badly configured display path. A fast monitor will not hide unstable frame pacing. A lower-latency controller will not repair a system that keeps stalling under background load. Good diagnosis comes before tuning.\"},\"type\":\"paragraph\"},{\"id\":\"h3\",\"data\":{\"text\":\"The fix order that actually improves feel\",\"level\":2},\"type\":\"header\"},{\"id\":\"p7\",\"data\":{\"text\":\"Most players waste time because they tune before they stabilize. The better order is simple. First remove obvious delay in the display path. Then stabilize frametimes. Then reduce unnecessary buffering. Only after that does it make sense to test finer latency tweaks or new gear. This order matters because the largest source of delay should always be fixed first.\"},\"type\":\"paragraph\"},{\"id\":\"list2\",\"data\":{\"items\":[\"Enable the correct low-latency or game mode on the monitor or TV.\",\"Disable image processing features that add delay.\",\"Use a frame cap you can actually hold instead of unstable peaks.\",\"Reduce overlays, recording hooks, and unnecessary background load.\",\"Check whether the game or driver is buffering too many frames ahead.\",\"Test changes one by one instead of stacking guesses.\",\"Only then evaluate device or gear upgrades.\"],\"style\":\"ordered\"},\"type\":\"list\"},{\"id\":\"p8\",\"data\":{\"text\":\"That middle step is where many setups fail. Unstable frametimes often feel like lag, even when the average frame rate looks strong. This is why players trying to fix delayed control should also pay attention to related timing problems under \u003Ca href='\u002Fexperience\u002Fsmoothness\u002Fstutter-types'>Stutter Types\u003C\u002Fa>. A setup that stutters under load can feel late even when raw latency looks acceptable.\"},\"type\":\"paragraph\"},{\"id\":\"h4\",\"data\":{\"text\":\"Local input lag versus online delay\",\"level\":2},\"type\":\"header\"},{\"id\":\"p9\",\"data\":{\"text\":\"One common mistake is mixing local input lag with network delay. Local lag is what happens before the image reaches your screen. Network delay is what happens between your system and the server. In real matches, both can stack into one bad feeling, which is why players often misread the source. If the setup feels fine offline but heavy online, the problem may be partly connection-related rather than purely local.\"},\"type\":\"paragraph\"},{\"id\":\"p10\",\"data\":{\"text\":\"That is where a broader fix approach helps. If online play feels inconsistent, it makes sense to connect this topic with \u003Ca href='\u002Fgear\u002Fnetwork\u002Frouter-settings-that-matter'>Router Settings That Matter\u003C\u002Fa>. Clean local timing is essential, but unstable network behavior can still damage control feel in ways that look similar at first glance. Good diagnosis separates the two before suggesting solutions.\"},\"type\":\"paragraph\"},{\"id\":\"h5\",\"data\":{\"text\":\"Why gear matters after the baseline is fixed\",\"level\":2},\"type\":\"header\"},{\"id\":\"p11\",\"data\":{\"text\":\"Gear matters, but it matters in the right order. A better monitor, a cleaner wireless implementation, a stronger controller, or a more stable router can all improve the result. But none of them should be treated as the first answer to a badly tuned system. The right role of gear is to strengthen an already stable chain, not to hide weak configuration. That is why this page should naturally feed into \u003Ca href='\u002Fgear'>Gear\u003C\u002Fa> only after the practical baseline has been repaired.\"},\"type\":\"paragraph\"},{\"id\":\"p12\",\"data\":{\"text\":\"The larger Figure Rocks logic becomes useful here. \u003Ca href='\u002Fexperience'>Experience\u003C\u002Fa> explains what the player is feeling. \u003Ca href='\u002Ffix-playbooks'>Fix\u003C\u002Fa> gives an order for repair. \u003Ca href='\u002Fgear'>Gear\u003C\u002Fa> helps improve the chain once the real bottlenecks are understood. That structure is exactly what makes an input-lag article useful instead of generic.\"},\"type\":\"paragraph\"},{\"id\":\"h6\",\"data\":{\"text\":\"The practical takeaway\",\"level\":2},\"type\":\"header\"},{\"id\":\"p13\",\"data\":{\"text\":\"To fix input lag, stop asking for a miracle toggle and start asking where timing is being lost. That shift turns random tweaking into useful diagnosis. It also makes this page a real pillar node: not a pile of tips, but a guide that explains the problem, shows the order of repair, and links naturally into the wider structure of the portal.\"},\"type\":\"paragraph\"},{\"id\":\"p14\",\"data\":{\"text\":\"Good gaming feel is built from stable timing, clear priorities, and disciplined testing. That is what restores control, and that is what makes input lag fixable in practice.\"},\"type\":\"paragraph\"}],\"version\":\"2.30.8\"}",{"time":680,"blocks":681,"version":761},1776038400000,[682,685,688,691,694,697,700,703,712,715,718,721,731,734,737,740,743,746,749,752,755,758],{"id":541,"data":683,"type":544},{"text":684},"Input lag is one of the most frustrating problems in gaming because it breaks trust between your hands and the screen. Aim feels late, movement feels heavy, and even simple actions lose precision. Many players call this sluggishness, but that description is too vague to fix anything. Input lag is better understood as a timing problem somewhere in the chain between input and visible response.",{"id":546,"data":686,"type":544},{"text":687},"The wrong way to approach the problem is to hunt for one magic setting. The useful way is to treat it like a chain problem. Delay can build up in the device, the operating system, the game engine, the render queue, the display path, and in some online cases even the connection layer. That is why this topic belongs inside the wider Fix structure. A good practical starting point is the logic behind \u003Ca href='\u002Ffix-playbooks'>Fix Playbooks\u003C\u002Fa>: stabilize the system first, then tune, then upgrade.",{"id":550,"data":689,"type":553},{"text":690,"level":47},"Why input lag feels worse than the raw number",{"id":555,"data":692,"type":544},{"text":693},"Input lag feels worse than many technical metrics because timing errors are immediately visible to the player. Even moderate delay can make a game feel untrustworthy. You react on time, but the screen answers too late. That is why the topic connects naturally to \u003Ca href='\u002Fexperience\u002Fresponsiveness'>Responsiveness\u003C\u002Fa>. Good responsiveness is not just speed on paper. It is the feeling that your action becomes a stable and believable result without friction.",{"id":559,"data":695,"type":544},{"text":696},"This is also why players often confuse input lag with other problems. A game can run at high frame rates and still feel delayed. A setup can have decent ping and still feel bad locally. If frame pacing is unstable, if the display adds hidden processing, or if the system buffers too much work ahead, the result feels like delayed control. That is why this page should be read together with \u003Ca href='\u002Fexperience\u002Fsmoothness'>Smoothness\u003C\u002Fa> rather than as an isolated toggle hunt.",{"id":563,"data":698,"type":553},{"text":699,"level":47},"Where delay actually builds up",{"id":567,"data":701,"type":544},{"text":702},"A practical mental model is simple: from click to photon. Your signal starts at the controller, mouse, or keyboard. It then travels through the operating system, the game, the render pipeline, the GPU output path, and finally the display. If one part of that path slows down, buffers too deeply, or behaves inconsistently, the whole setup feels heavier than it should.",{"id":571,"data":704,"type":581},{"items":705,"style":580},[706,707,708,709,710,711],"Input device timing and connection stability.","Background system load, overlays, power modes, and scheduler spikes.","Game engine behavior under load.","Render queue depth and buffering.","Display processing, wrong mode selection, or added image enhancement.","Online instability that can feel like delayed control during matches.",{"id":583,"data":713,"type":544},{"text":714},"This matters because players often blame the last thing they changed instead of the real bottleneck. A new mouse will not solve a badly configured display path. A fast monitor will not hide unstable frame pacing. A lower-latency controller will not repair a system that keeps stalling under background load. Good diagnosis comes before tuning.",{"id":587,"data":716,"type":553},{"text":717,"level":47},"The fix order that actually improves feel",{"id":591,"data":719,"type":544},{"text":720},"Most players waste time because they tune before they stabilize. The better order is simple. First remove obvious delay in the display path. Then stabilize frametimes. Then reduce unnecessary buffering. Only after that does it make sense to test finer latency tweaks or new gear. This order matters because the largest source of delay should always be fixed first.",{"id":595,"data":722,"type":581},{"items":723,"style":605},[724,725,726,727,728,729,730],"Enable the correct low-latency or game mode on the monitor or TV.","Disable image processing features that add delay.","Use a frame cap you can actually hold instead of unstable peaks.","Reduce overlays, recording hooks, and unnecessary background load.","Check whether the game or driver is buffering too many frames ahead.","Test changes one by one instead of stacking guesses.","Only then evaluate device or gear upgrades.",{"id":607,"data":732,"type":544},{"text":733},"That middle step is where many setups fail. Unstable frametimes often feel like lag, even when the average frame rate looks strong. This is why players trying to fix delayed control should also pay attention to related timing problems under \u003Ca href='\u002Fexperience\u002Fsmoothness\u002Fstutter-types'>Stutter Types\u003C\u002Fa>. A setup that stutters under load can feel late even when raw latency looks acceptable.",{"id":611,"data":735,"type":553},{"text":736,"level":47},"Local input lag versus online delay",{"id":615,"data":738,"type":544},{"text":739},"One common mistake is mixing local input lag with network delay. Local lag is what happens before the image reaches your screen. Network delay is what happens between your system and the server. In real matches, both can stack into one bad feeling, which is why players often misread the source. If the setup feels fine offline but heavy online, the problem may be partly connection-related rather than purely local.",{"id":619,"data":741,"type":544},{"text":742},"That is where a broader fix approach helps. If online play feels inconsistent, it makes sense to connect this topic with \u003Ca href='\u002Fgear\u002Fnetwork\u002Frouter-settings-that-matter'>Router Settings That Matter\u003C\u002Fa>. Clean local timing is essential, but unstable network behavior can still damage control feel in ways that look similar at first glance. Good diagnosis separates the two before suggesting solutions.",{"id":623,"data":744,"type":553},{"text":745,"level":47},"Why gear matters after the baseline is fixed",{"id":627,"data":747,"type":544},{"text":748},"Gear matters, but it matters in the right order. A better monitor, a cleaner wireless implementation, a stronger controller, or a more stable router can all improve the result. But none of them should be treated as the first answer to a badly tuned system. The right role of gear is to strengthen an already stable chain, not to hide weak configuration. That is why this page should naturally feed into \u003Ca href='\u002Fgear'>Gear\u003C\u002Fa> only after the practical baseline has been repaired.",{"id":631,"data":750,"type":544},{"text":751},"The larger Figure Rocks logic becomes useful here. \u003Ca href='\u002Fexperience'>Experience\u003C\u002Fa> explains what the player is feeling. \u003Ca href='\u002Ffix-playbooks'>Fix\u003C\u002Fa> gives an order for repair. \u003Ca href='\u002Fgear'>Gear\u003C\u002Fa> helps improve the chain once the real bottlenecks are understood. That structure is exactly what makes an input-lag article useful instead of generic.",{"id":635,"data":753,"type":553},{"text":754,"level":47},"The practical takeaway",{"id":639,"data":756,"type":544},{"text":757},"To fix input lag, stop asking for a miracle toggle and start asking where timing is being lost. That shift turns random tweaking into useful diagnosis. It also makes this page a real pillar node: not a pile of tips, but a guide that explains the problem, shows the order of repair, and links naturally into the wider structure of the portal.",{"id":643,"data":759,"type":544},{"text":760},"Good gaming feel is built from stable timing, clear priorities, and disciplined testing. That is what restores control, and that is what makes input lag fixable in practice.","2.30.8","Input lag is rarely one setting and almost never one simple cause. This guide explains where delay actually builds up, how it affects feel, and the practical fix order that improves responsiveness without placebo.",{"lang":7,"title":534,"content":536,"contentJson":764,"excerpt":647},{"time":538,"blocks":765,"version":646},[766,768,770,772,774,776,778,780,783,785,787,789,792,794,796,798,800,802,804,806,808,810],{"id":541,"data":767,"type":544},{"text":543},{"id":546,"data":769,"type":544},{"text":548},{"id":550,"data":771,"type":553},{"text":552,"level":47},{"id":555,"data":773,"type":544},{"text":557},{"id":559,"data":775,"type":544},{"text":561},{"id":563,"data":777,"type":553},{"text":565,"level":47},{"id":567,"data":779,"type":544},{"text":569},{"id":571,"data":781,"type":581},{"items":782,"style":580},[574,575,576,577,578,579],{"id":583,"data":784,"type":544},{"text":585},{"id":587,"data":786,"type":553},{"text":589,"level":47},{"id":591,"data":788,"type":544},{"text":593},{"id":595,"data":790,"type":581},{"items":791,"style":605},[598,599,600,601,602,603,604],{"id":607,"data":793,"type":544},{"text":609},{"id":611,"data":795,"type":553},{"text":613,"level":47},{"id":615,"data":797,"type":544},{"text":617},{"id":619,"data":799,"type":544},{"text":621},{"id":623,"data":801,"type":553},{"text":625,"level":47},{"id":627,"data":803,"type":544},{"text":629},{"id":631,"data":805,"type":544},{"text":633},{"id":635,"data":807,"type":553},{"text":637,"level":47},{"id":639,"data":809,"type":544},{"text":641},{"id":643,"data":811,"type":544},{"text":645},"Post erfolgreich abgerufen",{"items":814,"source":890,"manualIds":891,"manualMatchedIds":892},[815,822,828,834,840,846,852,858,865,871,877,884],{"id":816,"slug":817,"title":818,"excerpt":819,"featuredImage":820,"publishedAt":821},"431","network","Réparer le réseau : Comment rétablir un jeu en ligne stable dans les jeux","Les problèmes de réseau dans les jeux sont souvent interprétés à tort comme un lag générique. Ce guide explique comment distinguer une réelle instabilité en ligne des problèmes de timing locaux, diagnostiquer ce qui ne va pas réellement et réparer le réseau dans le bon ordre.","\u002Fuploads\u002F2026\u002F04\u002Fnetwork-1776094139213-kvggr6.webp","2026-04-13T09:27:00.000Z",{"id":823,"slug":824,"title":825,"excerpt":826,"featuredImage":14,"publishedAt":827},"264","background-load-kill-switch-stop-overlays-sync-and-scans-from-ruining-feel","Kill Switch pour charge en arrière-plan : Empêchez les superpositions, la synchronisation et les analyses de gâcher le ressenti","Si votre ressenti change d'un jour à l'autre, la charge en arrière-plan est le suspect principal. Utilisez cette checklist kill-switch pour éliminer les coupables habituels et stabiliser les frametimes.","2026-02-21T04:00:00.000Z",{"id":829,"slug":830,"title":831,"excerpt":832,"featuredImage":14,"publishedAt":833},"225","fix-input-lag-fast-pc-console-the-no-placebo-checklist","Réduire l'input lag rapidement (PC & Console) : La checklist anti-placebo","Arrêtez de courir après les mythes. Cette checklist cible les causes réelles de la sensation de lourdeur : traitement de l'affichage, rythme instable, mise en mémoire tampon de la file d'attente de rendu et pics d'activité en arrière-plan.","2026-02-21T03:20:00.000Z",{"id":835,"slug":836,"title":837,"excerpt":838,"featuredImage":14,"publishedAt":839},"247","input-lag-chain-deep-where-delay-builds-up-click-to-photon","Chaîne de l'input lag en profondeur : où le retard s'accumule (Click to Photon)","L'input lag est une chaîne, pas un simple chiffre. Apprenez où le retard s'accumule, du périphérique à l'écran, et l'ordre de correction pratique qui améliore le ressenti sans effet placebo.","2026-02-21T00:10:00.000Z",{"id":841,"slug":842,"title":843,"excerpt":844,"featuredImage":14,"publishedAt":845},"86","the-input-lag-chain-where-delay-really-comes-from-end-to-end","La chaîne de l'input lag : d'où vient réellement le retard (de bout en bout)","L'input lag est une chaîne, pas un seul chiffre. Apprenez où le retard s'ajoute, de l'appareil à l'écran, et l'ordre pratique pour réduire le retard que vous ressentez réellement.","2026-02-19T11:00:00.000Z",{"id":847,"slug":848,"title":849,"excerpt":850,"featuredImage":14,"publishedAt":851},"107","fix-input-lag-fast-the-no-placebo-checklist-display-timing-background-load","Corriger l'input lag rapidement : La checklist sans placebo (Affichage, Timing, Charge en arrière-plan)","Arrêtez de deviner. Cette checklist isole les causes réelles de l'input lag : le traitement de l'affichage, le timing instable et la charge en arrière-plan — dans le bon ordre.","2026-02-21T08:00:00.000Z",{"id":853,"slug":854,"title":855,"excerpt":856,"featuredImage":14,"publishedAt":857},"173","usb-power-saving-the-hidden-cause-of-mouse-stutter-and-disconnects","Économie d'énergie USB : la cause cachée des saccades et des déconnexions de la souris","Si la sensation de la souris change de manière aléatoire, l'économie d'énergie USB peut en être la cause. Utilisez cette liste de contrôle pour stabiliser l'entrée USB et stopper les saccades\u002Fdéconnexions.","2026-02-20T15:00:00.000Z",{"id":859,"slug":860,"title":861,"excerpt":862,"featuredImage":863,"publishedAt":864},"438","your-game-assistant-knows-the-game-but-does-it-know-your-game-state","Votre assistant de jeu connaît le jeu — mais connaît-il l'état de votre partie ?","Une IA de jeu peut comprendre les mécaniques, connaître le patch actuel et pourtant donner de mauvais conseils parce qu'elle ne sait pas ce qui est vrai dans votre partie réelle. Ce guide explique l'état du jeu critique pour les décisions, les variables cachées, la fraîcheur et comment déterminer si un assistant dispose de suffisamment de contexte pour formuler une recommandation valide.","\u002Fuploads\u002F2026\u002F09\u002Fyour-game-assistant-knows-the-game-but-does-it-know-your-game-state-1790374353002-ue4vxo.webp","2026-09-25T18:11:00.000Z",{"id":866,"slug":867,"title":868,"excerpt":869,"featuredImage":14,"publishedAt":870},"132","stutter-fixes-the-order-that-actually-reduces-frametime-spikes","Corrections des saccades : l'ordre qui réduit réellement les pics de temps de trame","Les correctifs de saccades fonctionnent lorsque vous les adaptez au type de saccade. Utilisez le bon ordre : identifier, stabiliser, puis optimiser — et non l'inverse.","2026-02-20T11:00:00.000Z",{"id":872,"slug":873,"title":874,"excerpt":875,"featuredImage":14,"publishedAt":876},"216","input-lag-chain-deep-where-delay-actually-builds-up-click-to-photon","Chaîne de l'input lag en profondeur : où le retard s'accumule réellement (du clic au photon)","L'input lag est une chaîne : périphérique, OS, boucle de jeu, file d'attente de rendu, affichage. Découvrez où le retard s'accumule et comment le réduire en stabilisant le timing et en supprimant les traitements cachés.","2026-02-20T23:25:00.000Z",{"id":878,"slug":879,"title":880,"excerpt":881,"featuredImage":882,"publishedAt":883},"432","fix-stutter-how-to-restore-stable-frame-delivery-in-games","Corriger les saccades : comment restaurer un débit d'images stable dans les jeux","Les saccades ne sont pas un problème unique et n'ont pas de solution unique. Ce guide explique comment identifier le schéma, distinguer les causes courantes et rétablir un débit d'images stable sans perdre de temps avec des réglages aléatoires.","\u002Fuploads\u002F2026\u002F04\u002Fstutter-1776095701157-lbgpvq.webp","2026-04-13T09:52:00.000Z",{"id":885,"slug":886,"title":887,"excerpt":888,"featuredImage":14,"publishedAt":889},"157","stutter-fix-order-what-to-change-first-so-you-dont-waste-time","Ordre de résolution des saccades : que modifier en premier (pour ne pas perdre de temps)","Les saccades sont un symptôme. L'ordre de résolution importe : triage, stabiliser la cadence, puis ajuster la VRR et les graphismes. Voici la séquence pratique qui fonctionne.","2026-02-20T13:00:00.000Z","fallback",[],[]]