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Nije bilo nove konzole, niti jednog otkrivanja blokbaster igre, niti jednostavnog naslova koji kaže „ovo je budućnost gejminga“. Ali za igrače, kolekcionare, programere igara i ljubitelje figura, ove najave su i dalje važne. Google je pokazao pravac u kojem AI, XR, otkrivanje aplikacija, generisanje videa i agentski asistenti počinju da preoblikuju način na koji se igre pronalaze, doživljavaju, plasiraju na tržište i proširuju izvan ekrana.\u003C\u002Fp>\n\u003Cp>Za Figure Rocks, to je zanimljiv deo. Gejming kultura više ne živi samo unutar izvršne datoteke igre. Ona se kreće kroz trejlere, dizajn likova, kolekcionarske predmete, klipove zajednice, pakovanja, limitirana izdanja, medije generisane veštačkom inteligencijom, XR interfejse i otkrivanje vođeno pretragom. Google I\u002FO 2026 ukazuje na budućnost u kojoj ovi slojevi postaju povezaniji.\u003C\u002Fp>\n\u003Cp>Za dublju tehničku analizu šireg Google I\u002FO 2026 ekosistema, pogledajte analizu arhitekture na \u003Ca href=\"https:\u002F\u002Fstajic.de\u002Fblog\u002Fgoogle-io-2026-architectural-pivots-agentic-ai-and-the-unified-ecosystem-reality-check\">stajic.de\u003C\u002Fa>. Ovaj Figure Rocks članak se fokusira na gejming ugao: šta se može promeniti za otkrivanje igara, XR iskustva, potražnju kolekcionara i sledeći talas fizičko-digitalnog fandoma.\u003C\u002Fp>\n\u003Ch2>Kratka verzija: Gejming postaje povezaniji sa AI infrastrukturom\u003C\u002Fh2>\n\u003Cp>Najvažnija implikacija za gejming nije jedna jedina funkcija. To je pravac razvoja infrastrukture. Gemini modeli postaju sposobniji. Android XR se širi kao prostorna platforma. Google Play se kreće ka otkrivanju aplikacija i igara putem Gemini-ja. Kreativni alati poput Gemini Omni ukazuju na lakše generisanje videa i koncepta. Agentski sistemi počinju da povezuju nameru, sadržaj i akciju.\u003C\u002Fp>\n\u003Cul>\u003Cli>Igre se mogu otkrivati putem asistenata umesto samo pretraživanjem prodavnica.\u003C\u002Fli>\u003Cli>XR iskustva mogu postati lakša za izradu prototipa i distribuciju na prostornim uređajima zasnovanim na Android-u.\u003C\u002Fli>\u003Cli>Marketing igara se može više oslanjati na video zapise podržane veštačkom inteligencijom, klipove sa likovima i lokalizovana kreativna sredstva.\u003C\u002Fli>\u003Cli>Kolekcionari mogu videti brže cikluse robe jer se likovi i vizuelni identiteti mogu brže testirati, promovisati i remiksovati.\u003C\u002Fli>\u003Cli>Granica između sadržaja igre, sadržaja zajednice i kolekcionarske kulture može postati manje jasna.\u003C\u002Fli>\u003C\u002Ful>\n\u003Cblockquote class=\"border-l-4 border-gray-300 pl-4 italic\">Budući signal nije da veštačka inteligencija zamenjuje igre. Signal je da veštačka inteligencija postaje deo načina na koji se igre otkrivaju, objašnjavaju, promovišu i proširuju u kulturu.\u003Ccite class=\"block mt-2 text-sm\">— Perspektiva Figure Rocks\u003C\u002Fcite>\u003C\u002Fblockquote>\n\u003Ch2>1. Otkrivanje igara se pomera ka asistentima\u003C\u002Fh2>\n\u003Cp>Jedna od najpraktičnijih promena sa Google I\u002FO 2026 je otkrivanje aplikacija i igara putem Gemini-ja. Google Play-ovo I\u002FO ažuriranje navodi da će aplikacije i igre postati pretražive u aplikaciji Gemini na Android-u i vebu. To je velika promena jer igrači mogu sve više počinjati sa potrebom izraženom prirodnim jezikom umesto pretrage u prodavnici.\u003C\u002Fp>\n\u003Cp>Igrač možda neće tražiti određeni naslov. Možda će tražiti kooperativnu igru bez stresa, kompetitivnu pucačinu koja dobro radi na njihovom uređaju, RPG prilagođen kontroleru ili igru bezbednu za porodicu sa kratkim sesijama. Ako Gemini postane sloj za otkrivanje, metapodaci o igrama, recenzije, signali performansi i opisi sadržaja postaju važniji od same vidljivosti u prodavnici.\u003C\u002Fp>\n\u003Cpre class=\"code-block\">\u003Ccode>\u002F\u002F Stari šablon otkrivanja\nuser.opensStore()\nuser.searchesKeyword()\nuser.scrollsRankings() \u002F\u002F Novi šablon otkrivanja\nuser.askGemini(&quot;Pronađi mi tečnu kooperativnu igru za kratke večernje sesije&quot;)\nGemini.matchesIntentWithGames()\nGemini.deepLinksToAppOrContent()\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>Za ozbiljne portale o igrama, to znači da strukturirani urednički sadržaj postaje važniji. Vodič koji jasno objašnjava osećaj, performanse, platformu, žanr, tip igrača i potrebe za podešavanjem lakše je razumljiv agentskim sistemima nego neodređena objava puna hajpa. To se uklapa u pristup Figure Rocks: praktičan, zasnovan na iskustvu i povezan sa načinom na koji ljudi zapravo igraju.\u003C\u002Fp>\n\u003Ch2>2. AI video i mediji likova postaju brži\u003C\u002Fh2>\n\u003Cp>Gemini Omni je važan za gejming jer ukazuje na brže multimodalno kreiranje. Google opisuje Omni kao model koji može da kombinuje tekst, slike, audio i video kao unos i generiše visokokvalitetne video zapise, uz konverzacijsko uređivanje. Za igre, to ne znači samo trejlere. To takođe znači pitch video snimke, testove raspoloženja, prikaze likova, koncepte okruženja i lokalizovane klipove za društvene mreže.\u003C\u002Fp>\n\u003Cp>Ovo će verovatno prvo uticati na male studije. Tim koji ne može sebi da priušti veliki kinematografski proces može koristiti AI za testiranje vizuelnog pravca, prenošenje atmosfere ili kreiranje ranih promotivnih materijala. To ne zamenjuje pravi umetnički tim, ali može skratiti distancu između ideje i prezentacije.\u003C\u002Fp>\n\u003Cul>\u003Cli>Prototipovi trejlera se mogu pojaviti ranije u razvoju.\u003C\u002Fli>\u003Cli>Kratki video-snimci atmosfere likova mogu se koristiti za testiranje interesovanja zajednice pre potpunih kampanja predstavljanja.\u003C\u002Fli>\u003Cli>Lokalizovani promotivni materijali mogu postati jeftiniji za proizvodnju.\u003C\u002Fli>\u003Cli>Kolekcionari mogu primetiti da se popularnost likova brže razvija jer se vizuelni identitet brže širi.\u003C\u002Fli>\u003Cli>Rizik od nezvaničnih ili obmanjujućih medija generisanih veštačkom inteligencijom takođe će se povećati.\u003C\u002Fli>\u003C\u002Ful>\n\u003Cp>Za kolekcionare, ovo je dvosekli mač. Jači rani medijski sadržaji o likovima mogu pomoći da dizajn postane prepoznatljiv pre lansiranja. Ali to takođe može stvoriti hajp oko vizuelnih prikaza koji se kasnije mogu promeniti. Kolekcionari figura bi trebalo da nauče da razlikuju zvaničnu fotografiju proizvoda, zvanične najave licenci, konceptualni marketing, promotivne materijale generisane veštačkom inteligencijom i vizuelne prikaze koje su napravili fanovi.\u003C\u002Fp>\n\u003Ch2>3. XR će verovatno početi kao prateće iskustvo, a ne kao potpuna zamena\u003C\u002Fh2>\n\u003Cp>Android XR i pametne naočare se lako mogu preuveličati. Kratkoročni uticaj na gejming verovatno nije u tome što će svaki igrač odjednom preći na potpuni XR. Realniji put su prateći slojevi: vodiči, mape, informacije na drugom ekranu, lagane prostorne interakcije, pregledi kolekcionarskih predmeta i kontekst bez upotrebe ruku.\u003C\u002Fp>\n\u003Cp>Smernice za Android XR sa Google I\u002FO 2026 prikazuju dve kategorije pametnih naočara: audio naočare i naočare sa ekranom. Za gejming je ova podela važna. Pomoć koja se prvenstveno oslanja na audio je manje nametljiva i može biti pogodna za vodiče kroz igru, društvenu koordinaciju, pristupačnost ili prateće savete. Naočare sa ekranom nose veći potencijal, ali i veći rizik: ometanje pažnje, udobnost, trajanje baterije, kašnjenje i pitanje da li igrači uopšte žele preklope na ekranu tokom igranja.\u003C\u002Fp>\n\u003Cblockquote class=\"border-l-4 border-gray-300 pl-4 italic\">Prva korisna XR iskustva u gejmingu možda neće biti potpuno virtuelni svetovi. To mogu biti mali, pravovremeni slojevi koji smanjuju prepreke bez odvlačenja pažnje.\u003Ccite class=\"block mt-2 text-sm\">— XR provera stvarnosti\u003C\u002Fcite>\u003C\u002Fblockquote>\n\u003Cp>Za kolekcionare, XR bi mogao postati odmah korisniji nego za samo intenzivno igranje. Zamislite da pre kupovine pregledate razmeru figure na polici, uporedite dimenzije kutije u prostoru, proverite raspored na polici ili pogledate 3D pozu lika. Takva vrsta XR-a je praktična, a ne futurističko pozorište.\u003C\u002Fp>\n\u003Ch2>4. Kolekcionarski predmeti u igrama mogu postati više vođeni podacima\u003C\u002Fh2>\n\u003Cp>Veza između igara i figura je već jaka. Lik postaje popularan, dizajn postaje prepoznatljiv, a proizvođači pretaču taj identitet u fizički objekat. Google I\u002FO 2026 ne najavljuje proizvode u vidu figura, ali pravac razvoja veštačke inteligencije i pretrage i dalje može indirektno uticati na tržište kolekcionara.\u003C\u002Fp>\n\u003Cp>Ako AI sistemi olakšaju merenje interesovanja za likove, generisanje varijanti kampanja, testiranje vizuelnih identiteta i usmeravanje igrača ka srodnom sadržaju, povratna sprega u vezi sa potražnjom za kolekcionarskim predmetima može postati brža. Izdavači i proizvođači mogu ranije uočiti koji likovi, skinovi, frakcije, oružja ili trenuci dobijaju na popularnosti. To može uticati na to šta postaje statua, figma, NFC objekat u stilu amiibo-a, dodatak za deluks izdanje ili kolekcionarski predmet ograničene serije.\u003C\u002Fp>\n\u003Cul>\u003Cli>Likovi sa upečatljivim siluetama mogu postati još vredniji za prateće proizvode.\u003C\u002Fli>\u003Cli>Testiranje kampanja uz pomoć veštačke inteligencije može ranije otkriti interesovanje kolekcionara.\u003C\u002Fli>\u003Cli>Ograničena izdanja mogu postati tešnje povezana sa ciklusima lansiranja igara i trendovima na društvenim video platformama.\u003C\u002Fli>\u003Cli>Razlike u pakovanju i regionima mogu postati važnije ako plasiranje proizvoda postane globalnije i brže.\u003C\u002Fli>\u003Cli>Verifikacija i autentičnost će biti važniji jer vizuelni sadržaji generisani veštačkom inteligencijom olakšavaju širenje nezvaničnih slika.\u003C\u002Fli>\u003C\u002Ful>\n\u003Cp>Zato bi Figure Rocks trebalo da nastavi da povezuje vesti o igrama sa kolekcionarskom logikom. Najava igre se ne odnosi samo na softver. To može biti početak ciklusa pratećih proizvoda, obrasca preprodaje, pitanja pakovanja ili diskusije o izložbenoj vrednosti. To je već vidljivo u člancima kao što je \u003Ca href=\"\u002Fsr\u002Fblog\u002Fpre-order-alert-good-smile-company-figma-doom-the-dark-ages-doom-slayer-dx-edition\">izveštaj o pretprodaji za Figma Doom: The Dark Ages Doom Slayer DX Edition\u003C\u002Fa>, gde se preklapaju identitet franšize i vrednost figure.\u003C\u002Fp>\n\u003Ch2>5. Aspekt performansi je i dalje važan\u003C\u002Fh2>\n\u003Cp>AI i XR ne uklanjaju stare osnove gejminga. Oni ih čine još važnijim. Ako igru otkrije asistent, ako se promoviše putem AI medija i proširi kroz XR površine, osnovno iskustvo igranja i dalje mora biti dobro. Kašnjenje unosa, ujednačenost kadrova, nestabilnost mreže, loša obrada prikaza i seckanje i dalje će kvariti doživljaj.\u003C\u002Fp>\n\u003Cp>Zato ovaj članak ide uz praktične vodiče kompanije Figure Rocks. Budućnost možda donosi AI agente i XR naočare, ali igrači će i dalje primetiti da li igra deluje responzivno. Osnova ostaje ista: precizan tajming, stabilna isporuka kadrova, čitljivo kretanje, kontrolisano kašnjenje i izbori podešavanja koji zapravo poboljšavaju igru.\u003C\u002Fp>\n\u003Cul>\u003Cli>Za glatkoću, počnite sa \u003Ca href=\"\u002Fsr\u002Fblog\u002Ffix-stutter-how-to-restore-stable-frame-delivery-in-games\">Popravite seckanje: Kako vratiti stabilnu isporuku kadrova u igrama\u003C\u002Fa>.\u003C\u002Fli>\u003Cli>Za osećaj kontrole, počnite sa \u003Ca href=\"\u002Fsr\u002Fblog\u002Finput-lag\">Popravite ulazno kašnjenje: Šta zapravo poboljšava osećaj u igrama\u003C\u002Fa>.\u003C\u002Fli>\u003Cli>Za širu logiku portala, koristite stub \u003Ca href=\"\u002Fsr\u002Fexperience\u002F\">Prvo iskustvo\u003C\u002Fa>.\u003C\u002Fli>\u003C\u002Ful>\n\u003Ch2>6. Šta sledeće gledati\u003C\u002Fh2>\n\u003Cp>Najrealističniji razvoji u gejmingu nakon Google I\u002FO 2026 nisu trenutne revolucije. To su postepene promene u otkrivanju, alatima, marketingu, korišćenju XR pratećih aplikacija i tajmingu kolekcionarskih predmeta. Važni signali koje treba pratiti su praktični, a ne teatralni.\u003C\u002Fp>\n\u003Cul>\u003Cli>Koliko brzo igre postaju pretražive putem Gemini-ja umesto samo kroz klasičnu pretragu prodavnice.\u003C\u002Fli>\u003Cli>Da li metapodaci na Google Play-u počinju više da znače za preporuke zasnovane na asistentu.\u003C\u002Fli>\u003Cli>Kako mali studiji koriste AI video i multimodalne alate za trejlere, prezentacije i sadržaj na društvenim mrežama.\u003C\u002Fli>\u003Cli>Da li Android XR dobija prave prateće doživljaje povezane sa igrama umesto samo demo verzija.\u003C\u002Fli>\u003Cli>Da li proizvođači figura brže reaguju na trendove likova iz igara i vidljivost na društvenim mrežama.\u003C\u002Fli>\u003Cli>Da li kolekcionari moraju da razviju strože navike provere jer slike generisane veštačkom inteligencijom koje izgledaju kao pravi proizvodi postaju sve češće.\u003C\u002Fli>\u003C\u002Ful>\n\u003Ch2>Upozorenje za kolekcionare: AI vizuelni prikazi nisu dokaz o proizvodu\u003C\u002Fh2>\n\u003Cp>Kako se AI mediji poboljšavaju, kolekcionarima je potrebno strože pravilo: slika nije dokaz o proizvodu. Prelep render, generisana scena na polici, lažni model kutije ili poza lika u stilu koncepta mogu se brzo proširiti internetom pre nego što uopšte postoji zvanična licenca. To može stvoriti lažna očekivanja u vezi sa pretporudžbinama, limitiranim izdanjima ili navodnim curenjima informacija.\u003C\u002Fp>\n\u003Cp>Sigurnija navika kolekcionara je jednostavna: tražite zvanične stranice proizvođača, liste prodavaca, obaveštenja o licencama, prikaze sa događaja, fotografije prototipova, detalje o SKU-u i pouzdane informacije o izdanju. Veštačka inteligencija će učiniti vizuelni hajp jeftinijim. Neće olakšati autentičnost osim ako kolekcionari ne postanu disciplinovaniji.\u003C\u002Fp>\n\u003Cblockquote class=\"border-l-4 border-gray-300 pl-4 italic\">U sledećoj fazi gejming kulture, kolekcionari bi trebalo više da veruju poreklu nego pikselima.\u003Ccite class=\"block mt-2 text-sm\">— Pravilo kolekcionarske klase\u003C\u002Fcite>\u003C\u002Fblockquote>\n\u003Ch2>Konačna perspektiva\u003C\u002Fh2>\n\u003Cp>Google I\u002FO 2026 ne govori gejmerima da će sutrašnje igre sve biti generisane veštačkom inteligencijom ili potpuno XR-nativne. To bi bio lenji hajp. Pravi signal je prizemniji: veštačka inteligencija će sve više uticati na to kako se igre otkrivaju, kako se kreiraju mediji o igrama, kako asistenti povezuju igrače sa sadržajem, kako XR postaje prateća površina i kako se vidljivost likova pretvara u potražnju za kolekcionarskim predmetima.\u003C\u002Fp>\n\u003Cp>Za Figure Rocks, to je upravo prava teritorija: preklapanje između gejming iskustva, pametne tehnologije, kulture figura i kolekcionarske vrednosti. Sledeći talas se neće odnositi samo na igranje igara. Radiće se o tome kako igre postaju ekosistemi — igrivi, pretraživi, nosivi, kolekcionarski i sve više posredovani veštačkom inteligencijom.\u003C\u002Fp>\n\u003Cdiv class=\"ce-delimiter cdx-block my-8\">\u003C\u002Fdiv>",{"time":538,"blocks":539,"version":699},1779258415538,[540,544,547,550,554,557,567,572,575,578,581,585,588,591,594,597,605,608,611,614,617,621,624,627,630,633,641,644,647,650,653,659,662,665,674,677,680,683,687,690,693,696],{"data":541,"type":543},{"text":542},"\u003Cb>Google I\u002FO 2026\u003C\u002Fb> nije bio gejming događaj u klasičnom smislu. Nije bilo nove konzole, niti jednog otkrivanja blokbaster igre, niti jednostavnog naslova koji kaže „ovo je budućnost gejminga“. Ali za igrače, kolekcionare, programere igara i ljubitelje figura, ove najave su i dalje važne. Google je pokazao pravac u kojem AI, XR, otkrivanje aplikacija, generisanje videa i agentski asistenti počinju da preoblikuju način na koji se igre pronalaze, doživljavaju, plasiraju na tržište i proširuju izvan ekrana.","paragraph",{"data":545,"type":543},{"text":546},"Za Figure Rocks, to je zanimljiv deo. Gejming kultura više ne živi samo unutar izvršne datoteke igre. Ona se kreće kroz trejlere, dizajn likova, kolekcionarske predmete, klipove zajednice, pakovanja, limitirana izdanja, medije generisane veštačkom inteligencijom, XR interfejse i otkrivanje vođeno pretragom. Google I\u002FO 2026 ukazuje na budućnost u kojoj ovi slojevi postaju povezaniji.",{"data":548,"type":543},{"text":549},"Za dublju tehničku analizu šireg Google I\u002FO 2026 ekosistema, pogledajte analizu arhitekture na \u003Ca href=\"https:\u002F\u002Fstajic.de\u002Fblog\u002Fgoogle-io-2026-architectural-pivots-agentic-ai-and-the-unified-ecosystem-reality-check\">stajic.de\u003C\u002Fa>. Ovaj Figure Rocks članak se fokusira na gejming ugao: šta se može promeniti za otkrivanje igara, XR iskustva, potražnju kolekcionara i sledeći talas fizičko-digitalnog fandoma.",{"data":551,"type":553},{"text":552,"level":47},"Kratka verzija: Gejming postaje povezaniji sa AI infrastrukturom","header",{"data":555,"type":543},{"text":556},"Najvažnija implikacija za gejming nije jedna jedina funkcija. To je pravac razvoja infrastrukture. Gemini modeli postaju sposobniji. Android XR se širi kao prostorna platforma. Google Play se kreće ka otkrivanju aplikacija i igara putem Gemini-ja. Kreativni alati poput Gemini Omni ukazuju na lakše generisanje videa i koncepta. Agentski sistemi počinju da povezuju nameru, sadržaj i akciju.",{"data":558,"type":566},{"items":559,"style":565},[560,561,562,563,564],"Igre se mogu otkrivati putem asistenata umesto samo pretraživanjem prodavnica.","XR iskustva mogu postati lakša za izradu prototipa i distribuciju na prostornim uređajima zasnovanim na Android-u.","Marketing igara se može više oslanjati na video zapise podržane veštačkom inteligencijom, klipove sa likovima i lokalizovana kreativna sredstva.","Kolekcionari mogu videti brže cikluse robe jer se likovi i vizuelni identiteti mogu brže testirati, promovisati i remiksovati.","Granica između sadržaja igre, sadržaja zajednice i kolekcionarske kulture može postati manje jasna.","unordered","list",{"data":568,"type":571},{"text":569,"caption":570},"Budući signal nije da veštačka inteligencija zamenjuje igre. Signal je da veštačka inteligencija postaje deo načina na koji se igre otkrivaju, objašnjavaju, promovišu i proširuju u kulturu.","Perspektiva Figure Rocks","quote",{"data":573,"type":553},{"text":574,"level":47},"1. Otkrivanje igara se pomera ka asistentima",{"data":576,"type":543},{"text":577},"Jedna od najpraktičnijih promena sa Google I\u002FO 2026 je otkrivanje aplikacija i igara putem Gemini-ja. Google Play-ovo I\u002FO ažuriranje navodi da će aplikacije i igre postati pretražive u aplikaciji Gemini na Android-u i vebu. To je velika promena jer igrači mogu sve više počinjati sa potrebom izraženom prirodnim jezikom umesto pretrage u prodavnici.",{"data":579,"type":543},{"text":580},"Igrač možda neće tražiti određeni naslov. Možda će tražiti kooperativnu igru bez stresa, kompetitivnu pucačinu koja dobro radi na njihovom uređaju, RPG prilagođen kontroleru ili igru bezbednu za porodicu sa kratkim sesijama. Ako Gemini postane sloj za otkrivanje, metapodaci o igrama, recenzije, signali performansi i opisi sadržaja postaju važniji od same vidljivosti u prodavnici.",{"data":582,"type":584},{"code":583},"\u002F\u002F Stari šablon otkrivanja\nuser.opensStore()\nuser.searchesKeyword()\nuser.scrollsRankings() \u002F\u002F Novi šablon otkrivanja\nuser.askGemini(\"Pronađi mi tečnu kooperativnu igru za kratke večernje sesije\")\nGemini.matchesIntentWithGames()\nGemini.deepLinksToAppOrContent()","code",{"data":586,"type":543},{"text":587},"Za ozbiljne portale o igrama, to znači da strukturirani urednički sadržaj postaje važniji. Vodič koji jasno objašnjava osećaj, performanse, platformu, žanr, tip igrača i potrebe za podešavanjem lakše je razumljiv agentskim sistemima nego neodređena objava puna hajpa. To se uklapa u pristup Figure Rocks: praktičan, zasnovan na iskustvu i povezan sa načinom na koji ljudi zapravo igraju.",{"data":589,"type":553},{"text":590,"level":47},"2. AI video i mediji likova postaju brži",{"data":592,"type":543},{"text":593},"Gemini Omni je važan za gejming jer ukazuje na brže multimodalno kreiranje. Google opisuje Omni kao model koji može da kombinuje tekst, slike, audio i video kao unos i generiše visokokvalitetne video zapise, uz konverzacijsko uređivanje. Za igre, to ne znači samo trejlere. To takođe znači pitch video snimke, testove raspoloženja, prikaze likova, koncepte okruženja i lokalizovane klipove za društvene mreže.",{"data":595,"type":543},{"text":596},"Ovo će verovatno prvo uticati na male studije. Tim koji ne može sebi da priušti veliki kinematografski proces može koristiti AI za testiranje vizuelnog pravca, prenošenje atmosfere ili kreiranje ranih promotivnih materijala. To ne zamenjuje pravi umetnički tim, ali može skratiti distancu između ideje i prezentacije.",{"data":598,"type":566},{"items":599,"style":565},[600,601,602,603,604],"Prototipovi trejlera se mogu pojaviti ranije u razvoju.","Kratki video-snimci atmosfere likova mogu se koristiti za testiranje interesovanja zajednice pre potpunih kampanja predstavljanja.","Lokalizovani promotivni materijali mogu postati jeftiniji za proizvodnju.","Kolekcionari mogu primetiti da se popularnost likova brže razvija jer se vizuelni identitet brže širi.","Rizik od nezvaničnih ili obmanjujućih medija generisanih veštačkom inteligencijom takođe će se povećati.",{"data":606,"type":543},{"text":607},"Za kolekcionare, ovo je dvosekli mač. Jači rani medijski sadržaji o likovima mogu pomoći da dizajn postane prepoznatljiv pre lansiranja. Ali to takođe može stvoriti hajp oko vizuelnih prikaza koji se kasnije mogu promeniti. Kolekcionari figura bi trebalo da nauče da razlikuju zvaničnu fotografiju proizvoda, zvanične najave licenci, konceptualni marketing, promotivne materijale generisane veštačkom inteligencijom i vizuelne prikaze koje su napravili fanovi.",{"data":609,"type":553},{"text":610,"level":47},"3. XR će verovatno početi kao prateće iskustvo, a ne kao potpuna zamena",{"data":612,"type":543},{"text":613},"Android XR i pametne naočare se lako mogu preuveličati. Kratkoročni uticaj na gejming verovatno nije u tome što će svaki igrač odjednom preći na potpuni XR. Realniji put su prateći slojevi: vodiči, mape, informacije na drugom ekranu, lagane prostorne interakcije, pregledi kolekcionarskih predmeta i kontekst bez upotrebe ruku.",{"data":615,"type":543},{"text":616},"Smernice za Android XR sa Google I\u002FO 2026 prikazuju dve kategorije pametnih naočara: audio naočare i naočare sa ekranom. Za gejming je ova podela važna. Pomoć koja se prvenstveno oslanja na audio je manje nametljiva i može biti pogodna za vodiče kroz igru, društvenu koordinaciju, pristupačnost ili prateće savete. Naočare sa ekranom nose veći potencijal, ali i veći rizik: ometanje pažnje, udobnost, trajanje baterije, kašnjenje i pitanje da li igrači uopšte žele preklope na ekranu tokom igranja.",{"data":618,"type":571},{"text":619,"caption":620},"Prva korisna XR iskustva u gejmingu možda neće biti potpuno virtuelni svetovi. To mogu biti mali, pravovremeni slojevi koji smanjuju prepreke bez odvlačenja pažnje.","XR provera stvarnosti",{"data":622,"type":543},{"text":623},"Za kolekcionare, XR bi mogao postati odmah korisniji nego za samo intenzivno igranje. Zamislite da pre kupovine pregledate razmeru figure na polici, uporedite dimenzije kutije u prostoru, proverite raspored na polici ili pogledate 3D pozu lika. Takva vrsta XR-a je praktična, a ne futurističko pozorište.",{"data":625,"type":553},{"text":626,"level":47},"4. Kolekcionarski predmeti u igrama mogu postati više vođeni podacima",{"data":628,"type":543},{"text":629},"Veza između igara i figura je već jaka. Lik postaje popularan, dizajn postaje prepoznatljiv, a proizvođači pretaču taj identitet u fizički objekat. Google I\u002FO 2026 ne najavljuje proizvode u vidu figura, ali pravac razvoja veštačke inteligencije i pretrage i dalje može indirektno uticati na tržište kolekcionara.",{"data":631,"type":543},{"text":632},"Ako AI sistemi olakšaju merenje interesovanja za likove, generisanje varijanti kampanja, testiranje vizuelnih identiteta i usmeravanje igrača ka srodnom sadržaju, povratna sprega u vezi sa potražnjom za kolekcionarskim predmetima može postati brža. Izdavači i proizvođači mogu ranije uočiti koji likovi, skinovi, frakcije, oružja ili trenuci dobijaju na popularnosti. To može uticati na to šta postaje statua, figma, NFC objekat u stilu amiibo-a, dodatak za deluks izdanje ili kolekcionarski predmet ograničene serije.",{"data":634,"type":566},{"items":635,"style":565},[636,637,638,639,640],"Likovi sa upečatljivim siluetama mogu postati još vredniji za prateće proizvode.","Testiranje kampanja uz pomoć veštačke inteligencije može ranije otkriti interesovanje kolekcionara.","Ograničena izdanja mogu postati tešnje povezana sa ciklusima lansiranja igara i trendovima na društvenim video platformama.","Razlike u pakovanju i regionima mogu postati važnije ako plasiranje proizvoda postane globalnije i brže.","Verifikacija i autentičnost će biti važniji jer vizuelni sadržaji generisani veštačkom inteligencijom olakšavaju širenje nezvaničnih slika.",{"data":642,"type":543},{"text":643},"Zato bi Figure Rocks trebalo da nastavi da povezuje vesti o igrama sa kolekcionarskom logikom. Najava igre se ne odnosi samo na softver. To može biti početak ciklusa pratećih proizvoda, obrasca preprodaje, pitanja pakovanja ili diskusije o izložbenoj vrednosti. To je već vidljivo u člancima kao što je \u003Ca href=\"\u002Fsr\u002Fblog\u002Fpre-order-alert-good-smile-company-figma-doom-the-dark-ages-doom-slayer-dx-edition\">izveštaj o pretprodaji za Figma Doom: The Dark Ages Doom Slayer DX Edition\u003C\u002Fa>, gde se preklapaju identitet franšize i vrednost figure.",{"data":645,"type":553},{"text":646,"level":47},"5. Aspekt performansi je i dalje važan",{"data":648,"type":543},{"text":649},"AI i XR ne uklanjaju stare osnove gejminga. Oni ih čine još važnijim. Ako igru otkrije asistent, ako se promoviše putem AI medija i proširi kroz XR površine, osnovno iskustvo igranja i dalje mora biti dobro. Kašnjenje unosa, ujednačenost kadrova, nestabilnost mreže, loša obrada prikaza i seckanje i dalje će kvariti doživljaj.",{"data":651,"type":543},{"text":652},"Zato ovaj članak ide uz praktične vodiče kompanije Figure Rocks. Budućnost možda donosi AI agente i XR naočare, ali igrači će i dalje primetiti da li igra deluje responzivno. Osnova ostaje ista: precizan tajming, stabilna isporuka kadrova, čitljivo kretanje, kontrolisano kašnjenje i izbori podešavanja koji zapravo poboljšavaju igru.",{"data":654,"type":566},{"items":655,"style":565},[656,657,658],"Za glatkoću, počnite sa \u003Ca href=\"\u002Fsr\u002Fblog\u002Ffix-stutter-how-to-restore-stable-frame-delivery-in-games\">Popravite seckanje: Kako vratiti stabilnu isporuku kadrova u igrama\u003C\u002Fa>.","Za osećaj kontrole, počnite sa \u003Ca href=\"\u002Fsr\u002Fblog\u002Finput-lag\">Popravite ulazno kašnjenje: Šta zapravo poboljšava osećaj u igrama\u003C\u002Fa>.","Za širu logiku portala, koristite stub \u003Ca href=\"\u002Fsr\u002Fexperience\u002F\">Prvo iskustvo\u003C\u002Fa>.",{"data":660,"type":553},{"text":661,"level":47},"6. Šta sledeće gledati",{"data":663,"type":543},{"text":664},"Najrealističniji razvoji u gejmingu nakon Google I\u002FO 2026 nisu trenutne revolucije. To su postepene promene u otkrivanju, alatima, marketingu, korišćenju XR pratećih aplikacija i tajmingu kolekcionarskih predmeta. Važni signali koje treba pratiti su praktični, a ne teatralni.",{"data":666,"type":566},{"items":667,"style":565},[668,669,670,671,672,673],"Koliko brzo igre postaju pretražive putem Gemini-ja umesto samo kroz klasičnu pretragu prodavnice.","Da li metapodaci na Google Play-u počinju više da znače za preporuke zasnovane na asistentu.","Kako mali studiji koriste AI video i multimodalne alate za trejlere, prezentacije i sadržaj na društvenim mrežama.","Da li Android XR dobija prave prateće doživljaje povezane sa igrama umesto samo demo verzija.","Da li proizvođači figura brže reaguju na trendove likova iz igara i vidljivost na društvenim mrežama.","Da li kolekcionari moraju da razviju strože navike provere jer slike generisane veštačkom inteligencijom koje izgledaju kao pravi proizvodi postaju sve češće.",{"data":675,"type":553},{"text":676,"level":47},"Upozorenje za kolekcionare: AI vizuelni prikazi nisu dokaz o proizvodu",{"data":678,"type":543},{"text":679},"Kako se AI mediji poboljšavaju, kolekcionarima je potrebno strože pravilo: slika nije dokaz o proizvodu. Prelep render, generisana scena na polici, lažni model kutije ili poza lika u stilu koncepta mogu se brzo proširiti internetom pre nego što uopšte postoji zvanična licenca. To može stvoriti lažna očekivanja u vezi sa pretporudžbinama, limitiranim izdanjima ili navodnim curenjima informacija.",{"data":681,"type":543},{"text":682},"Sigurnija navika kolekcionara je jednostavna: tražite zvanične stranice proizvođača, liste prodavaca, obaveštenja o licencama, prikaze sa događaja, fotografije prototipova, detalje o SKU-u i pouzdane informacije o izdanju. Veštačka inteligencija će učiniti vizuelni hajp jeftinijim. Neće olakšati autentičnost osim ako kolekcionari ne postanu disciplinovaniji.",{"data":684,"type":571},{"text":685,"caption":686},"U sledećoj fazi gejming kulture, kolekcionari bi trebalo više da veruju poreklu nego pikselima.","Pravilo kolekcionarske klase",{"data":688,"type":553},{"text":689,"level":47},"Konačna perspektiva",{"data":691,"type":543},{"text":692},"Google I\u002FO 2026 ne govori gejmerima da će sutrašnje igre sve biti generisane veštačkom inteligencijom ili potpuno XR-nativne. To bi bio lenji hajp. Pravi signal je prizemniji: veštačka inteligencija će sve više uticati na to kako se igre otkrivaju, kako se kreiraju mediji o igrama, kako asistenti povezuju igrače sa sadržajem, kako XR postaje prateća površina i kako se vidljivost likova pretvara u potražnju za kolekcionarskim predmetima.",{"data":694,"type":543},{"text":695},"Za Figure Rocks, to je upravo prava teritorija: preklapanje između gejming iskustva, pametne tehnologije, kulture figura i kolekcionarske vrednosti. Sledeći talas se neće odnositi samo na igranje igara. Radiće se o tome kako igre postaju ekosistemi — igrivi, pretraživi, nosivi, kolekcionarski i sve više posredovani veštačkom inteligencijom.",{"data":697,"type":698},{},"delimiter","2.31","Google I\u002FO 2026 nije bio klasičan gejming događaj, ali njegove najave u vezi sa AI, XR, Gemini, Google Play tehnologijama i kreativnim alatima ukazuju na jasnu promenu u gejming kulturi. Ovaj članak objašnjava kako AI otkrivanje, XR prateći slojevi, mediji koje pokreće Gemini i brža vidljivost likova mogu oblikovati igre, figure, kolekcionarske predmete i buduće ekosisteme fanova.","\u002Fuploads\u002F2026\u002F05\u002Fgoogle-io-2026-gaming-ai-xr-and-the-next-wave-of-collectibles-1779257974958-jjj07f.webp","google-io-2026-gaming-ai-xr-and-the-next-wave-of-collectibles-1779257974958-jjj07f",false,"PUBLISHED","2026-05-20T00:17:00.000Z","2026-05-20T06:17:39.761Z","2026-09-26T06:47:22.574Z",{"en":709,"de":710,"sr":711,"es":712,"fr":713,"it":714,"zh":715},"\u002Fblog\u002Fgoogle-io-2026-gaming-ai-xr-and-the-next-wave-of-collectibles","\u002Fde\u002Fblog\u002Fgoogle-io-2026-gaming-ai-xr-and-the-next-wave-of-collectibles","\u002Fsr\u002Fblog\u002Fgoogle-io-2026-gaming-ai-xr-and-the-next-wave-of-collectibles","\u002Fes\u002Fblog\u002Fgoogle-io-2026-gaming-ai-xr-and-the-next-wave-of-collectibles","\u002Ffr\u002Fblog\u002Fgoogle-io-2026-gaming-ai-xr-and-the-next-wave-of-collectibles","\u002Fit\u002Fblog\u002Fgoogle-io-2026-gaming-ai-xr-and-the-next-wave-of-collectibles","\u002Fzh\u002Fblog\u002Fgoogle-io-2026-gaming-ai-xr-and-the-next-wave-of-collectibles",[717,721,725,729,733,737,741],{"id":718,"name":719,"slug":720},157,"Платформе","platforms",{"id":722,"name":723,"slug":724},165,"Вести","news",{"id":726,"name":727,"slug":728},166,"Гејминг вести","gaming-news",{"id":730,"name":731,"slug":732},167,"Новитети","gaming-releases",{"id":734,"name":735,"slug":736},170,"Технолошке вести","tech-news",{"id":738,"name":739,"slug":740},178,"Рецензије","reviews",{"id":742,"name":743,"slug":744},195,"Водичи","guides",{"id":283,"login":746,"email":13,"displayName":747},"aleksandar","Aleksandar Stajic",[749,909],{"lang":8,"title":750,"content":751,"contentJson":752,"excerpt":908},"Google I\u002FO 2026 and Gaming: AI, XR, and the Next Wave of Collectibles","{\"time\":1774828800000,\"blocks\":[{\"data\":{\"text\":\"\u003Cb>Google I\u002FO 2026\u003C\u002Fb> was not a gaming event in the classic sense. There was no new console, no single blockbuster game reveal, and no simple headline that says “this is the future of gaming.” But for players, collectors, game developers, and figure fans, the announcements still matter. Google showed a direction where AI, XR, app discovery, video generation, and agentic assistants begin to reshape how games are found, experienced, marketed, and extended beyond the screen.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"For Figure Rocks, that is the interesting part. Gaming culture no longer lives only inside the game executable. It moves through trailers, character design, collectibles, community clips, packaging, limited editions, AI-generated media, XR interfaces, and search-driven discovery. Google I\u002FO 2026 points toward a future where those layers become more connected.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"For the deeper technical breakdown of the broader Google I\u002FO 2026 ecosystem, see the architecture analysis on \u003Ca href=\\\"https:\u002F\u002Fstajic.de\u002Fblog\u002Fgoogle-io-2026-architectural-pivots-agentic-ai-and-the-unified-ecosystem-reality-check\\\">stajic.de\u003C\u002Fa>. This Figure Rocks article focuses on the gaming angle: what may change for game discovery, XR experiences, collector demand, and the next wave of physical-digital fandom.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"The Short Version: Gaming Becomes More Connected to AI Infrastructure\",\"level\":2},\"type\":\"header\"},{\"data\":{\"text\":\"The most important gaming implication is not one single feature. It is the infrastructure direction. Gemini models become more capable. Android XR expands as a spatial platform. Google Play is moving toward app and game discovery through Gemini. Creative tools like Gemini Omni point toward easier video and concept generation. Agentic systems begin to connect intent, content, and action.\"},\"type\":\"paragraph\"},{\"data\":{\"items\":[\"Games may be discovered through assistants instead of only through storefront browsing.\",\"XR experiences may become easier to prototype and distribute across Android-based spatial devices.\",\"Game marketing may rely more on AI-assisted video, character clips, and localized creative assets.\",\"Collectors may see faster merchandise cycles because characters and visual identities can be tested, promoted, and remixed more quickly.\",\"The line between game content, community content, and collectible culture may become less clean.\"],\"style\":\"unordered\"},\"type\":\"list\"},{\"data\":{\"text\":\"The future signal is not that AI replaces games. The signal is that AI becomes part of how games are discovered, explained, promoted, and extended into culture.\",\"caption\":\"Figure Rocks perspective\"},\"type\":\"quote\"},{\"data\":{\"text\":\"1. Game Discovery Moves Toward Assistants\",\"level\":2},\"type\":\"header\"},{\"data\":{\"text\":\"One of the most practical changes from Google I\u002FO 2026 is app and game discovery through Gemini. Google Play’s I\u002FO update states that apps and games will become discoverable in the Gemini app on Android and Web. That is a big shift because players may increasingly begin with a natural-language need instead of a storefront search.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"A player might not search for a specific title. They might ask for a low-stress co-op game, a competitive shooter that runs well on their device, a controller-friendly RPG, or a family-safe game with short sessions. If Gemini becomes a discovery layer, game metadata, reviews, performance signals, and content descriptions become more important than raw store visibility alone.\"},\"type\":\"paragraph\"},{\"data\":{\"code\":\"\u002F\u002F Old discovery pattern\\nuser.opensStore()\\nuser.searchesKeyword()\\nuser.scrollsRankings() \u002F\u002F New discovery pattern\\nuser.askGemini(\\\"Find me a smooth co-op game for short evening sessions\\\")\\nGemini.matchesIntentWithGames()\\nGemini.deepLinksToAppOrContent()\"},\"type\":\"code\"},{\"data\":{\"text\":\"For serious game portals, this means structured editorial content matters more. A guide that clearly explains feel, performance, platform, genre, player type, and setup needs is easier for agentic systems to understand than a vague hype post. That fits the Figure Rocks approach: practical, experience-first, and connected to how people actually play.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"2. AI Video and Character Media Become Faster\",\"level\":2},\"type\":\"header\"},{\"data\":{\"text\":\"Gemini Omni is important for gaming because it points toward faster multimodal creation. Google describes Omni as a model that can combine text, images, audio, and video as input and generate high-quality videos, with conversational editing. For games, that does not only mean trailers. It also means pitch videos, mood tests, character showcases, environment concepts, and localized social clips.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"This will likely affect small studios first. A team that cannot afford a large cinematic pipeline may use AI to test visual direction, communicate an atmosphere, or create early campaign material. That does not replace a real art team, but it can compress the distance between idea and presentation.\"},\"type\":\"paragraph\"},{\"data\":{\"items\":[\"Prototype trailers may appear earlier in development.\",\"Character mood clips may be used to test community interest before full reveal campaigns.\",\"Localized promo assets may become cheaper to produce.\",\"Collectors may see character popularity form faster because visual identity spreads faster.\",\"The risk of unofficial or misleading AI-generated media will also increase.\"],\"style\":\"unordered\"},\"type\":\"list\"},{\"data\":{\"text\":\"For collectors, this is a double-edged shift. Stronger early character media can help a design become recognizable before launch. But it can also create hype around visuals that may change later. Figure collectors should learn to separate official product photography, official license announcements, concept marketing, AI-generated promotional mood pieces, and fan-made visuals.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"3. XR Will Probably Start as Companion Experience, Not Full Replacement\",\"level\":2},\"type\":\"header\"},{\"data\":{\"text\":\"Android XR and intelligent eyewear are easy to overhype. The near-term gaming impact is probably not that every player suddenly moves into full XR. The more realistic path is companion layers: guides, maps, second-screen information, light spatial interactions, collectibles previews, and hands-free context.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"Google’s I\u002FO 2026 Android XR direction shows two categories of intelligent eyewear: audio glasses and display glasses. For gaming, that split matters. Audio-first help is less disruptive and may fit walkthroughs, social coordination, accessibility, or companion tips. Display glasses carry bigger potential, but also bigger risk: distraction, comfort, battery life, latency, and whether players actually want overlays while playing.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"The first useful gaming XR experiences may not be full virtual worlds. They may be small, well-timed layers that reduce friction without stealing attention.\",\"caption\":\"XR reality check\"},\"type\":\"quote\"},{\"data\":{\"text\":\"For collectors, XR could become more immediately useful than for hardcore gameplay. Imagine previewing a figure scale on a shelf, comparing box dimensions in space, checking display layout, or viewing a 3D character pose before buying. That kind of XR is practical, not futuristic theater.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"4. Game Collectibles May Become More Data-Driven\",\"level\":2},\"type\":\"header\"},{\"data\":{\"text\":\"The connection between games and figures is already strong. A character becomes popular, the design becomes recognizable, and manufacturers translate that identity into a physical object. Google I\u002FO 2026 does not announce figure products, but the AI and discovery direction can still affect the collector market indirectly.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"If AI systems make it easier to measure character interest, generate campaign variants, test visual identities, and route players into related content, the feedback loop around collectible demand can become faster. Publishers and manufacturers may see which characters, skins, factions, weapons, or moments get traction earlier. That can influence what becomes a statue, figma, amiibo-style NFC object, deluxe edition extra, or limited-run collectible.\"},\"type\":\"paragraph\"},{\"data\":{\"items\":[\"Characters with strong silhouettes may become even more valuable for merchandise.\",\"AI-assisted campaign testing may reveal collector interest earlier.\",\"Limited editions may become more tightly connected to game launch cycles and social video trends.\",\"Packaging and region differences may become more important if drops become more global and faster.\",\"Verification and authenticity will matter more as AI visuals make unofficial images easier to spread.\"],\"style\":\"unordered\"},\"type\":\"list\"},{\"data\":{\"text\":\"This is why Figure Rocks should continue connecting game news with collector logic. A game announcement is not only about software. It can be the beginning of a merchandise cycle, a resale pattern, a packaging question, or a display-value discussion. That is already visible in articles like the \u003Ca href=\\\"\u002Fblog\u002Fpre-order-alert-good-smile-company-figma-doom-the-dark-ages-doom-slayer-dx-edition\\\">Figma Doom: The Dark Ages Doom Slayer DX Edition pre-order coverage\u003C\u002Fa>, where franchise identity and figure value overlap.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"5. The Performance Angle Still Matters\",\"level\":2},\"type\":\"header\"},{\"data\":{\"text\":\"AI and XR do not remove the old gaming basics. They make them more important. If a game is discovered by an assistant, promoted with AI media, and extended through XR surfaces, the core play experience still has to feel good. Input delay, frame pacing, network instability, bad display processing, and stutter will still ruin the experience.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"That is why this article belongs next to Figure Rocks’ practical experience guides. The future may bring AI agents and XR glasses, but players will still notice whether the game feels responsive. The foundation remains the same: clean timing, stable frame delivery, readable motion, controlled latency, and setup choices that actually improve play.\"},\"type\":\"paragraph\"},{\"data\":{\"items\":[\"For smoothness, start with \u003Ca href=\\\"\u002Fblog\u002Ffix-stutter-how-to-restore-stable-frame-delivery-in-games\\\">Fix Stutter: How to Restore Stable Frame Delivery in Games\u003C\u002Fa>.\",\"For control feel, start with \u003Ca href=\\\"\u002Fblog\u002Finput-lag\\\">Fix Input Lag: What Actually Improves Feel in Games\u003C\u002Fa>.\",\"For broader portal logic, use the \u003Ca href=\\\"\u002Fexperience\u002F\\\">Experience-First\u003C\u002Fa> pillar.\"],\"style\":\"unordered\"},\"type\":\"list\"},{\"data\":{\"text\":\"6. What to Watch Next\",\"level\":2},\"type\":\"header\"},{\"data\":{\"text\":\"The most realistic gaming developments after Google I\u002FO 2026 are not instant revolutions. They are gradual changes in discovery, tooling, marketing, XR companion use, and collectible timing. The important signals to watch are practical, not theatrical.\"},\"type\":\"paragraph\"},{\"data\":{\"items\":[\"How quickly games become discoverable through Gemini instead of only through classic store search.\",\"Whether Google Play metadata starts to matter more for assistant-based recommendations.\",\"How small studios use AI video and multimodal tools for trailers, pitches, and social content.\",\"Whether Android XR gets real game-adjacent companion experiences instead of only demos.\",\"Whether figure manufacturers react faster to game character trends and social visibility.\",\"Whether collectors need stronger verification habits because AI-generated product-like images become more common.\"],\"style\":\"unordered\"},\"type\":\"list\"},{\"data\":{\"text\":\"The Collector Warning: AI Visuals Are Not Product Proof\",\"level\":2},\"type\":\"header\"},{\"data\":{\"text\":\"As AI media improves, collectors need a stricter rule: an image is not proof of a product. A beautiful render, generated shelf scene, fake box mockup, or concept-style character pose can travel fast online before any official license exists. That can create false expectations around pre-orders, limited editions, or supposed leaks.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"The safer collector habit is simple: look for official manufacturer pages, retailer listings, license notices, event displays, prototype photos, SKU details, and reliable release information. AI will make visual hype cheaper. It will not make authenticity easier unless collectors become more disciplined.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"In the next phase of gaming culture, collectors should trust provenance more than pixels.\",\"caption\":\"Collector-grade rule\"},\"type\":\"quote\"},{\"data\":{\"text\":\"Final Perspective\",\"level\":2},\"type\":\"header\"},{\"data\":{\"text\":\"Google I\u002FO 2026 does not tell gamers that tomorrow’s games will all be AI-generated or fully XR-native. That would be lazy hype. The real signal is more grounded: AI will increasingly influence how games are discovered, how game media is created, how assistants connect players to content, how XR becomes a companion surface, and how character visibility turns into collectible demand.\"},\"type\":\"paragraph\"},{\"data\":{\"text\":\"For Figure Rocks, that is exactly the right territory: the overlap between gaming experience, smart tech, figure culture, and collector value. The next wave will not be only about playing games. It will be about how games become ecosystems — playable, searchable, wearable, collectible, and increasingly mediated by AI.\"},\"type\":\"paragraph\"},{\"data\":{},\"type\":\"delimiter\"}],\"version\":\"2.30.8\"}",{"time":753,"blocks":754,"version":907},1774828800000,[755,758,761,764,767,770,778,782,785,788,791,794,797,800,803,806,814,817,820,823,826,830,833,836,839,842,850,853,856,859,862,868,871,874,883,886,889,892,896,899,902,905],{"data":756,"type":543},{"text":757},"\u003Cb>Google I\u002FO 2026\u003C\u002Fb> was not a gaming event in the classic sense. There was no new console, no single blockbuster game reveal, and no simple headline that says “this is the future of gaming.” But for players, collectors, game developers, and figure fans, the announcements still matter. Google showed a direction where AI, XR, app discovery, video generation, and agentic assistants begin to reshape how games are found, experienced, marketed, and extended beyond the screen.",{"data":759,"type":543},{"text":760},"For Figure Rocks, that is the interesting part. Gaming culture no longer lives only inside the game executable. It moves through trailers, character design, collectibles, community clips, packaging, limited editions, AI-generated media, XR interfaces, and search-driven discovery. Google I\u002FO 2026 points toward a future where those layers become more connected.",{"data":762,"type":543},{"text":763},"For the deeper technical breakdown of the broader Google I\u002FO 2026 ecosystem, see the architecture analysis on \u003Ca href=\"https:\u002F\u002Fstajic.de\u002Fblog\u002Fgoogle-io-2026-architectural-pivots-agentic-ai-and-the-unified-ecosystem-reality-check\">stajic.de\u003C\u002Fa>. This Figure Rocks article focuses on the gaming angle: what may change for game discovery, XR experiences, collector demand, and the next wave of physical-digital fandom.",{"data":765,"type":553},{"text":766,"level":47},"The Short Version: Gaming Becomes More Connected to AI Infrastructure",{"data":768,"type":543},{"text":769},"The most important gaming implication is not one single feature. It is the infrastructure direction. Gemini models become more capable. Android XR expands as a spatial platform. Google Play is moving toward app and game discovery through Gemini. Creative tools like Gemini Omni point toward easier video and concept generation. Agentic systems begin to connect intent, content, and action.",{"data":771,"type":566},{"items":772,"style":565},[773,774,775,776,777],"Games may be discovered through assistants instead of only through storefront browsing.","XR experiences may become easier to prototype and distribute across Android-based spatial devices.","Game marketing may rely more on AI-assisted video, character clips, and localized creative assets.","Collectors may see faster merchandise cycles because characters and visual identities can be tested, promoted, and remixed more quickly.","The line between game content, community content, and collectible culture may become less clean.",{"data":779,"type":571},{"text":780,"caption":781},"The future signal is not that AI replaces games. The signal is that AI becomes part of how games are discovered, explained, promoted, and extended into culture.","Figure Rocks perspective",{"data":783,"type":553},{"text":784,"level":47},"1. Game Discovery Moves Toward Assistants",{"data":786,"type":543},{"text":787},"One of the most practical changes from Google I\u002FO 2026 is app and game discovery through Gemini. Google Play’s I\u002FO update states that apps and games will become discoverable in the Gemini app on Android and Web. That is a big shift because players may increasingly begin with a natural-language need instead of a storefront search.",{"data":789,"type":543},{"text":790},"A player might not search for a specific title. They might ask for a low-stress co-op game, a competitive shooter that runs well on their device, a controller-friendly RPG, or a family-safe game with short sessions. If Gemini becomes a discovery layer, game metadata, reviews, performance signals, and content descriptions become more important than raw store visibility alone.",{"data":792,"type":584},{"code":793},"\u002F\u002F Old discovery pattern\nuser.opensStore()\nuser.searchesKeyword()\nuser.scrollsRankings() \u002F\u002F New discovery pattern\nuser.askGemini(\"Find me a smooth co-op game for short evening sessions\")\nGemini.matchesIntentWithGames()\nGemini.deepLinksToAppOrContent()",{"data":795,"type":543},{"text":796},"For serious game portals, this means structured editorial content matters more. A guide that clearly explains feel, performance, platform, genre, player type, and setup needs is easier for agentic systems to understand than a vague hype post. That fits the Figure Rocks approach: practical, experience-first, and connected to how people actually play.",{"data":798,"type":553},{"text":799,"level":47},"2. AI Video and Character Media Become Faster",{"data":801,"type":543},{"text":802},"Gemini Omni is important for gaming because it points toward faster multimodal creation. Google describes Omni as a model that can combine text, images, audio, and video as input and generate high-quality videos, with conversational editing. For games, that does not only mean trailers. It also means pitch videos, mood tests, character showcases, environment concepts, and localized social clips.",{"data":804,"type":543},{"text":805},"This will likely affect small studios first. A team that cannot afford a large cinematic pipeline may use AI to test visual direction, communicate an atmosphere, or create early campaign material. That does not replace a real art team, but it can compress the distance between idea and presentation.",{"data":807,"type":566},{"items":808,"style":565},[809,810,811,812,813],"Prototype trailers may appear earlier in development.","Character mood clips may be used to test community interest before full reveal campaigns.","Localized promo assets may become cheaper to produce.","Collectors may see character popularity form faster because visual identity spreads faster.","The risk of unofficial or misleading AI-generated media will also increase.",{"data":815,"type":543},{"text":816},"For collectors, this is a double-edged shift. Stronger early character media can help a design become recognizable before launch. But it can also create hype around visuals that may change later. Figure collectors should learn to separate official product photography, official license announcements, concept marketing, AI-generated promotional mood pieces, and fan-made visuals.",{"data":818,"type":553},{"text":819,"level":47},"3. XR Will Probably Start as Companion Experience, Not Full Replacement",{"data":821,"type":543},{"text":822},"Android XR and intelligent eyewear are easy to overhype. The near-term gaming impact is probably not that every player suddenly moves into full XR. The more realistic path is companion layers: guides, maps, second-screen information, light spatial interactions, collectibles previews, and hands-free context.",{"data":824,"type":543},{"text":825},"Google’s I\u002FO 2026 Android XR direction shows two categories of intelligent eyewear: audio glasses and display glasses. For gaming, that split matters. Audio-first help is less disruptive and may fit walkthroughs, social coordination, accessibility, or companion tips. Display glasses carry bigger potential, but also bigger risk: distraction, comfort, battery life, latency, and whether players actually want overlays while playing.",{"data":827,"type":571},{"text":828,"caption":829},"The first useful gaming XR experiences may not be full virtual worlds. They may be small, well-timed layers that reduce friction without stealing attention.","XR reality check",{"data":831,"type":543},{"text":832},"For collectors, XR could become more immediately useful than for hardcore gameplay. Imagine previewing a figure scale on a shelf, comparing box dimensions in space, checking display layout, or viewing a 3D character pose before buying. That kind of XR is practical, not futuristic theater.",{"data":834,"type":553},{"text":835,"level":47},"4. Game Collectibles May Become More Data-Driven",{"data":837,"type":543},{"text":838},"The connection between games and figures is already strong. A character becomes popular, the design becomes recognizable, and manufacturers translate that identity into a physical object. Google I\u002FO 2026 does not announce figure products, but the AI and discovery direction can still affect the collector market indirectly.",{"data":840,"type":543},{"text":841},"If AI systems make it easier to measure character interest, generate campaign variants, test visual identities, and route players into related content, the feedback loop around collectible demand can become faster. Publishers and manufacturers may see which characters, skins, factions, weapons, or moments get traction earlier. That can influence what becomes a statue, figma, amiibo-style NFC object, deluxe edition extra, or limited-run collectible.",{"data":843,"type":566},{"items":844,"style":565},[845,846,847,848,849],"Characters with strong silhouettes may become even more valuable for merchandise.","AI-assisted campaign testing may reveal collector interest earlier.","Limited editions may become more tightly connected to game launch cycles and social video trends.","Packaging and region differences may become more important if drops become more global and faster.","Verification and authenticity will matter more as AI visuals make unofficial images easier to spread.",{"data":851,"type":543},{"text":852},"This is why Figure Rocks should continue connecting game news with collector logic. A game announcement is not only about software. It can be the beginning of a merchandise cycle, a resale pattern, a packaging question, or a display-value discussion. That is already visible in articles like the \u003Ca href=\"\u002Fblog\u002Fpre-order-alert-good-smile-company-figma-doom-the-dark-ages-doom-slayer-dx-edition\">Figma Doom: The Dark Ages Doom Slayer DX Edition pre-order coverage\u003C\u002Fa>, where franchise identity and figure value overlap.",{"data":854,"type":553},{"text":855,"level":47},"5. The Performance Angle Still Matters",{"data":857,"type":543},{"text":858},"AI and XR do not remove the old gaming basics. They make them more important. If a game is discovered by an assistant, promoted with AI media, and extended through XR surfaces, the core play experience still has to feel good. Input delay, frame pacing, network instability, bad display processing, and stutter will still ruin the experience.",{"data":860,"type":543},{"text":861},"That is why this article belongs next to Figure Rocks’ practical experience guides. The future may bring AI agents and XR glasses, but players will still notice whether the game feels responsive. The foundation remains the same: clean timing, stable frame delivery, readable motion, controlled latency, and setup choices that actually improve play.",{"data":863,"type":566},{"items":864,"style":565},[865,866,867],"For smoothness, start with \u003Ca href=\"\u002Fblog\u002Ffix-stutter-how-to-restore-stable-frame-delivery-in-games\">Fix Stutter: How to Restore Stable Frame Delivery in Games\u003C\u002Fa>.","For control feel, start with \u003Ca href=\"\u002Fblog\u002Finput-lag\">Fix Input Lag: What Actually Improves Feel in Games\u003C\u002Fa>.","For broader portal logic, use the \u003Ca href=\"\u002Fexperience\u002F\">Experience-First\u003C\u002Fa> pillar.",{"data":869,"type":553},{"text":870,"level":47},"6. What to Watch Next",{"data":872,"type":543},{"text":873},"The most realistic gaming developments after Google I\u002FO 2026 are not instant revolutions. They are gradual changes in discovery, tooling, marketing, XR companion use, and collectible timing. The important signals to watch are practical, not theatrical.",{"data":875,"type":566},{"items":876,"style":565},[877,878,879,880,881,882],"How quickly games become discoverable through Gemini instead of only through classic store search.","Whether Google Play metadata starts to matter more for assistant-based recommendations.","How small studios use AI video and multimodal tools for trailers, pitches, and social content.","Whether Android XR gets real game-adjacent companion experiences instead of only demos.","Whether figure manufacturers react faster to game character trends and social visibility.","Whether collectors need stronger verification habits because AI-generated product-like images become more common.",{"data":884,"type":553},{"text":885,"level":47},"The Collector Warning: AI Visuals Are Not Product Proof",{"data":887,"type":543},{"text":888},"As AI media improves, collectors need a stricter rule: an image is not proof of a product. A beautiful render, generated shelf scene, fake box mockup, or concept-style character pose can travel fast online before any official license exists. That can create false expectations around pre-orders, limited editions, or supposed leaks.",{"data":890,"type":543},{"text":891},"The safer collector habit is simple: look for official manufacturer pages, retailer listings, license notices, event displays, prototype photos, SKU details, and reliable release information. AI will make visual hype cheaper. It will not make authenticity easier unless collectors become more disciplined.",{"data":893,"type":571},{"text":894,"caption":895},"In the next phase of gaming culture, collectors should trust provenance more than pixels.","Collector-grade rule",{"data":897,"type":553},{"text":898,"level":47},"Final Perspective",{"data":900,"type":543},{"text":901},"Google I\u002FO 2026 does not tell gamers that tomorrow’s games will all be AI-generated or fully XR-native. That would be lazy hype. The real signal is more grounded: AI will increasingly influence how games are discovered, how game media is created, how assistants connect players to content, how XR becomes a companion surface, and how character visibility turns into collectible demand.",{"data":903,"type":543},{"text":904},"For Figure Rocks, that is exactly the right territory: the overlap between gaming experience, smart tech, figure culture, and collector value. The next wave will not be only about playing games. It will be about how games become ecosystems — playable, searchable, wearable, collectible, and increasingly mediated by AI.",{"data":906,"type":698},{},"2.30.8","Google I\u002FO 2026 was not a classic gaming event, but its AI, XR, Gemini, Google Play, and creative tooling announcements point toward a clear shift in gaming culture. This article explains how AI discovery, XR companion layers, Gemini-powered media, and faster character visibility may shape games, figures, collectibles, and future fan ecosystems.",{"lang":7,"title":534,"content":536,"contentJson":910,"excerpt":700},{"time":538,"blocks":911,"version":699},[912,914,916,918,920,922,925,927,929,931,933,935,937,939,941,943,946,948,950,952,954,956,958,960,962,964,967,969,971,973,975,978,980,982,985,987,989,991,993,995,997,999],{"data":913,"type":543},{"text":542},{"data":915,"type":543},{"text":546},{"data":917,"type":543},{"text":549},{"data":919,"type":553},{"text":552,"level":47},{"data":921,"type":543},{"text":556},{"data":923,"type":566},{"items":924,"style":565},[560,561,562,563,564],{"data":926,"type":571},{"text":569,"caption":570},{"data":928,"type":553},{"text":574,"level":47},{"data":930,"type":543},{"text":577},{"data":932,"type":543},{"text":580},{"data":934,"type":584},{"code":583},{"data":936,"type":543},{"text":587},{"data":938,"type":553},{"text":590,"level":47},{"data":940,"type":543},{"text":593},{"data":942,"type":543},{"text":596},{"data":944,"type":566},{"items":945,"style":565},[600,601,602,603,604],{"data":947,"type":543},{"text":607},{"data":949,"type":553},{"text":610,"level":47},{"data":951,"type":543},{"text":613},{"data":953,"type":543},{"text":616},{"data":955,"type":571},{"text":619,"caption":620},{"data":957,"type":543},{"text":623},{"data":959,"type":553},{"text":626,"level":47},{"data":961,"type":543},{"text":629},{"data":963,"type":543},{"text":632},{"data":965,"type":566},{"items":966,"style":565},[636,637,638,639,640],{"data":968,"type":543},{"text":643},{"data":970,"type":553},{"text":646,"level":47},{"data":972,"type":543},{"text":649},{"data":974,"type":543},{"text":652},{"data":976,"type":566},{"items":977,"style":565},[656,657,658],{"data":979,"type":553},{"text":661,"level":47},{"data":981,"type":543},{"text":664},{"data":983,"type":566},{"items":984,"style":565},[668,669,670,671,672,673],{"data":986,"type":553},{"text":676,"level":47},{"data":988,"type":543},{"text":679},{"data":990,"type":543},{"text":682},{"data":992,"type":571},{"text":685,"caption":686},{"data":994,"type":553},{"text":689,"level":47},{"data":996,"type":543},{"text":692},{"data":998,"type":543},{"text":695},{"data":1000,"type":698},{},"Post erfolgreich abgerufen",{"items":1003,"source":1073,"manualIds":1074,"manualMatchedIds":1075},[1004,1010,1016,1020,1025,1030,1035,1042,1049,1055,1061,1068],{"id":1005,"slug":1006,"title":1007,"excerpt":1008,"featuredImage":14,"publishedAt":1009},"36","how-we-test-gear-a-simple-experience-first-method","Kako testiramo opremu: Jednostavna metoda u kojoj je iskustvo na prvom mestu","Jasna metoda: definišite ishod, stabilizujte lanac, testirajte jednu promenu i zadržite samo ono što poboljšava stvarnu igru.","2026-02-19T12:00:00.000Z",{"id":1011,"slug":1012,"title":1013,"excerpt":1014,"featuredImage":14,"publishedAt":1015},"60","gaming-audio-positioning-clarity-beats-bass-headset-setup-that-works","Pozicioniranje zvuka u igrama: Jasnoća pobeđuje bas (Podešavanje slušalica koje radi)","Kompetitivni zvuk se zasniva na informacijama: koracima, smeru, udaljenosti i tajmingu. Naučite praktične osnove za slušalice i greške koje uništavaju pozicioniranje.","2026-02-19T11:00:00.000Z",{"id":283,"slug":1017,"title":1018,"excerpt":1019,"featuredImage":14,"publishedAt":1009},"responsiveness-in-gaming-what-it-really-means","Odzivnost u gejmingu: Šta to zaista znači","Odzivnost je osećaj trenutne kontrole. Evo šta je stvara, šta je uništava i kako je poboljšati bez jurenja mitova.",{"id":1021,"slug":1022,"title":1023,"excerpt":1024,"featuredImage":14,"publishedAt":1009},"40","experience-first-gaming-the-anti-race-handbook","Igra Fokusirana na Iskustvu: Priručnik Protiv Trke","Temeljni vodič za igrače umorne od trke za specifikacijama. Osećaj konfiguracije, stabilnost i ukus: bolja igra, smirenije nadogradnje, dugoročna vrednost.",{"id":1026,"slug":1027,"title":1028,"excerpt":1029,"featuredImage":14,"publishedAt":1015},"53","smoothness-is-frame-pacing-why-stable-frametime-beats-raw-fps","Glatkoća je frame pacing: Zašto stabilan frametime pobeđuje sirovi FPS","Ako vaša igra deluje isprekidano pri visokom FPS-u, to je obično do frame pacing-a. Saznajte šta je frametime, šta uzrokuje skokove i kako ga prvo stabilizovati.",{"id":1031,"slug":1032,"title":1033,"excerpt":1034,"featuredImage":14,"publishedAt":1015},"21","gaming-controls-build-input-feel-without-hand-pain","Gejming kontrole: Izgradite osećaj unosa bez bola u rukama","Kontrole oblikuju odzivnost i udobnost. Ovaj vodič se fokusira na ergonomiju, doslednost i praktične navike podešavanja.",{"id":1036,"slug":1037,"title":1038,"excerpt":1039,"featuredImage":1040,"publishedAt":1041},"454","why-ai-is-reshaping-gaming-memory-hbm-gddr-vram-and-the-fight-for-capacity","Zašto AI preoblikuje memoriju za igre: HBM, GDDR, VRAM i borba za kapacitet","Memorijski problem koji stoji iza modernog gejminga više se ne svodi samo na to koliko gigabajta je potrebno grafičkoj kartici. AI infrastruktura menja to koje memorijske proizvode dobavljači stavljaju u prvi plan i koliko potrošači mogu da priušte.","\u002Fuploads\u002F2026\u002F10\u002Fwhy-ai-is-reshaping-gaming-memory-hbm-gddr-vram-and-the-fight-for-capacity-1792335495408-ymehaw.webp","2026-10-18T10:56:00.000Z",{"id":1043,"slug":1044,"title":1045,"excerpt":1046,"featuredImage":1047,"publishedAt":1048},"455","what-if-a-game-could-predict-its-next-memory-access-ai-prefetching-and-the-future-of-stutter","Šta ako bi igra mogla da predvidi svoj sledeći pristup memoriji? AI prefetching i budućnost seckanja","Gejm endžini već znaju kuda idu igrač, kamera i svet. Istraživanja pokazuju da naučeno GPU prefetčovanje može da predvidi memorijske stranice. Šta se dešava ako se te ideje kombinuju?","\u002Fuploads\u002F2026\u002F10\u002Fwhat-if-a-game-could-predict-its-next-memory-access-ai-prefetching-and-the-future-of-stutter-1792339100514-lyx0yw.webp","2026-10-18T11:57:00.000Z",{"id":1050,"slug":1051,"title":1052,"excerpt":1053,"featuredImage":14,"publishedAt":1054},"396","amiibo-editions-waves-variants-and-their-role-in-nintendo-s-game-history","amiibo izdanja – talasi, varijante i njihova uloga u Nintendovoj istoriji igara","amiibo su figurice i kartice likova zasnovane na NFC tehnologiji koje Nintendo izdaje od 2014. godine. Jednostavno rečeno, to su fizički kolekcionarski predmeti koji čuvaju podatke i komuniciraju sa kompatibilnim igrama. Koncept je tehnički, ali nije komplikovan: mali čip unutar figurice komunicira sa konzolom. Ono što se razvilo oko ove funkcije, međutim, jeste strukturirani sistem izdanja, talasa i ponovnih izdanja koji odražavaju Nintendovu istoriju igara.","2026-02-27T12:40:00.000Z",{"id":1056,"slug":1057,"title":1058,"excerpt":1059,"featuredImage":14,"publishedAt":1060},"233","latency-features-explained-reflex-anti-lag-and-when-they-actually-help","Objašnjene funkcije latencije: Reflex, Anti-Lag i kada zapravo pomažu","Latency funkcije pomažu samo kada je osnova stabilna. Saznajte šta funkcije tipa Reflex\u002FAnti-Lag rade, kada smanjuju kašnjenje u redu i kada uzrokuju nestabilnost.","2026-02-20T23:10:00.000Z",{"id":1062,"slug":1063,"title":1064,"excerpt":1065,"featuredImage":1066,"publishedAt":1067},"453","render-less-infer-more-is-ai-breaking-the-traditional-gaming-hardware-upgrade-cycle","Renderuj manje, zaključuj više: da li AI ruši tradicionalni ciklus nadogradnje gejming hardvera?","AI čini visokoperformantni silicijum i memoriju vrednijim izvan gejminga, dok istovremeno igrama daje nove načine za renderovanje, kompresiju i predviđanje. Ova analiza postavlja pitanje da li se ta dva trenda stapaju u novi hardverski model.","\u002Fuploads\u002F2026\u002F10\u002Frender-less-infer-more-is-ai-breaking-the-traditional-gaming-hardware-upgrade-cycle-1792323493963-l2x8qb.webp","2026-10-18T03:34:00.000Z",{"id":1069,"slug":1070,"title":1071,"excerpt":1072,"featuredImage":14,"publishedAt":1015},"37","the-gaming-feel-chain-why-one-upgrade-often-does-nothing","Lanac gejming osećaja: Zašto jedna nadogradnja često ne znači ništa","Osećaj je lanac: ulaz, sistem, frame pacing, sinhronizacija, ekran, mreža. Ako je jedna karika nestabilna, nadogradnje ne daju rezultate.","fallback",[],[]]