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一致的帧时间","header",{},{"id":552,"data":553,"type":560,"tunes":561},"ls1",{"meta":554,"items":555,"style":559},{},[556,557,558],"平均帧率只是一个概括性指标。","帧时间才是实际体验。","即使帧率看起来正常，帧时间尖峰也会造成‘卡顿’感。","unordered","list",{},{"id":563,"data":564,"type":549,"tunes":566},"h2s2",{"text":565,"level":47},"常见的流畅度杀手",{},{"id":568,"data":569,"type":560,"tunes":576},"ls2",{"meta":570,"items":571,"style":559},{},[572,573,574,575],"着色器编译卡顿。","流式加载和输入\u002F输出停滞。","后台任务导致的CPU尖峰。","糟糕的帧率限制和不一致的同步。",{},{"id":578,"data":579,"type":549,"tunes":581},"h2s3",{"text":580,"level":47},"提升流畅度的实用方法",{},{"id":583,"data":584,"type":560,"tunes":592},"ls3",{"meta":585,"items":587,"style":591},{"counterType":586},"numeric",[588,589,590],"锁定一个你的系统能够稳定维持的帧率上限。","在提高画质设置前，先减少帧时间尖峰。","通过可重复的场景和简单的帧时间检查来验证效果。","ordered",{},{"id":594,"data":595,"type":543,"tunes":597},"ps2",{"text":596},"如果你正在与卡顿作斗争，请使用《修复卡顿》指南。它将着色器、流式加载和CPU原因分开处理。",{},"2.31","流畅性在于时序的一致性，而非单纯追求更高的帧数。以下是如何从帧时间角度思考，消除“微卡顿”感的方法。",false,"PUBLISHED","2026-02-19T11:00:00.000Z","2026-02-20T00:00:24.920Z","2026-02-23T16:53:27.181Z",{"en":606,"de":607,"sr":608,"es":609,"fr":610,"it":611,"ru":612,"zh":613},"\u002Fblog\u002Fsmoothness-frame-pacing-matters-more-than-fps","\u002Fde\u002Fblog\u002Fsmoothness-frame-pacing-matters-more-than-fps","\u002Fsr\u002Fblog\u002Fsmoothness-frame-pacing-matters-more-than-fps","\u002Fes\u002Fblog\u002Fsmoothness-frame-pacing-matters-more-than-fps","\u002Ffr\u002Fblog\u002Fsmoothness-frame-pacing-matters-more-than-fps","\u002Fit\u002Fblog\u002Fsmoothness-frame-pacing-matters-more-than-fps","\u002Fru\u002Fblog\u002Fsmoothness-frame-pacing-matters-more-than-fps","\u002Fzh\u002Fblog\u002Fsmoothness-frame-pacing-matters-more-than-fps",[615,619,623,627],{"id":616,"name":617,"slug":618},60,"实战手册","playbooks",{"id":620,"name":621,"slug":622},43,"体验","experience",{"id":624,"name":625,"slug":626},49,"帧生成时间","frame-pacing",{"id":628,"name":629,"slug":630},83,"显示器","displays",{"id":283,"login":632,"email":13,"displayName":633},"aleksandar","Aleksandar 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Smoothness is about consistency — frametimes that don’t spike or wobble.\"},\"tunes\":{}},{\"id\":\"h2s1\",\"type\":\"header\",\"data\":{\"text\":\"Smoothness = Consistent Frametime\",\"level\":2},\"tunes\":{}},{\"id\":\"ls1\",\"type\":\"list\",\"data\":{\"style\":\"unordered\",\"meta\":{},\"items\":[\"Average FPS is a summary.\",\"Frametime is the experience.\",\"Spikes create the ‘hitch’ feeling even when FPS looks fine.\"]},\"tunes\":{}},{\"id\":\"h2s2\",\"type\":\"header\",\"data\":{\"text\":\"Common Smoothness Killers\",\"level\":2},\"tunes\":{}},{\"id\":\"ls2\",\"type\":\"list\",\"data\":{\"style\":\"unordered\",\"meta\":{},\"items\":[\"Shader compilation hitches.\",\"Streaming and IO stalls.\",\"CPU spikes from background tasks.\",\"Bad frame caps and inconsistent sync.\"]},\"tunes\":{}},{\"id\":\"h2s3\",\"type\":\"header\",\"data\":{\"text\":\"A Practical Way to Improve Smoothness\",\"level\":2},\"tunes\":{}},{\"id\":\"ls3\",\"type\":\"list\",\"data\":{\"style\":\"ordered\",\"meta\":{\"counterType\":\"numeric\"},\"items\":[\"Lock a stable cap that your system can hold.\",\"Reduce spikes before increasing settings.\",\"Validate with a repeatable scene and a simple frametime check.\"]},\"tunes\":{}},{\"id\":\"ps2\",\"type\":\"paragraph\",\"data\":{\"text\":\"If you’re fighting stutter, use the Fix Stutter playbook. 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Smoothness is about consistency — frametimes that don’t spike or wobble.",{},{"id":546,"data":646,"type":549,"tunes":648},{"text":647,"level":47},"Smoothness = Consistent Frametime",{},{"id":552,"data":650,"type":560,"tunes":656},{"meta":651,"items":652,"style":559},{},[653,654,655],"Average FPS is a summary.","Frametime is the experience.","Spikes create the ‘hitch’ feeling even when FPS looks fine.",{},{"id":563,"data":658,"type":549,"tunes":660},{"text":659,"level":47},"Common Smoothness Killers",{},{"id":568,"data":662,"type":560,"tunes":669},{"meta":663,"items":664,"style":559},{},[665,666,667,668],"Shader compilation hitches.","Streaming and IO stalls.","CPU spikes from background tasks.","Bad frame caps and inconsistent sync.",{},{"id":578,"data":671,"type":549,"tunes":673},{"text":672,"level":47},"A Practical Way to Improve Smoothness",{},{"id":583,"data":675,"type":560,"tunes":681},{"meta":676,"items":677,"style":591},{"counterType":586},[678,679,680],"Lock a stable cap that your system can hold.","Reduce spikes before increasing settings.","Validate with a repeatable scene and a simple frametime check.",{},{"id":594,"data":683,"type":543,"tunes":685},{"text":684},"If you’re fighting stutter, use the Fix Stutter playbook. 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