Zero Suit Samus - number 40

The Zero Suit Samus amiibo belongs to the Super Smash Bros. Series and represents the unarmored form of Samus Aran as seen in the crossover fighting series. It functions as a physical NFC figure that interacts with compatible Nintendo systems. In practical terms, it stores data, can be trained in certain games, and unlocks small in-game advantages or cosmetic elements depending on the title.
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Figures - Team
Updated: February 27, 2026 at 02:40 AM

Zero Suit Samus amiibo – Super Smash Bros. Series

The name does not significantly differ across regions. It is marketed as “Zero Suit Samus” in North America, Europe, and Japan. The figure was released in September 2015 in Europe and North America, and in October 2015 in Japan. It is a read and write amiibo. In supported titles such as Super Smash Bros. for Nintendo 3DS and Wii U, and later Super Smash Bros. Ultimate on Nintendo Switch, the figure can store fighter data and be trained over time.

The design follows the official Smash Bros. character model. Zero Suit Samus stands upright in a balanced, ready stance. Her body is slightly turned, weight shifted onto one leg. The right arm is extended forward, holding the Paralyzer pistol with a straight wrist. The left arm is drawn back, hand open, fingers tense. The blue Zero Suit is sculpted close to the body, with subtle seam lines and lighter blue panel details along the torso and legs. Her blonde hair is tied in a high ponytail that curves outward, giving the figure a sense of motion without exaggeration. The base is the standard translucent Smash Bros. platform with the crossed Smash logo in gold.

This pose reflects her appearance in Super Smash Bros. for Wii U and Nintendo 3DS. It mirrors her neutral combat stance in-game, where she relies on agility and precision rather than armor. In the broader Metroid series, Zero Suit Samus originates from moments where Samus operates without her Power Suit, first prominently playable in Metroid: Zero Mission. The amiibo captures that lighter, faster interpretation of the character.

In Super Smash Bros. for Nintendo 3DS and Wii U, scanning the amiibo creates a Figure Player (FP). The character can be trained, gains experience levels up to level 50, and adapts to fighting styles over repeated matches. Custom equipment can be assigned in the Wii U version. Data is written directly onto the amiibo. In Super Smash Bros. Ultimate on Nintendo Switch, the functionality is similar: the amiibo becomes a trainable fighter, develops behavior patterns, and can receive Spirits to modify attributes. Progress is saved onto the figure.

In other compatible Nintendo 3DS, Wii U, and Nintendo Switch titles, the amiibo typically unlocks smaller bonuses. Depending on the game, this can include extra items, bonus resources, or cosmetic content. The interaction is read-only in most of these cases. The primary value remains within the Smash Bros. titles, where long-term data storage and character growth are possible.

As an object, the Zero Suit Samus amiibo offers two layers of use. It functions as a collectible figure with a clearly defined pose drawn from its source material. At the same time, it acts as a reusable data carrier for competitive and experimental play in Smash Bros. The added value lies in persistence. Training results are not tied to a console but to the figure itself. That aspect gives it a distinct place within the Super Smash Bros. Series lineup.

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