Smoothness

Frame pacing over raw FPS. Consistent timing matters more than numbers.

Articles

DLSS 4.5 6X: Why 300 FPS Does Not Mean the Game Is Rendering 300 Frames

DLSS 4.5 6X: Why 300 FPS Does Not Mean the Game Is Rendering 300 Frames

DLSS 4.5 can generate up to five additional frames for every traditionally rendered frame on supported RTX 50 Series GPUs. This guide explains the difference between rendered FPS and displayed FPS, why CPU bottlenecks can be bypassed at the presentation layer, and why latency still needs to be measured separately.
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