Frame Cap Recipes: Stable Targets for VRR and Non-VRR Setups
Frame caps are a stability tool. The point is not the highest number — it’s the most consistent delivery you can hold in real gameplay. These recipes give you safe starting points.
Recipe Rules (Simple)
- Pick a target you can hold in the hardest scenes.
- A stable cap beats higher peaks for feel.
- For VRR: stay inside the VRR range most of the time.
Practical Starting Targets
- 60Hz display: cap at 60 with stable pacing.
- 120Hz display (non-VRR): cap at 60 or 120 depending on what you can hold cleanly.
- VRR display: cap slightly below your top stable level to avoid range edge bouncing.
Rule: your cap should protect pacing, not chase a benchmark number.
Related Guides
Frame PacingWhy stability wins.
VRR Setup GuideVRR needs stable targets.
VRR Flicker DiagnosisCaps prevent edge bouncing.
Render Queue BasicsStable caps reduce buffering delay.
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