Cloud - number 57

The Cloud amiibo from the Super Smash Bros. Series extends a playable character into a physical training and data object. It represents Cloud as he appears in Super Smash Bros. for Nintendo 3DS and Wii U. The figure functions as a write-capable amiibo. It stores character growth, battle behavior and customized settings when used in compatible titles. In practical terms, it is a reusable NFC figure that links one specific fighter identity to multiple Nintendo systems.
Published:
Figures - Team
Updated: February 27, 2026 at 12:20 AM

Cloud amiibo – Super Smash Bros. Series

The name Cloud does not differ significantly between regions. It was released in July 2017 in Japan and Australia, and in August 2017 in Europe and North America. Two versions exist: Player 1 in the standard outfit and Player 2 in the Advent Children outfit. Both belong to the same Super Smash Bros. line.

The standard version shows Cloud Strife standing upright with the Buster Sword held diagonally behind his back. The blade is oversized and rectangular, with two visible materia slots near the hilt. His left arm carries the metal pauldron. The outfit is dark and sleeveless, with belts crossing the waist and a single glove on the left hand. The stance mirrors his idle pose and battle-ready posture in Super Smash Bros. for Nintendo 3DS and Wii U. The Advent Children variant presents a darker costume based on the film Final Fantasy VII Advent Children, with the sword positioned more vertically and costume details adjusted to match that design. The sculpt emphasizes sharp hair spikes and angular lines. The base is the standard black Smash platform with the flaming Smash logo.

Cloud originates from Final Fantasy VII, first released in 1997 on the Sony PlayStation. He serves as the central protagonist of that title. Within the broader games landscape, his inclusion in Super Smash Bros. marked a visible collaboration between Nintendo and Square Enix. The pose of the amiibo reflects his composed combat stance rather than an exaggerated attack frame. It communicates readiness. There is a certain stillness in it.

In Super Smash Bros. for Nintendo 3DS and Wii U, the Cloud amiibo can be written and trained as a Figure Player. The figure learns from repeated battles. It adjusts tactics, attack frequency and defensive behavior based on opponents faced. Statistics such as attack and defense can be customized through equipment settings. On Nintendo Switch, the amiibo is fully compatible with Super Smash Bros. Ultimate. It again functions as a trainable Figure Player. Saved data from previous titles can be transferred forward, though not backward. The figure stores progression locally.

Beyond Smash Bros., the Cloud amiibo provides read-only functionality in several Nintendo Switch titles. In The Legend of Zelda Breath of the Wild, scanning the figure grants themed items or materials, sometimes including weapons visually associated with the character. In other compatible titles, it unlocks spirits, costumes or bonus items. The effects remain supplementary and do not replace core gameplay systems.

The added value of the Cloud amiibo lies primarily in persistence. A trained Cloud becomes a long-term sparring partner. Data resides in the figure itself rather than in an external profile. There is physical continuity between sessions. For collectors, the figure also documents a moment in Nintendo history when a character strongly associated with another platform appeared on a Nintendo fighting roster.

As part of the Super Smash Bros. Series, the Cloud amiibo combines sculpted representation with functional storage. It is neither decorative only nor purely digital. Its relevance is steady rather than loud. Over time, the figure becomes shaped by repeated matches. That gradual accumulation of data defines its practical value.

Related Articles

Min Min - number 88

The Min Min amiibo from the Super Smash Bros. Series extends the digital functionality of the fighter into compatible Nintendo games. It is a physical NFC figure that stores data and interacts with software systems. In practical terms, it allows players to create and train a fighter figure within supported titles. It is not a decorative object alone; it carries writable character data and evolves through repeated use.

Rover

The Rover amiibo sits in a familiar part of the Animal Crossing line. It is not a figure that changes a whole game on its own. Its use is smaller than that. It lets Rover appear where Nintendo allowed amiibo support, and that is really the point of it. The value comes from access, recognition, and a direct link to one of the older faces in the series.

Chrom - number 80

The Chrom amiibo from the Super Smash Bros. Series extends the character into physical form while adding functional use across compatible Nintendo systems. It is not decorative alone. It stores data where supported and unlocks defined in-game content. The practical value centers on its training function in Super Smash Bros. Ultimate and on smaller bonuses in selected Fire Emblem titles.

Mabel

The Mabel amiibo belongs to the Animal Crossing amiibo figure line. It represents the hedgehog tailor connected to the clothing shop that appears across the series. The figure does not introduce a new character. It transfers an established shop role into a scannable format for compatible Nintendo systems.

Sora - number 93

The Sora amiibo from the Super Smash Bros. Series represents the final downloadable fighter of Super Smash Bros. Ultimate. It extends the functionality of the character beyond the screen. Its value lies in data storage, fighter development, and cross-title compatibility within the Nintendo ecosystem.

amiibo Glossary: The Terms Collectors Use (Sealed, Wave, Reprint, Grade)

New to Amiibo collecting? This glossary explains the terms you’ll see in listings and collector chats so you can buy and grade confidently.

Sephiroth - number 90

The Sephiroth amiibo from the Super Smash Bros. Series expands the character’s functionality within compatible Nintendo software. It is a physical NFC-based figure that interacts primarily with Super Smash Bros. Ultimate. Beyond being a display object, it stores combat data and develops over time through player interaction.

Young Link - number 70

The Young Link amiibo from the Super Smash Bros. Series represents the child version of Link as he appears in Super Smash Bros. Ultimate. It is a functional NFC figure that interacts with compatible Nintendo systems. Beyond its physical presence as a collectible, its main value lies in gameplay interaction, data storage, and character training within supported titles.

amiibo Category Setup: The Slugs You Need for a Clean Pillar Structure

If strictCategoryMapping is on, your Amiibo import succeeds only if category slugs exist. This guide lists the recommended category slugs for a clean hub → pillar → cluster structure.

amiibo Card vs Figure: Differences, Pros, and Collector Value

Cards and figures can offer the same game function but different collector value. Use this guide to choose what fits your goal and budget.

amiibo Hub: Start Here (Pillars, Guides, and What to Buy First)

Your Amiibo library in one place: basics, compatibility, buying, and collecting. Use this hub to choose your path and avoid beginner mistakes.

amiibo Region Differences: What Actually Changes (EU vs US vs JP)

Most Amiibo work across regions. What changes is packaging, labels, and collector preference. Use this guide to buy the right region for your goal.