Young Link - number 70

The Young Link amiibo from the Super Smash Bros. Series represents the child version of Link as he appears in Super Smash Bros. Ultimate. It is a functional NFC figure that interacts with compatible Nintendo systems. Beyond its physical presence as a collectible, its main value lies in gameplay interaction, data storage, and character training within supported titles.
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Figures - Team
Updated: February 26, 2026 at 11:46 PM

Young Link amiibo – Super Smash Bros. Series

Definition. An amiibo is a character figurine containing an NFC chip. It can be read by supported Nintendo consoles. Some amiibo can also store data. The Young Link amiibo belongs to the Super Smash Bros. line and supports both read and write functionality in compatible software.

Name. The product name does not significantly differ between regions. It is marketed as “Young Link” in North America, Europe, and Japan.

Release period. The Young Link amiibo was released in April 2019 in most regions, alongside other fighters from the Super Smash Bros. Ultimate roster.

Design and pose. The figure shows Young Link in a combat-ready stance. He stands slightly forward on one leg, shield raised in his left hand, the Kokiri Sword held in his right. The blade is angled upward, not fully extended in attack, but prepared. His facial expression is focused. The green tunic is short and simple, paired with brown boots and gauntlets. The Hylian Shield is detailed with red and blue elements, echoing its in-game appearance. The pose mirrors his idle readiness in Super Smash Bros. Ultimate rather than a cinematic moment. It feels practical, not theatrical.

Origin and character background. Young Link originates from The Legend of Zelda: Ocarina of Time (1998, Nintendo 64). In that title, he represents Link before drawing the Master Sword and aging into adulthood. The character later reappears in The Legend of Zelda: Majora’s Mask. Within the Smash series, Young Link embodies speed, agility, and item-based combat. His inclusion reflects the historical development of the Zelda franchise and preserves the earlier interpretation of Link as a smaller, faster fighter distinct from his adult counterpart.

Functionality. In Super Smash Bros. Ultimate on Nintendo Switch, scanning the amiibo registers Young Link as a Figure Player (FP). The figure can store combat data, learn from matches, and gradually adapt its fighting style. Statistics and behavior patterns are written onto the amiibo. This makes it a write-capable figure in this context. The training aspect is central. The amiibo becomes a persistent sparring partner shaped by repeated matches.

Compatibility. On Nintendo Switch, it functions fully in Super Smash Bros. Ultimate with read and write support. In The Legend of Zelda: Breath of the Wild (Switch, Wii U), scanning the Young Link amiibo grants randomized item drops from a treasure chest, typically including fish, rupees, and occasionally gear associated with the Hero of Time set. In Hyrule Warriors: Definitive Edition (Switch), it provides weapons or materials once per day. In other compatible Nintendo Switch titles, it may unlock small bonuses such as consumable items or cosmetic extras, generally read-only.

Observed value. The practical benefit is most visible in Super Smash Bros. Ultimate, where the figure becomes individualized through stored data. In other games, the interaction is lighter, limited to item distribution. The physical figure, however, carries recognition. It links back to a specific era of The Legend of Zelda and to the early 3D period of Nintendo hardware.

Conclusion. The Young Link amiibo from the Super Smash Bros. Series combines collectible form with functional depth. Its strongest contribution lies in its writable training capability within Super Smash Bros. Ultimate. Outside of that, it serves as a steady bridge between hardware generations and one of Nintendo’s long-standing characters in his younger form. It is a compact figure, but not a passive one.

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