Squirtle - number 77
Squirtle amiibo – Super Smash Bros. Series
Definition: The Squirtle amiibo is an NFC-based figurine released by Nintendo as part of the Super Smash Bros. line. It can store character data (write and read functionality) in compatible games. It is not limited to passive scanning; in Super Smash Bros. Ultimate it becomes a trainable Figure Player (FP).
Name variations are minimal. In most regions it is sold simply as “Squirtle” within the Super Smash Bros. Series. In Japan the name appears as “Zenigame,” reflecting the original Japanese Pokémon name. No additional regional renaming occurred.
The amiibo was released in September 2019. It launched after the initial Super Smash Bros. Ultimate wave, completing the Pokémon Trainer set alongside Ivysaur and Charizard. Distribution followed the standard regional rollout pattern across Japan, North America, and Europe within the same month.
The figure depicts Squirtle in a forward-leaning stance. Its knees are bent slightly, arms spread for balance. The mouth is open, showing a small pink interior, suggesting alertness rather than aggression. The eyes are large, round, and focused ahead. The tail curves upward behind the shell. The shell itself is sculpted with visible panel lines and a matte brown finish. The base follows the Super Smash Bros. design language: a black circular platform with a translucent flame-like support column. The pose corresponds to Squirtle’s battle-ready idle stance in Super Smash Bros. Ultimate, not to a specific attack animation. It reflects readiness and motion, but it remains grounded.
Squirtle originates from Pokémon Red and Pokémon Blue, released for the Game Boy in 1996 (Japan) and later internationally. As one of the original three starter Pokémon of the Kanto region, Squirtle represents early progression and balanced growth. Within the Pokémon series it evolves into Wartortle and later Blastoise. In Super Smash Bros. Ultimate, Squirtle appears as part of the Pokémon Trainer’s rotation system, switching dynamically between three Pokémon. The amiibo captures this specific role: speed-oriented, low weight, fast attacks.
Compatibility centers on Nintendo Switch. In Super Smash Bros. Ultimate, scanning the Squirtle amiibo creates a Figure Player that can be trained through repeated battles. The figure learns tendencies based on play style. It stores level progression up to level 50, behavior patterns, and assigned Spirits. Data can be written and updated repeatedly. The amiibo can also be used in read-only mode in other compatible titles.
In Super Smash Bros. Ultimate (Nintendo Switch), the amiibo unlocks: a trainable AI fighter (FP), the ability to customize with Spirits, persistent learning data, and the option to transfer the trained figure to another console. In games such as Pokémon Sword and Pokémon Shield (Nintendo Switch), scanning a Super Smash Bros. series amiibo grants random in-game items once per day. In Super Mario Maker 2, it provides a generic costume unlock interaction rather than a unique Squirtle-specific suit. Functionality in these titles is read-only.
Observed use over time shows that the primary value lies in Super Smash Bros. Ultimate. The learning system changes how the character behaves. It develops preferences. Sometimes it mirrors defensive habits. Sometimes it overuses certain attacks if trained that way. The figure becomes less static with repeated sessions. That shift is noticeable.
As a physical object, the Squirtle amiibo completes the Pokémon Trainer trio in tangible form. As a functional device, it stores evolving combat data. It does not unlock large hidden campaigns or exclusive characters. Its added value is incremental, based on training depth and cross-title item access. Within the Super Smash Bros. Series, it stands as a precise representation of Squirtle’s agile identity—compact, direct, and quietly persistent.
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