Daisy - number 71

The Daisy amiibo from the Super Smash Bros. Series extends the playable character into a physical and data-based form. It is not decorative alone. It carries stored fighter data and interacts directly with compatible Nintendo systems. Its practical value becomes visible when used in supported games, especially in Super Smash Bros. Ultimate.
Published:
Figures - Team
Updated: February 26, 2026 at 11:39 PM

Daisy amiibo – Super Smash Bros. Series

Definition: An amiibo is an NFC-based figure developed by Nintendo. When scanned via a compatible console, it transfers character-specific data into a game. Depending on the title, it unlocks content, stores progress, or activates bonuses. The Daisy amiibo supports both read and write functionality in compatible software.

Name variations: The product name Daisy is consistent across Europe, North America, and Japan. There are no significant regional naming differences.

Release period: The Daisy amiibo from the Super Smash Bros. Series was released in April 2019.

Functionality: In Super Smash Bros. Ultimate on Nintendo Switch, the figure is readable and writable. It stores fighter progression, AI learning behavior, battle experience, and level data up to level 50. In other supported games, the figure is typically read-only and triggers predefined rewards without saving individual adjustments.

Physical design and pose: The figure presents Daisy in her Super Smash Bros. Ultimate design. She stands upright with a slight forward lean. Her right arm is raised with an open hand. The left arm is extended outward for balance. Her facial expression appears focused and alert. She wears her orange gown with yellow accents, white gloves, green gemstone details, and a small golden crown placed in her brown hair. The base is circular and transparent, featuring the Super Smash Bros. emblem beneath her feet. The pose resembles her in-game stance and victory posture, capturing movement rather than stillness.

Character origin and relevance: Princess Daisy first appeared in 1989 in Super Mario Land for the Game Boy. She was introduced as the ruler of Sarasaland. Over the years, she became a recurring participant in Mario sports and party titles. Her inclusion in Super Smash Bros. Ultimate marked her first distinct appearance as a playable fighter in the Smash series, separate from Princess Peach. Within the Smash roster, she represents an extended branch of the Mario universe.

Game compatibility and effects: On Nintendo Switch, scanning the Daisy amiibo in Super Smash Bros. Ultimate creates a trainable Figure Player. The amiibo learns from matches, adapts its tactics, and can be customized using Spirits. All learned behavior is saved directly onto the figure.

In Mario Kart 8 Deluxe for Nintendo Switch, scanning Daisy unlocks a Daisy-themed Mii Racing Suit. In Super Mario Odyssey for Nintendo Switch, scanning the figure reveals the location of a Power Moon in the current kingdom. In additional Nintendo Switch titles with general amiibo support, Daisy provides standard rewards such as items or cosmetic bonuses. These are read-only interactions.

Observed value: The core benefit lies in the writable training function within Super Smash Bros. Ultimate. The figure becomes a persistent AI opponent shaped by repeated play sessions. Outside Smash, the advantages remain structured, usually cosmetic or hint-based. The amiibo serves as both stored data carrier and physical representation.

Conclusion: The Daisy amiibo from the Super Smash Bros. Series reflects Daisy’s transition into a standalone Smash fighter. Its design captures her energetic stance, while its technical function enables character training and stored progression in Super Smash Bros. Ultimate. Additional titles offer consistent bonuses. The added value is practical and clearly defined within Nintendo’s amiibo ecosystem.

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