Joker - number 83

The Joker amiibo from the Super Smash Bros. Series expands the roster of NFC figures with a character that originally did not belong to Nintendo’s own catalog. It represents Joker as he appears in Super Smash Bros. Ultimate. The figure functions as an interactive data carrier. It can be read and written, meaning it stores fighter data and learns through repeated use in compatible titles.
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Figures - Team
Updated: February 26, 2026 at 10:59 PM

Joker amiibo – Super Smash Bros. Series

The name of the amiibo is consistent across regions. It is sold as “Joker” in North America, Europe, and Japan. The release followed the downloadable content cycle of Super Smash Bros. Ultimate. The amiibo became available in October 2020.

Physically, the figure shows Joker in his Phantom Thief outfit. He wears a long black trench coat that spreads slightly at the bottom, suggesting movement. The coat folds are sharply modeled. Red gloves contrast with the dark clothing. His white mask sits close to the face, slim and angular. The hair is sculpted in layered strands, matte black. Joker leans forward. His left leg is extended behind him while the right foot anchors the pose on the translucent Smash-branded base. One arm stretches outward, holding a dagger. The other arm bends back, gripping a pistol. The stance reflects agility and readiness. It mirrors one of his battle-ready animations in Super Smash Bros. Ultimate rather than a neutral standing pose.

In the broader game world, Joker originates from Persona 5, first released on PlayStation 3 and PlayStation 4 in 2016. Within that title, he leads the Phantom Thieves of Hearts. The character stands for resistance against distorted authority. His inclusion in Super Smash Bros. Ultimate marked a visible expansion toward third-party role-playing franchises. The pose chosen for the amiibo reflects his combat style in both Persona 5 and Smash: fast strikes, alternating weapons, controlled posture. It is not exaggerated. It stays close to in-game proportions.

As a functional accessory, the Joker amiibo is fully compatible with Super Smash Bros. Ultimate on Nintendo Switch. When scanned, it creates a Figure Player (FP). This FP can be trained. It learns from the player’s fighting style, adapts over time, and stores performance data directly on the figure. The amiibo can also receive Spirits, adjusting its attributes such as attack or defense within the boundaries defined by the game. Data remains saved on the figure itself.

Beyond Smash Bros., the Joker amiibo can be scanned in other Nintendo Switch titles that support generic amiibo functionality. In most cases, this grants small bonuses such as in-game items, currency, or daily rewards. These interactions are read-only. The training and persistent character development function remains exclusive to Super Smash Bros. Ultimate.

In practical terms, the added value of the Joker amiibo lies in its dual character. It is both a display piece and a customizable in-game opponent. The sculpt captures a specific moment of tension and movement. The data chip inside records progress and behavior patterns. Over time, the figure changes digitally while remaining physically the same.

The Joker amiibo stands as a documentation of a crossover moment in Nintendo’s history. It connects a role-playing franchise with a platform fighting series. As an object, it is compact and precise. As a game element, it becomes active only when used. The benefit is practical and observable: stored experience, repeatable interaction, and a trained fighter that reflects previous matches.

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