Joker - number 83

The Joker amiibo from the Super Smash Bros. Series expands the roster of NFC figures with a character that originally did not belong to Nintendo’s own catalog. It represents Joker as he appears in Super Smash Bros. Ultimate. The figure functions as an interactive data carrier. It can be read and written, meaning it stores fighter data and learns through repeated use in compatible titles.
Published:
Figures - Team
Updated: February 26, 2026 at 10:59 PM

Joker amiibo – Super Smash Bros. Series

The name of the amiibo is consistent across regions. It is sold as “Joker” in North America, Europe, and Japan. The release followed the downloadable content cycle of Super Smash Bros. Ultimate. The amiibo became available in October 2020.

Physically, the figure shows Joker in his Phantom Thief outfit. He wears a long black trench coat that spreads slightly at the bottom, suggesting movement. The coat folds are sharply modeled. Red gloves contrast with the dark clothing. His white mask sits close to the face, slim and angular. The hair is sculpted in layered strands, matte black. Joker leans forward. His left leg is extended behind him while the right foot anchors the pose on the translucent Smash-branded base. One arm stretches outward, holding a dagger. The other arm bends back, gripping a pistol. The stance reflects agility and readiness. It mirrors one of his battle-ready animations in Super Smash Bros. Ultimate rather than a neutral standing pose.

In the broader game world, Joker originates from Persona 5, first released on PlayStation 3 and PlayStation 4 in 2016. Within that title, he leads the Phantom Thieves of Hearts. The character stands for resistance against distorted authority. His inclusion in Super Smash Bros. Ultimate marked a visible expansion toward third-party role-playing franchises. The pose chosen for the amiibo reflects his combat style in both Persona 5 and Smash: fast strikes, alternating weapons, controlled posture. It is not exaggerated. It stays close to in-game proportions.

As a functional accessory, the Joker amiibo is fully compatible with Super Smash Bros. Ultimate on Nintendo Switch. When scanned, it creates a Figure Player (FP). This FP can be trained. It learns from the player’s fighting style, adapts over time, and stores performance data directly on the figure. The amiibo can also receive Spirits, adjusting its attributes such as attack or defense within the boundaries defined by the game. Data remains saved on the figure itself.

Beyond Smash Bros., the Joker amiibo can be scanned in other Nintendo Switch titles that support generic amiibo functionality. In most cases, this grants small bonuses such as in-game items, currency, or daily rewards. These interactions are read-only. The training and persistent character development function remains exclusive to Super Smash Bros. Ultimate.

In practical terms, the added value of the Joker amiibo lies in its dual character. It is both a display piece and a customizable in-game opponent. The sculpt captures a specific moment of tension and movement. The data chip inside records progress and behavior patterns. Over time, the figure changes digitally while remaining physically the same.

The Joker amiibo stands as a documentation of a crossover moment in Nintendo’s history. It connects a role-playing franchise with a platform fighting series. As an object, it is compact and precise. As a game element, it becomes active only when used. The benefit is practical and observable: stored experience, repeatable interaction, and a trained fighter that reflects previous matches.

Related Articles

Min Min - number 88

The Min Min amiibo from the Super Smash Bros. Series extends the digital functionality of the fighter into compatible Nintendo games. It is a physical NFC figure that stores data and interacts with software systems. In practical terms, it allows players to create and train a fighter figure within supported titles. It is not a decorative object alone; it carries writable character data and evolves through repeated use.

Sealed amiibo Collecting: Notes on Packaging, Storage, and Preservation

amiibo figures appeared in stores with blister packaging that was clearly meant to be opened. Many collectors still kept them sealed. Over time this became a visible sub-category inside the broader amiibo collecting scene. Shelves with untouched cards, plastic still tight, sometimes slightly bent from storage. It is a familiar sight now.

Ivysaur - number 76

The Ivysaur amiibo from the Super Smash Bros. Series represents the middle evolution of the classic Grass type Pokemon within Nintendo’s crossover fighting line. It is a physical NFC figure that can be scanned into compatible games. In practical terms it stores data, learns through play and unlocks defined in game elements depending on the software used. No mystery behind it. It is a training tool, a collectible and a functional accessory.

Alex - number 89

The Alex amiibo from the Super Smash Bros. Series represents the Minecraft character as used in Super Smash Bros. Ultimate. It is an NFC figure that interacts with supported Nintendo systems. Its added value shows up most clearly where saved data can be reused.

amiibo Franchise Pages: Why Zelda/Mario/Smash Clusters Rank Better Than One Mega Page

Users search by franchise, not by ‘Amiibo’ alone. This SEO playbook explains why franchise clusters outperform a mega list — and how to structure them.

amiibo Region Differences: What Actually Changes (EU vs US vs JP)

Most Amiibo work across regions. What changes is packaging, labels, and collector preference. Use this guide to buy the right region for your goal.

amiibo Internal Linking Map: The Pillar → Cluster Structure That Grows Traffic

Internal links are the growth engine. This guide maps the Amiibo pillars and clusters so every post supports the hub and captures search intent.

amiibo Games List Strategy: How to Build a Useful Compatibility Index

A giant list is useless if it’s not structured. This guide shows how to build an Amiibo compatibility index that’s searchable, scannable, and actually helpful.

Dark Samus - number 81

The Dark Samus amiibo from the Super Smash Bros. Series extends the playable fighter into a physical training unit. It is not a decorative object alone. It stores data, develops behavior patterns in compatible titles, and reflects match history back into the game. Its added value lies in this persistence. The figure becomes an adaptive opponent rather than a static unlock.

amiibo Card vs Figure: Differences, Pros, and Collector Value

Cards and figures can offer the same game function but different collector value. Use this guide to choose what fits your goal and budget.

Daisy - number 71

The Daisy amiibo from the Super Smash Bros. Series extends the playable character into a physical and data-based form. It is not decorative alone. It carries stored fighter data and interacts directly with compatible Nintendo systems. Its practical value becomes visible when used in supported games, especially in Super Smash Bros. Ultimate.

amiibo Glossary: The Terms Collectors Use (Sealed, Wave, Reprint, Grade)

New to Amiibo collecting? This glossary explains the terms you’ll see in listings and collector chats so you can buy and grade confidently.