amiibo Minimal Database Model: The Fields You Need for Games, Figures, and Unlocks

If you want an Amiibo portal, you need structure: game → support rules → reward types. This guide defines the minimal fields that let you scale cleanly.
Published:
Aleksandar Stajic
Updated: February 21, 2026 at 03:37 PM

amiibo content scales when the data model is stable. The mistake is writing one-off posts without a structure. This guide defines a minimal model you can expand: amiibo item, game, support rules, and rewards.

Core Entities (Minimal)

  • amiiboItem: name, series, type (figure/card), release info, regions/packaging notes.
  • Game: title, platform, franchise, scan menu path (where to scan).
  • SupportRule: accepts (any / series / specific list), scan limits, write-back (yes/no).
  • Reward: type (cosmetic/item/unlock/save), description, notes, constraints.

The Three Fields That Make It Useful

  • Supported scope (any vs series vs specific amiibo list).
  • Reward type (cosmetic/item/unlock/save).
  • Limit behavior (daily/weekly/random/fixed).

Rule: if you store those three fields consistently, you can generate the compatibility index pages automatically.

Related Guides

Games List Strategy

How to publish a useful index, not a mega list.

Franchise Clusters

Why clusters rank and scale better.

Unlock Types

Standard reward categories.

amiibo Hub

Pillars and navigation.

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