Simon - number 78

The Simon amiibo from the Super Smash Bros. Series represents the playable fighter Simon Belmont as introduced in Super Smash Bros. Ultimate. It is a character-based NFC figure with gameplay functionality. In practical terms, it is a physical data carrier that can store and transfer fighter data into compatible Nintendo systems. No mysticism, just a plastic figure with a chip.
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Figures - Team
Updated: February 26, 2026 at 11:06 PM

Simon amiibo – Super Smash Bros. Series

The name does not significantly differ across regions. It is sold as “Simon” in Europe, North America, and Japan. The release followed the launch wave of Ultimate fighters and appeared in January 2019 in most regions. The figure belongs to the Super Smash Bros. line and carries the red base associated with that series.

This amiibo is both read and write compatible. In Super Smash Bros. Ultimate on Nintendo Switch, it can store trained fighter data. The chip allows repeated writing of training progress, learned behavior patterns, and customized stat adjustments. In other supported titles it functions as read-only and unlocks predefined bonuses.

The figure depicts Simon in a forward-leaning combat stance. His right arm is extended, holding the Vampire Killer whip mid-swing. The whip curves outward in a wide arc, captured in translucent plastic to simulate motion. His left arm is drawn slightly back for balance. The torso is rotated, emphasizing tension in the pose. He wears brown boots, layered leather armor, a red headband, and a sleeveless tunic with metallic shoulder details. The sculpt highlights muscle definition and fabric texture. The facial expression is focused, mouth set, eyes forward. It resembles his battle-ready idle stance from Super Smash Bros. Ultimate rather than a specific attack animation.

Simon Belmont originates from Castlevania, first appearing in Castlevania for the Nintendo Entertainment System in 1986. He represents the Belmont lineage, vampire hunters bound to confront Dracula across generations. His inclusion in Super Smash Bros. Ultimate marked the broader arrival of the Castlevania series within Nintendo’s crossover environment. The amiibo therefore stands for that historical bridge: a third-party classic integrated into Nintendo’s platform fighter.

In Super Smash Bros. Ultimate on Nintendo Switch, scanning the amiibo creates a Figure Player (FP). The FP can be trained over time, learns from player behavior, and gradually increases its level up to 50. It develops tendencies—spacing with the whip, projectile use with axes and holy water, recovery patterns. Spirit attributes can be assigned, adjusting attack or defense values. The stored data remains on the figure and can be transferred between consoles.

In other Nintendo Switch titles with general amiibo support, scanning typically grants standard bonuses such as items, materials, or small daily rewards. The functionality there is read-only. No extended Simon-specific campaign content is added outside Smash; the main value remains tied to fighter training.

Physically, the amiibo has weight and a stable base. The red Smash platform is glossy, with the Smash logo printed in black. The whip’s arc makes the silhouette wider than average figures, which is noticeable on crowded shelves. The paint application is consistent, with muted earth tones. It feels deliberate, not exaggerated.

In summary, the Simon amiibo provides functional value through persistent fighter training in Super Smash Bros. Ultimate and limited compatibility bonuses in other titles. It documents Simon Belmont’s entry into the Smash roster and translates his Castlevania legacy into a physical collectible with interactive storage capability. The added value lies in continuity: a trained character that exists beyond a single match and can be carried forward.

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