Ice Climbers - number 68
Ice Climbers amiibo – Super Smash Bros. Series
Definition, reduced to basics: this amiibo is a writable NFC figure. In supported titles, especially Super Smash Bros. Ultimate on Nintendo Switch, it can be trained, leveled up, and customized with Spirits. It is not limited to read-only functionality. Data is stored directly on the figure and can be adjusted or reset.
The physical design shows both climbers standing on a shared icy base. Popo, in blue parka with fur-lined hood, stands slightly forward. Nana, in pink parka, mirrors him just behind and to the side. Both hold wooden mallets raised in mid-swing. The pose references their side-by-side combat style in Super Smash Bros., where synchronized hammer attacks define their mechanics. The figures are compact. Their proportions are slightly stylized, close to their in-game models. The ice-textured base is translucent and contrasts with the matte clothing.
The pose itself reflects their coordinated forward smash animation in Super Smash Bros. Ultimate. It communicates partnership. Unlike solo fighters, the Ice Climbers operate as a pair. The amiibo captures this dual structure without exaggeration. Both faces are neutral, almost focused. No dramatic expression. Just motion paused.
Historically, the characters originate from the 1985 NES title Ice Climber. That game introduced vertical platforming built around ascending icy mountains while breaking blocks overhead. Popo and Nana were early examples of cooperative play within Nintendo’s catalog. Their later inclusion in Super Smash Bros. Melee reintroduced them to a broader audience. Within Smash, they represent technical depth. Their dual-control system demands precision and timing.
In terms of compatibility, the Ice Climbers amiibo functions fully in Super Smash Bros. Ultimate on Nintendo Switch. After scanning, a Figure Player (FP) version of the Ice Climbers is generated. The figure can be trained through battles, gains experience up to level 50, and adapts to player behavior. Spirits can be equipped to modify attack power, defense, or specific attributes. The trained data remains stored on the amiibo.
In other Nintendo Switch titles with general amiibo support, the figure typically grants standard read-only bonuses such as items or small in-game rewards. These effects are not character-specific. On Nintendo 3DS and Wii U systems, functionality is limited due to the Ice Climbers not being playable in Super Smash Bros. for Nintendo 3DS and Wii U. As a result, advanced training features are exclusive to the Switch era.
The practical added value lies in persistent progression. The amiibo becomes a trained partner or opponent shaped by repeated matches. It records tendencies. It responds differently over time. There is no spectacle attached to this process. It is incremental. The figure’s strength reflects usage.
As an object, the Ice Climbers amiibo stands slightly narrower than many single-character figures, yet visually busier due to the dual sculpt. It occupies modest shelf space. It feels complete as a pair; separating them would not make sense. The design reinforces that idea.
In summary, the Ice Climbers amiibo provides full writable functionality within Super Smash Bros. Ultimate, represents a historically early Nintendo franchise, and visually captures the cooperative identity of Popo and Nana. Its value is tied to training persistence and to the preservation of a classic duo within a modern system. The figure does not overstate its presence. It simply holds data and reflects play.
Related Articles
Pyra - number 92
The Pyra amiibo from the Super Smash Bros. Series represents Pyra as she appears in Super Smash Bros. Ultimate. It is an NFC figure with internal storage. In plain terms, supported games can read it, and some can also write data back to it. The value is practical: it can carry saved fighter data and it can trigger unlock checks where a game supports amiibo features.
amiibo Collection Strategy: Completionist, Curated, or Gameplay-Only
Most collector stress comes from unclear goals. Choose one strategy—completionist, curated, or gameplay-only—and the rest of your decisions get easier.
amiibo Glossary: The Terms Collectors Use (Sealed, Wave, Reprint, Grade)
New to Amiibo collecting? This glossary explains the terms you’ll see in listings and collector chats so you can buy and grade confidently.
amiibo Checklist for Sellers: How to List and Sell Without Buyer Drama
If you sell Amiibo, clarity sells faster. Use this seller checklist: photos, condition language, packaging grading, and how to price without backlash.
Mabel
The Mabel amiibo belongs to the Animal Crossing amiibo figure line. It represents the hedgehog tailor connected to the clothing shop that appears across the series. The figure does not introduce a new character. It transfers an established shop role into a scannable format for compatible Nintendo systems.
Squirtle - number 77
The Squirtle amiibo from the Super Smash Bros. Series represents one segment of the Pokémon Trainer trio within Super Smash Bros. Ultimate. It functions as a trainable figure and a compatible character token for various Nintendo titles. In practical terms, this amiibo provides gameplay data storage and unlockable in-game content. It is not decorative only. It carries functional value across supported systems.
Ivysaur - number 76
The Ivysaur amiibo from the Super Smash Bros. Series represents the middle evolution of the classic Grass type Pokemon within Nintendo’s crossover fighting line. It is a physical NFC figure that can be scanned into compatible games. In practical terms it stores data, learns through play and unlocks defined in game elements depending on the software used. No mystery behind it. It is a training tool, a collectible and a functional accessory.
Hero - number 84
The Hero amiibo from the Super Smash Bros. Series represents the default Hero as he appears in Super Smash Bros. Ultimate. It is a physical NFC figure that can store gameplay data and interact with compatible Nintendo systems. In simple terms, it is both a collectible and a functional in-game character replica. The added value lies in its ability to create and train a Figure Player (FP) that develops over time through player interaction.
amiibo Games List Strategy: How to Build a Useful Compatibility Index
A giant list is useless if it’s not structured. This guide shows how to build an Amiibo compatibility index that’s searchable, scannable, and actually helpful.
Terry - number 86
The Terry amiibo from the Super Smash Bros. Series represents a playable fighter figure with NFC functionality. It is a physical character model combined with a data chip. In practical terms, it can store training data and interact with compatible Nintendo games. It is not a decorative statue alone, and not a passive collectible. It functions as a writable and readable figure within supported titles.
Snake - number 75
The Snake amiibo from the Super Smash Bros. Series extends the training and personalization systems of Super Smash Bros. Ultimate. It represents Solid Snake in his crossover appearance and functions as a trainable Figure Player. The practical value lies in persistent character data, stored behavior patterns, and small functional bonuses in compatible Nintendo titles.
Reese
The Reese amiibo belongs to the Animal Crossing series of Nintendo amiibo figures and represents one of the shopkeepers from the town economy in the Animal Crossing games. As with other figures in this line, the value lies less in the plastic object itself and more in the NFC chip inside the base. When scanned with compatible Nintendo systems, the figure triggers small in-game interactions, unlocks character appearances, or enables additional dialogue and items depending on the title.