Pichu - number 72
Pichu amiibo - Super Smash Bros. Series
The name Pichu is consistent across all regions where the figure was released. The amiibo launched in July 2019. It supports both read and write features. In Super Smash Bros. Ultimate it functions as a Figure Player, saving learned behavior, level progress, and customization settings onto the integrated chip.
The design shows Pichu in a raised-arm pose. Both hands extend upward, fingers open. The head tilts slightly back, mouth open in a lively expression. The ears are large with black tips, standing upright and clearly separated from the head shape. The small body leans forward. The lightning-shaped tail stretches behind the figure, angled for balance. The pose matches Pichu’s energetic movement style in Super Smash Bros. Ultimate, close to its light hops and upbeat gestures.
Pichu first appeared in Pokemon Gold and Pokemon Silver on the Game Boy Color. It was introduced as the pre-evolution of Pikachu and represents an early stage with unstable electric power. In Super Smash Bros., that idea is visible through recoil damage when using electric attacks. The amiibo reflects the same contrast in a simple way: small proportions, active posture, forward motion.
Compatibility is centered on Nintendo Switch. In Super Smash Bros. Ultimate, scanning the amiibo creates a trainable Figure Player that can reach level 50. It adapts to player behavior over time, learns attack timing and defensive habits, and can be enhanced with Spirits that modify attributes. All progress is written back to the figure. On Nintendo 3DS and Wii U, the amiibo works in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U as a customizable computer-controlled fighter with saved data. In other compatible Nintendo Switch titles, scanning usually grants read-only bonuses such as in-game items or small rewards.
The practical value is persistence. The figure retains its training history. Each session builds on the previous one. When placed on the controller again, the stored fighter returns with its specific tendencies. The object and the saved data remain linked.
As part of the Super Smash Bros. Series, the Pichu amiibo represents the character’s return to the roster in Ultimate after earlier entries. The sculpt follows the in-game model closely and stands on the standard Smash-branded base. The presentation stays focused on the character, without extra effect parts.
In summary, the Pichu amiibo provides added value through writable training data and long-term character development in Super Smash Bros. Ultimate. Its design mirrors the digital character and emphasizes movement. Beyond display, it acts as a stable physical extension of gameplay that rewards repeat interaction.
Related Articles
amiibo Content Monetization: Affiliate, Shop, and ‘Buy Smart’ CTAs Without Spam
Amiibo content can monetize cleanly if you match intent. This guide shows where affiliate/shop CTAs belong and how to keep trust while earning.
amiibo Games Compatibility: What Works, What Unlocks, and How to Check Fast
Not every game uses Amiibo the same way. Use this fast checklist to verify compatibility, unlock type, and scan limits before buying.
Rover
The Rover amiibo sits in a familiar part of the Animal Crossing line. It is not a figure that changes a whole game on its own. Its use is smaller than that. It lets Rover appear where Nintendo allowed amiibo support, and that is really the point of it. The value comes from access, recognition, and a direct link to one of the older faces in the series.
Timmy & Tommy
The Timmy & Tommy amiibo belongs to the Animal Crossing amiibo figure line released during the early wave of the series. Like other figures in this collection, it contains a small NFC chip that links the physical figure with compatible Nintendo games. Scanning the figure does not drastically change gameplay, but it consistently provides character related interactions. The value of this amiibo lies mostly in its ability to summon the twin shopkeepers into supported titles and unlock small themed elements connected to them.
Mythra - number 92
The Mythra amiibo from the Super Smash Bros. Series represents the light-element Aegis as she appears in Super Smash Bros. Ultimate. It extends the game beyond the screen by creating a persistent fighter data profile that can be trained, stored, and transferred. The added value lies not in decoration alone, but in functionality: the figure becomes a learning CPU partner that develops based on player interaction.
Lottie
The Lottie amiibo belongs to the Animal Crossing amiibo figure line released during the early phase of Nintendo's amiibo program. It represents the small otter character known from the design office in Animal Crossing Happy Home Designer. Like other figures in this series, the object contains a small NFC chip. When scanned by compatible Nintendo systems, the figure links the character to in-game systems and unlocks small pieces of related content.
Incineroar - number 79
The Incineroar amiibo from the Super Smash Bros. Series represents the wrestling-inspired Fire-type Pokémon as it appears in Super Smash Bros. Ultimate. It functions as a physical NFC figure that can store character data and interact with compatible Nintendo systems. The added value lies primarily in its use as a trainable Figure Player (FP) in Super Smash Bros. Ultimate, where it develops behavior patterns based on player interaction.
amiibo Editorial Calendar: The 30-Post Plan That Builds Authority Fast
Want Amiibo traffic? Publish like a library: pillars first, then franchise clusters, then per-game unlock pages. This 30-post plan builds topical authority fast.
Resetti
The Resetti amiibo belongs to the Animal Crossing amiibo figure line released during the early expansion of Nintendo’s NFC-based character figures. Like others in this series, the figure functions as a physical representation of a character combined with a small NFC chip that communicates with compatible Nintendo systems. When scanned, the figure links the character Mr. Resetti to supported games and unlocks small interactions or character appearances tied to his role in the Animal Crossing universe.
Dark Samus - number 81
The Dark Samus amiibo from the Super Smash Bros. Series extends the playable fighter into a physical training unit. It is not a decorative object alone. It stores data, develops behavior patterns in compatible titles, and reflects match history back into the game. Its added value lies in this persistence. The figure becomes an adaptive opponent rather than a static unlock.
Alex - number 89
The Alex amiibo from the Super Smash Bros. Series represents the Minecraft character as used in Super Smash Bros. Ultimate. It is an NFC figure that interacts with supported Nintendo systems. Its added value shows up most clearly where saved data can be reused.
Banjo & Kazooie - number 85
The Banjo & Kazooie amiibo from the Super Smash Bros. Series represents the duo as they appear in Super Smash Bros. Ultimate. It is an NFC-enabled figure with storage capability. In simple terms: a physical character model that can save and transfer fighter data when used in compatible software. Not decorative only. It holds progress.