Roy - number 55
Roy amiibo - Super Smash Bros. Series
The product name does not significantly differ between regions. It is released as Roy in Europe, North America, and Japan. The figure launched in November 2015 in most territories. It is write-enabled. In Super Smash Bros. for Nintendo 3DS and Wii U, and later in Super Smash Bros. Ultimate, it stores fighter data that can be updated over time.
The design reflects Roy as seen in Super Smash Bros. He stands with his torso slightly turned. The sword is raised in his right hand, angled upward in preparation for a downward strike. The left hand extends backward for balance. The cape is sculpted in a fixed backward curve, indicating movement. His red hair is layered, held by a blue headband. The armor combines blue fabric elements with gold and silver detailing. The figure stands on the standard round black base of the Smash series with the Smash logo in gold. The pose corresponds to his forward smash animation, where the blade is lifted before impact. It presents Roy as an offensive close-range fighter.
Roy originates from Fire Emblem The Binding Blade for the Game Boy Advance, released in 2002 in Japan. In that game, he is a young noble leading an army during a continental war. Within the Fire Emblem series, he represents a new generation protagonist and is the son of Eliwood from Fire Emblem The Blazing Blade. Internationally, Roy first became known through Super Smash Bros. Melee on Nintendo GameCube. His Smash appearance preceded the western release of his original title.
Compatibility includes Super Smash Bros. for Nintendo 3DS on Nintendo 3DS, Super Smash Bros. for Wii U on Wii U, and Super Smash Bros. Ultimate on Nintendo Switch. After scanning, a Figure Player version of Roy is created. This FP can be trained in battle, gains experience, and reaches level 50. In the Nintendo 3DS and Wii U versions, equipment items can be assigned to adjust attack and defense values. In Super Smash Bros. Ultimate, Spirits can be equipped to modify attributes and grant abilities.
Additional compatibility appears in selected titles with character unlock functions. In Fire Emblem Fates for Nintendo 3DS, scanning unlocks Roy as a recruitable guest unit in the player castle. In Fire Emblem Echoes Shadows of Valentia for Nintendo 3DS, scanning allows Roy to appear in amiibo dungeons for temporary battle support. In Code Name S.T.E.A.M. for Nintendo 3DS, Roy becomes a playable character after scanning. In these games, the amiibo acts as an access key rather than a data storage device.
The practical value of the Roy amiibo lies in persistent fighter development. Training data remains saved inside the figure and can be transferred between compatible systems. It enables repeated use without resetting progress. The sculpt focuses on Roy's Smash identity rather than his original sprite-based design. The physical form emphasizes his role as a sword fighter with strong close combat attacks.
Within the Super Smash Bros. Series line, the Roy amiibo functions as both archive object and interactive tool. It preserves a specific version of the character while extending gameplay through stored data. It does not introduce new narrative content. Instead, it offers continuity, measurable training progress, and cross-title character access. This combination defines its contribution.
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