Bayonetta - number 61
Bayonetta amiibo – Super Smash Bros. Series
The name of the amiibo does not significantly differ between regions. It is sold as “Bayonetta” in Europe, North America, and Japan. The initial release took place in July 2017. In some regions, a Player 2 variant was released simultaneously, presenting an alternate design.
Physically, the standard Bayonetta amiibo depicts her in a composed yet forward-moving stance. She stands upright, weight shifted slightly to one leg. One arm is extended, guns attached to hands and heels, a direct reference to her combat style. The long black hair flows downward in sculpted strands, merging into parts of her outfit as seen in her original design. The suit is tight, detailed with subtle textures and red accents. The glasses are sharply molded. The base carries the Super Smash Bros. emblem in grey.
The pose reflects her appearance in Super Smash Bros. for Nintendo 3DS and Wii U. It resembles her neutral stance and gun-focused attacks rather than an exaggerated action frame. The figure avoids dramatic motion. It captures control. That fits the character as presented in-game.
Bayonetta originates from the action title Bayonetta, first released in 2009. Developed by PlatinumGames, the character is portrayed as an Umbra Witch awakened after centuries of sleep. She searches for fragments of her memory while confronting celestial enemies. On Nintendo platforms, the character gained renewed visibility through Bayonetta 2 on Wii U, later re-released on Nintendo Switch. Within the wider game landscape, she represents a collaboration between Sega, PlatinumGames, and Nintendo. Her inclusion in Super Smash Bros. followed strong player voting demand. The amiibo therefore documents a specific moment of community influence.
Compatibility centers primarily on Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate on Nintendo Switch. When scanned in these titles, the amiibo registers as a Figure Player. It can be trained, its behavior adapting to the player’s fighting style. Statistics such as attack and defense can be adjusted with Spirits in Ultimate. The character levels up to 50. Data is written directly onto the figure.
In addition, the amiibo can be scanned in other compatible Nintendo Switch titles that support the generic Super Smash Bros. Series category. In most of these cases, it provides standard bonuses such as in-game items or small rewards. The functionality depends on the specific software. No exclusive Bayonetta-only modes are unlocked outside the Smash titles.
The practical value lies in persistence. Training data remains stored in the figure itself. The amiibo becomes a transferable opponent. It carries learned patterns between systems of the same generation. There is a certain continuity in that. Not dramatic, but noticeable during repeated matches.
As an object, the Bayonetta amiibo stands between collectible and functional game accessory. It reflects a specific design phase of the character as seen in Super Smash Bros. and preserves player interaction through saved data. The figure does not redefine gameplay. It adds a layer of customization and retention. Within the Super Smash Bros. Series, it marks the closing wave of fighters from the Wii U era, and that context remains visible in its design and release timing.
Related Articles
Squirtle - number 77
The Squirtle amiibo from the Super Smash Bros. Series represents one segment of the Pokémon Trainer trio within Super Smash Bros. Ultimate. It functions as a trainable figure and a compatible character token for various Nintendo titles. In practical terms, this amiibo provides gameplay data storage and unlockable in-game content. It is not decorative only. It carries functional value across supported systems.
Steve - number 89
The Steve amiibo from the Super Smash Bros. Series expands the playable figure concept by combining a globally recognized character with Nintendo’s training-based amiibo system. It is a functional NFC figure that stores data and interacts with compatible software. In practical terms, it serves as a customizable fighter in Super Smash Bros. Ultimate and as a read-based bonus figure in several other Nintendo titles.
Joker - number 83
The Joker amiibo from the Super Smash Bros. Series expands the roster of NFC figures with a character that originally did not belong to Nintendo’s own catalog. It represents Joker as he appears in Super Smash Bros. Ultimate. The figure functions as an interactive data carrier. It can be read and written, meaning it stores fighter data and learns through repeated use in compatible titles.
amiibo Region Differences: What Actually Changes (EU vs US vs JP)
Most Amiibo work across regions. What changes is packaging, labels, and collector preference. Use this guide to buy the right region for your goal.
Isabelle - Winter Outfit
The Isabelle – Winter Outfit amiibo from the Super Smash Bros. Series represents a seasonal version of one of Nintendo’s most recognizable support characters. This figure does not introduce a new character, but it reframes an established one. The added value lies mainly in its functional compatibility across multiple Nintendo systems and in its physical interpretation of Isabelle during a specific seasonal moment in the Animal Crossing world.
amiibo Hub: Start Here (Pillars, Guides, and What to Buy First)
Your Amiibo library in one place: basics, compatibility, buying, and collecting. Use this hub to choose your path and avoid beginner mistakes.
Ivysaur - number 76
The Ivysaur amiibo from the Super Smash Bros. Series represents the middle evolution of the classic Grass type Pokemon within Nintendo’s crossover fighting line. It is a physical NFC figure that can be scanned into compatible games. In practical terms it stores data, learns through play and unlocks defined in game elements depending on the software used. No mystery behind it. It is a training tool, a collectible and a functional accessory.
Fast Identification Checklist for amiibo Figures
Amiibo figures circulate in large numbers and across many series, which makes quick identification part of everyday collecting work. Boxes, figures, and small manufacturing differences appear again and again when handling them in bulk. Over time a few practical checkpoints have become common. They are simple observations. Not theory. The following checklist collects those observations in a short, catalog-style form.
Daisy - number 71
The Daisy amiibo from the Super Smash Bros. Series extends the playable character into a physical and data-based form. It is not decorative alone. It carries stored fighter data and interacts directly with compatible Nintendo systems. Its practical value becomes visible when used in supported games, especially in Super Smash Bros. Ultimate.
Celeste
The Celeste amiibo belongs to the Animal Crossing amiibo figure line released during the first wave of figures dedicated to the Animal Crossing universe. Like other figures in this collection, it functions as a small NFC carrier connected to Nintendo’s amiibo ecosystem. When scanned, the figure links the character Celeste to compatible games. The value of the amiibo lies mostly in enabling character appearances and small gameplay interactions that otherwise appear only under specific circumstances.
Dark Samus - number 81
The Dark Samus amiibo from the Super Smash Bros. Series extends the playable fighter into a physical training unit. It is not a decorative object alone. It stores data, develops behavior patterns in compatible titles, and reflects match history back into the game. Its added value lies in this persistence. The figure becomes an adaptive opponent rather than a static unlock.
Incineroar - number 79
The Incineroar amiibo from the Super Smash Bros. Series represents the wrestling-inspired Fire-type Pokémon as it appears in Super Smash Bros. Ultimate. It functions as a physical NFC figure that can store character data and interact with compatible Nintendo systems. The added value lies primarily in its use as a trainable Figure Player (FP) in Super Smash Bros. Ultimate, where it develops behavior patterns based on player interaction.