amiibo Games Use Map: How to Structure “amiibo Works With…” Pages
Instead of one giant list that becomes outdated, build a structured map: a master index plus repeatable per-game pages. That scales, stays clean, and is easy to update.
The Target Structure (Simple and Scalable)
- 1) Master page: “amiibo Compatibility Map” (the hub).
- 2) Per-game pages: “amiibo in {Game}” with consistent sections.
- 3) Per-series pages (optional): “amiibo for Zelda / Smash / Splatoon…”
- 4) Per-figure pages (optional later): “{Figure} — Works With…”
Master Page: What It Should Contain
- A short explanation of how amiibo works (NFC → game-defined features).
- A filtered table concept (later): game → platform → effect types.
- Quick links to per-game pages (alphabetical + by franchise).
- A note about updates/reprints and that effects can differ by game version.
Per-Game Page Template (Copy/Paste Standard)
- What amiibo do in this game (summary).
- Effect types: unlocks, cosmetics, items, daily bonuses, training/saves.
- Which amiibo work: list by series/character (with notes).
- How to use: where to scan, how often, restrictions.
- Is it worth it?: play value rating (for your audience).
- Collector note: editions/figures most relevant for the game.
Effect Taxonomy (Stable Labels)
- Unlock (content opens).
- Cosmetic (skins/costumes).
- Boost (items/consumables).
- Daily (once per day bonuses).
- Training (learning/AI data).
- Save/Custom (stores settings or loadouts).
Internal Linking Rules (So SEO Stays Clean)
- Master page links to every per-game page.
- Per-game pages link back to master + relevant series pages.
- amiibo care/storage and editions pages are linked in a “Collector Notes” section.
- Avoid duplicate pages: one canonical per game, then update over time.
This structure turns a messy list into a maintainable library. Start with 10–20 top games, then expand steadily.
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