Best First amiibo: A Simple Decision Guide (Gameplay vs Collecting)
Best First amiibo: A Simple Decision Guide (Gameplay vs Collecting)
There is no universal ‘best’ amiibo. There is only the best first amiibo for your goal: gameplay unlocks, collecting, or sealed display. This guide prevents the classic beginner mistake: buying random ‘rare’ figures without a plan.
Decision Tree (Fast)
- If your goal is gameplay: start with an amiibo that your main game clearly supports and rewards.
- If your goal is collecting open: pick a character you love and demand good figure condition.
- If your goal is sealed: pick one region style and demand A/B grade packaging.
Safe First Buy Rules
- Avoid hype pricing on your first purchase.
- Buy one figure, learn the process, then scale.
- Do not change your collecting rules weekly.
Rule: your first amiibo should teach you the system, not stress you with scarcity.
Related Guides
amiibo BasicsStart with the fundamentals.
Games CompatibilityBuy for a known unlock.
Buying GuidePricing sanity and traps.
Collecting & GradingCondition system and storage.
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Joker - number 83
The Joker amiibo from the Super Smash Bros. Series expands the roster of NFC figures with a character that originally did not belong to Nintendo’s own catalog. It represents Joker as he appears in Super Smash Bros. Ultimate. The figure functions as an interactive data carrier. It can be read and written, meaning it stores fighter data and learns through repeated use in compatible titles.
Pokémon Trainer - number 74
The Pokémon Trainer amiibo from the Super Smash Bros. Series represents the trainer character as seen in Super Smash Bros. Ultimate. It is a functional NFC figure that stores data and interacts with compatible Nintendo games. In practical terms, it is a training partner that adapts over time. Not a decorative object only, but not a complex device either. It does what the amiibo system was built to do.
Reese
The Reese amiibo belongs to the Animal Crossing series of Nintendo amiibo figures and represents one of the shopkeepers from the town economy in the Animal Crossing games. As with other figures in this line, the value lies less in the plastic object itself and more in the NFC chip inside the base. When scanned with compatible Nintendo systems, the figure triggers small in-game interactions, unlocks character appearances, or enables additional dialogue and items depending on the title.
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Kicks
The Kicks amiibo belongs to the Animal Crossing amiibo figure line released during the early expansion of Nintendo’s NFC figure ecosystem. Like the other characters in this series, the figure functions as a physical key that connects to compatible Nintendo games through NFC. When scanned, the amiibo links the character Kicks to different in-game systems. The practical value is simple: it allows players to access character-specific interactions, small unlocks, or themed content depending on the supported title.
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Blathers
The Blathers amiibo is part of the Animal Crossing figure series released during the broader rollout of Nintendo’s amiibo platform. Each figure combines a small collectible sculpture with an NFC chip inside the base. When placed on a compatible reader, the console reads the character ID stored in the figure. In practice this allows certain games to reference the character directly. The Blathers amiibo mainly provides access to appearances of the museum curator or small character related features inside supported Animal Crossing titles.
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Sora - number 93
The Sora amiibo from the Super Smash Bros. Series represents the final downloadable fighter of Super Smash Bros. Ultimate. It extends the functionality of the character beyond the screen. Its value lies in data storage, fighter development, and cross-title compatibility within the Nintendo ecosystem.