Frame Cap Recipes: Stable Targets for VRR and Non-VRR Setups

A good cap feels better than unstable peaks. Use these simple cap recipes to stabilize frame pacing for VRR and non-VRR displays.
Published:
Aleksandar Stajic
Updated: February 21, 2026 at 09:55 PM

Frame caps are a stability tool. The point is not the highest number — it’s the most consistent delivery you can hold in real gameplay. These recipes give you safe starting points.

Recipe Rules (Simple)

  • Pick a target you can hold in the hardest scenes.
  • A stable cap beats higher peaks for feel.
  • For VRR: stay inside the VRR range most of the time.

Practical Starting Targets

  • 60Hz display: cap at 60 with stable pacing.
  • 120Hz display (non-VRR): cap at 60 or 120 depending on what you can hold cleanly.
  • VRR display: cap slightly below your top stable level to avoid range edge bouncing.

Rule: your cap should protect pacing, not chase a benchmark number.

Related Guides

Frame Pacing

Why stability wins.

VRR Setup Guide

VRR needs stable targets.

VRR Flicker Diagnosis

Caps prevent edge bouncing.

Render Queue Basics

Stable caps reduce buffering delay.

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