120Hz only feels better if the chain is correct. Wrong mode, wrong refresh handshake, unstable pacing, or broken VRR can make 120Hz feel worse than stable 60Hz.
If the same game feels great one day and heavy the next, suspect background load. This checklist removes the common culprits: overlays, sync, scans, and scheduling spikes.
Latency features help only when the baseline is stable. Learn what Reflex/Anti-Lag type features do, when they reduce queue delay, and when they cause instability.
Anti-Lag can reduce certain pipeline delays, but only if your system is already stable. Learn the baseline rules and the common scenarios where it won’t help.