Link - number 5

The Link amiibo from the Super Smash Bros. Series represents the version of Link as he appears in Super Smash Bros. for Nintendo 3DS and Wii U. It is a physical NFC figure with integrated data functionality. The character name does not differ significantly between regions; it is sold simply as “Link” in Europe, North America, and Japan.
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Figures - Team
Updated: February 27, 2026 at 06:15 PM

Link amiibo – Super Smash Bros. Series

Definition: An amiibo is a figurine with an embedded NFC chip. It can be scanned by compatible Nintendo systems to unlock in-game content or interact with software systems. In Super Smash Bros., this Link amiibo can be written to and trained. In other supported titles, it is typically read-only.

Design, Look, and Pose

The figure shows Link in a combat-ready stance. His body leans slightly forward. The left arm holds the Hylian Shield, raised defensively. The right arm extends the Master Sword outward, angled diagonally. The sword is translucent at the blade’s edge, with a defined guard and hilt. The expression is focused but neutral.

He wears the blue tunic design used in Super Smash Bros., combined with brown boots and gauntlets. The belt and straps are sculpted with visible texture. The cap flows backward, suggesting motion. The pose reflects his standard fighting stance from Super Smash Bros., not from a specific single Zelda title. It translates his in-game idle and attack animation into a static figure. This makes the amiibo clearly tied to its Smash Bros. origin rather than to one standalone Zelda entry.

Role and Meaning in the Game World

Link as a character originates from The Legend of Zelda series. Within Super Smash Bros., he functions as a versatile fighter with sword-based attacks and projectile tools. The amiibo version reflects this hybrid combat style. It carries the identity of a long-standing Nintendo character placed inside a crossover fighting system. The chosen pose underlines readiness and balance between offense and defense.

Compatibility and Functionality

Nintendo 3DS – Super Smash Bros. for Nintendo 3DS: The amiibo can be written and trained. It becomes a Figure Player (FP). The character levels up to level 50, adapts to player behavior, and can learn play patterns. Custom equipment can be assigned. Data is stored directly on the amiibo.

Wii U – Super Smash Bros. for Wii U: Same functionality as on Nintendo 3DS. The amiibo can be trained, customized, and saved. Battle data remains stored on the figure.

Nintendo Switch – Super Smash Bros. Ultimate: The amiibo is fully compatible. It can be trained again as a Figure Player. Existing data from previous Smash titles can be transferred and adjusted. Spirits and behavior patterns can be influenced. Write access is supported.

Wii U – Hyrule Warriors: The amiibo is read-only. Scanning grants random materials, weapons, or rupees once per day. No character data is stored.

Nintendo Switch – Hyrule Warriors: Definitive Edition: Read-only functionality. Daily rewards such as weapons or crafting materials are unlocked.

Nintendo Switch – The Legend of Zelda: Breath of the Wild: Read-only. Scanning may unlock weapons, shields, arrows, or a chest with themed items. Rewards are randomized within a defined pool.

Nintendo Switch – The Legend of Zelda: Tears of the Kingdom: Read-only. Similar functionality to Breath of the Wild. Materials, weapons, and fabric patterns for the paraglider can be unlocked.

Added Value

The added value lies in persistence. In Super Smash Bros., the figure becomes a stored fighter profile. It develops over time and reflects accumulated matches. Outside Smash, it acts as a repeatable unlock mechanism for items and bonuses. The same object moves between systems and retains selected data.

Physically, it serves as a display piece representing Link’s Smash incarnation. Digitally, it functions as both storage medium and access key. The interaction is direct: scan, confirm, receive content or load fighter data. No abstraction, no hidden layer.

In summary, the Link amiibo from the Super Smash Bros. Series combines figure and function. It mirrors a specific version of Link in a crossover setting and extends that presence into multiple Nintendo titles. The benefits remain consistent across years: trainable fighter in Smash, daily unlock source in Zelda titles, stable data carrier across hardware generations.

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