Pyra - number 92

The Pyra amiibo from the Super Smash Bros. Series represents Pyra as she appears in Super Smash Bros. Ultimate. It is an NFC figure with internal storage. In plain terms, supported games can read it, and some can also write data back to it. The value is practical: it can carry saved fighter data and it can trigger unlock checks where a game supports amiibo features.
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Figures - Team
Updated: February 26, 2026 at 10:28 PM

Pyra amiibo - Super Smash Bros. Series

The amiibo name does not meaningfully change by region. It is sold as Pyra in the main release markets (Europe, North America, Japan). The broad release window is July 2023.

The figure shows Pyra in a forward-leaning fight stance. The right arm reaches forward with the Aegis Sword held diagonally across the front. The blade is translucent green plastic, and its look shifts slightly with lighting. The left arm is pulled back, hand open, as if the motion just reset after a strike. Her outfit follows the game design: red bodysuit panels, gold armor accents, and green crystal-like details on the torso and legs. The hair is bright red and sculpted in layered strands that flare outward. The base is the standard Super Smash Bros. Series black circular stand with a gold Smash emblem.

The pose fits how Pyra is presented in Super Smash Bros. Ultimate: grounded, direct, offense-forward. It also matches her identity from Xenoblade Chronicles 2 on Nintendo Switch. In that game she is one half of the Aegis, closely tied to Rex and to the main story structure. The figure reads as that established version, without an alternate costume focus.

Write support depends on the game. In Super Smash Bros. Ultimate on Nintendo Switch, the Pyra amiibo can be written as a Figure Player. It can level up to 50, learn from repeated matches, and keep behavior changes over time. Spirits can be assigned, and the figure retains that setup. Scanning also grants a Pyra spirit for use in Spirits mode.

Beyond Smash, the figure works with Nintendo Switch games that accept amiibo scans. In many of those cases the interaction is read-only and the rewards are standard: items, small bonuses, or routine drops. The most defined use stays in Smash because the saved training profile keeps evolving instead of resetting.

The added value of the Pyra amiibo is steady and concrete. It turns a character into a stored opponent and a stored record. Patterns show up after enough fights: timing shifts, spacing choices, repeated habits. The figure becomes linked to a specific play history rather than acting like a one-time key. It still works as a display piece, but the stored-data side is what keeps it active.

As a catalog entry, the Pyra amiibo sits cleanly inside the Super Smash Bros. Series idea: a recognizable fighter sculpt paired with a reusable NFC function. The design carries the Xenoblade Chronicles 2 identity into Smash form. The stored data side supports training and persistence. The scope stays focused, and the figure remains easy to place within the broader lineup.

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